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Clickteam Fusion vs Unreal Engine

C

Clickteam Fusion

Software

Professional visual game development software

From
$99/one-time
Rated
-
Unreal Engine logo

Unreal Engine

Software

The world's most open and advanced real-time 3D creation tool

From
Free
Rated
-

The short version

  • Only Unreal Engine has a free tier, so it costs nothing to try first.
  • Each has a real cost: Clickteam Fusion listed on Steam, the vendor's own storefront, at $99.99 for a perpetual licence of Clickteam Fusion 2.5, published directly by Clickteam; Unreal Engine 5% royalty triggered on any project exceeding $1 million in gross revenue across all revenue sources
  • They diverge on capability: Clickteam Fusion covers Visual event system, Unreal Engine covers Real-time ray tracing.

Where they differ

Only the attributes on which Clickteam Fusion and Unreal Engine actually diverge.

Attributes where Clickteam Fusion and Unreal Engine differ
AttributeClickteam FusionUnreal Engine
Starting price$99/one-timeFree
Pricing modelsubscriptionUnknown
Free tierNoYes
PlatformsWindows, Macos, Linux, Ios, Android, WebPC, macOS, Linux, PlayStation, Xbox, Nintendo Switch, iOS, Android, VR, AR
Founded19961991

Identical on both: user rating (Not yet rated), category (Unknown).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Clickteam Fusion

  • Visual event system
  • Drag-and-drop interface
  • Physics engine
  • Sound and music
  • Sprite animation
  • Extensions support
  • Multi-core support
  • Fast compiler

Only in Unreal Engine

  • Real-time ray tracing
  • Nanite geometry
  • Lumen global illumination
  • Blueprint visual scripting
  • C++ programming
  • World composition
  • Animation systems
  • Audio engine

Both cover

  • Local deployment
  • Windows support

What people use each for

The jobs each tool is most often brought in to do.

Clickteam Fusion

  • 2D game developmentnot Unreal Engine
  • Professional gamesnot Unreal Engine
  • Cross-platform developmentnot Unreal Engine

Unreal Engine

  • AAA game developmentnot Clickteam Fusion
  • Indie game creationnot Clickteam Fusion
  • Architectural visualizationnot Clickteam Fusion
  • Film and TV productionnot Clickteam Fusion
  • VR/AR experiencesnot Clickteam Fusion

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Clickteam Fusion

  • Listed on Steam, the vendor's own storefront, at $99.99 for a perpetual licence of Clickteam Fusion 2.5, published directly by Clickteam

Unreal Engine

  • 5% royalty triggered on any project exceeding $1 million in gross revenue across all revenue sources
  • Smaller mobile game ecosystem compared to Unity, with fewer optimized mobile libraries and live-ops services

Pricing, plan by plan

Clickteam Fusion

$99/one-time
  • Standard$99/one-time
    • Visual event editor
    • Desktop export
    • HTML5 export
  • Premium$199/one-time
    • All Standard features
    • Android export
    • iOS export

Unreal Engine

Free
  • Game DevelopmentFree
    • Nanite geometry
    • Lumen global illumination
    • Blueprint visual scripting
  • Non-Game Commercial$1850/year
    • No royalties
    • Enterprise features

Which should you pick?

Choose Clickteam Fusion if

  • You need visual event system.
  • You work on Windows, Macos, Linux, Ios, Android, Web.
  • You also want drag-and-drop interface.

Choose Unreal Engine if

  • You need real-time ray tracing.
  • You want to start without paying.
  • You work on PC, macOS, Linux, PlayStation, Xbox, Nintendo Switch, iOS, Android, VR, AR.
  • You also want nanite geometry.

Questions people ask

Is Clickteam Fusion or Unreal Engine better?
Neither clearly leads. Clickteam Fusion starts at $99/one-time and Unreal Engine at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Clickteam Fusion or Unreal Engine?
Unreal Engine has a free tier; the other does not. Paid plans start at $99/one-time for Clickteam Fusion and Free for Unreal Engine.
Does Clickteam Fusion or Unreal Engine run on more platforms?
Clickteam Fusion runs on Windows, Macos, Linux, Ios, Android, Web. Unreal Engine runs on PC, macOS, Linux, PlayStation, Xbox, Nintendo Switch, iOS, Android, VR, AR.
Can I use Unreal Engine for free?
Yes. Unreal Engine has a free tier, so you can try it without paying. Clickteam Fusion starts at $99/one-time.
What is Clickteam Fusion best used for?
Clickteam Fusion is most often used for 2d game development, professional games, cross-platform development. Of those, 2d game development and professional games are not what Unreal Engine is typically brought in for.
What can Clickteam Fusion do that Unreal Engine cannot?
Clickteam Fusion covers Visual event system, Drag-and-drop interface, Physics engine, Sound and music. Unreal Engine covers Real-time ray tracing, Nanite geometry, Lumen global illumination, Blueprint visual scripting. Both handle Local deployment, Windows support.

Answered from the vendors’ own pages

Unreal Engine: What is Unreal Engine's royalty structure?

Unreal Engine is free upfront with a 5% royalty on gross revenue worldwide after a project exceeds $1 million in lifetime gross revenue. This includes in-app purchases, advertising, and direct sales but excludes indirect revenue.

Source
Unreal Engine: What platforms can Unreal Engine target?

Unreal Engine supports PC, VR, AR, gaming consoles, and mobile devices. The royalty fee applies across all platforms.

Source
Unreal Engine: What are Unreal Engine's graphics capabilities?

Unreal Engine 5 features Nanite virtualized geometry and Lumen global illumination, enabling photorealistic AAA workflows. Nanite replaces traditional LOD systems with 128-triangle clusters and software rasterization for superior visual fidelity.

Source
Unreal Engine: Do non-game developers pay royalties?

No. Non-game commercial teams pay $1,850 per seat per year instead of royalties. This covers enterprise use cases outside traditional game development.

Source

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