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Game Development · head to head

GDevelop vs Unreal Engine

GDevelop logo

GDevelop

Game Development

Create games without coding

From
Free
Rated
-
Unreal Engine logo

Unreal Engine

Entertainment

The world's most open and advanced real-time 3D creation tool

From
Free
Rated
-

The short version

  • Each has a real cost: GDevelop the free tier allows 3 cloud projects and one desktop or Android build per day; Unreal Engine 5% royalty triggered on any project exceeding $1 million in gross revenue across all revenue sources
  • They diverge on capability: GDevelop covers Visual event editor, Unreal Engine covers Real-time ray tracing.
  • Prices and features above were last checked on 30 August 2026.

Where they differ

Only the attributes on which GDevelop and Unreal Engine actually diverge.

Attributes where GDevelop and Unreal Engine differ
AttributeGDevelopUnreal Engine
Pricing modelfreeUnknown
PlatformsWindows, Macos, Linux, Ios, Android, WebPC, macOS, Linux, PlayStation, Xbox, Nintendo Switch, iOS, Android, VR, AR
CategoryGame DevelopmentEntertainment
Founded20101991

Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in GDevelop

  • Visual event editor
  • Drag-and-drop interface
  • Physics engine
  • Particle effects
  • Sprite editor
  • Sound editor
  • Scene editor
  • Extensions support

Only in Unreal Engine

  • Real-time ray tracing
  • Nanite geometry
  • Lumen global illumination
  • Blueprint visual scripting
  • C++ programming
  • World composition
  • Animation systems
  • Audio engine

Both cover

  • GitHub
  • Local deployment
  • Windows support

What people use each for

The jobs each tool is most often brought in to do.

GDevelop

  • Building 2D games with visual event logic rather than codenot Unreal Engine
  • Exporting one project to web, desktop, Android and iOSnot Unreal Engine

Unreal Engine

  • AAA game developmentnot GDevelop
  • Indie game creationnot GDevelop
  • Architectural visualizationnot GDevelop
  • Film and TV productionnot GDevelop
  • VR/AR experiencesnot GDevelop

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

GDevelop

  • The free tier allows 3 cloud projects and one desktop or Android build per day
  • Free accounts get one leaderboard per game
  • Publishing to the iOS App Store requires the Gold plan, which caps those exports at 15 a month
  • AI credits are metered per tier, from 40 a month on free to 3,000 a week on Pro

Unreal Engine

  • 5% royalty triggered on any project exceeding $1 million in gross revenue across all revenue sources
  • Smaller mobile game ecosystem compared to Unity, with fewer optimized mobile libraries and live-ops services

Pricing, plan by plan

GDevelop

Free
  • FreeFree
    • Full editor
    • Cross-platform export
    • Asset library

Unreal Engine

Free
  • Game DevelopmentFree
    • Nanite geometry
    • Lumen global illumination
    • Blueprint visual scripting
  • Non-Game Commercial$1850/year
    • No royalties
    • Enterprise features

Which should you pick?

Choose GDevelop if

  • You need visual event editor.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Ios, Android, Web.
  • You also want drag-and-drop interface.

Choose Unreal Engine if

  • You need real-time ray tracing.
  • You want to start without paying.
  • You work on PC, macOS, Linux, PlayStation, Xbox, Nintendo Switch, iOS, Android, VR, AR.
  • You also want nanite geometry.

Questions people ask

Is GDevelop or Unreal Engine better?
Neither clearly leads. GDevelop starts at Free and Unreal Engine at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, GDevelop or Unreal Engine?
GDevelop starts at Free and Unreal Engine at Free.
Does GDevelop or Unreal Engine run on more platforms?
GDevelop runs on Windows, Macos, Linux, Ios, Android, Web. Unreal Engine runs on PC, macOS, Linux, PlayStation, Xbox, Nintendo Switch, iOS, Android, VR, AR.
Can I use GDevelop for free?
Both have a free tier, so you can try either at no cost before committing.
What is GDevelop best used for?
GDevelop is most often used for building 2d games with visual event logic rather than code, exporting one project to web, desktop, android and ios. Of those, building 2d games with visual event logic rather than code and exporting one project to web, desktop, android and ios are not what Unreal Engine is typically brought in for.
What can GDevelop do that Unreal Engine cannot?
GDevelop covers Visual event editor, Drag-and-drop interface, Physics engine, Particle effects. Unreal Engine covers Real-time ray tracing, Nanite geometry, Lumen global illumination, Blueprint visual scripting. Both handle GitHub, Local deployment, Windows support.

Answered from the vendors’ own pages

GDevelop: How much does GDevelop cost?

GDevelop offers a free plan. Silver, Gold, and Pro tiers are available with monthly and yearly billing options that provide up to 40% savings for annual commitment, but specific prices are not displayed on their website.

Source
Unreal Engine: What is Unreal Engine's royalty structure?

Unreal Engine is free upfront with a 5% royalty on gross revenue worldwide after a project exceeds $1 million in lifetime gross revenue. This includes in-app purchases, advertising, and direct sales but excludes indirect revenue.

Source
GDevelop: What does GDevelop's free plan include?

The free plan includes a fully featured, open-source game engine with 3 cloud projects, 40 free AI credits per month, and limited publishing of 1 per day for desktop and Android.

Source
Unreal Engine: What platforms can Unreal Engine target?

Unreal Engine supports PC, VR, AR, gaming consoles, and mobile devices. The royalty fee applies across all platforms.

Source
Unreal Engine: What are Unreal Engine's graphics capabilities?

Unreal Engine 5 features Nanite virtualized geometry and Lumen global illumination, enabling photorealistic AAA workflows. Nanite replaces traditional LOD systems with 128-triangle clusters and software rasterization for superior visual fidelity.

Source
Unreal Engine: Do non-game developers pay royalties?

No. Non-game commercial teams pay $1,850 per seat per year instead of royalties. This covers enterprise use cases outside traditional game development.

Source
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