Game Development · head to head
Stencyl vs Unreal Engine

Unreal Engine
Entertainment
The world's most open and advanced real-time 3D creation tool
- From
- Free
- Rated
- -
The short version
- Each has a real cost: Stencyl the free Starter tier can publish to the web only; Unreal Engine 5% royalty triggered on any project exceeding $1 million in gross revenue across all revenue sources
- They diverge on capability: Stencyl covers Visual block programming, Unreal Engine covers Real-time ray tracing.
- Prices and features above were last checked on 30 August 2026.
Where they differ
Only the attributes on which Stencyl and Unreal Engine actually diverge.
| Attribute | Stencyl | Unreal Engine |
|---|---|---|
| Pricing model | subscription | Unknown |
| Platforms | Windows, Macos, Linux, Ios, Android, Flash | PC, macOS, Linux, PlayStation, Xbox, Nintendo Switch, iOS, Android, VR, AR |
| Category | Game Development | Entertainment |
| Founded | 2011 | 1991 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Stencyl
- Visual block programming
- Drag-and-drop interface
- Physics engine
- Sprite animation
- Sound and music
- Tilemap editor
- Actor system
- Haxe support
Only in Unreal Engine
- Real-time ray tracing
- Nanite geometry
- Lumen global illumination
- Blueprint visual scripting
- C++ programming
- World composition
- Animation systems
- Audio engine
Both cover
- GitHub
- Local deployment
- Windows support
What people use each for
The jobs each tool is most often brought in to do.
Stencyl
- Game development for independent creatorsnot Unreal Engine
- Cross-platform game publishing (iOS, Android, Web, Desktop)not Unreal Engine
- Indie game studio platformnot Unreal Engine
Unreal Engine
- AAA game developmentnot Stencyl
- Indie game creationnot Stencyl
- Architectural visualizationnot Stencyl
- Film and TV productionnot Stencyl
- VR/AR experiencesnot Stencyl
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Stencyl
- The free Starter tier can publish to the web only
- Desktop publishing requires the Indie plan at $99 a year
- iOS and Android publishing require the Studio plan at $199 a year
- Licences are annual, so continuing to publish means continuing to pay
Unreal Engine
- 5% royalty triggered on any project exceeding $1 million in gross revenue across all revenue sources
- Smaller mobile game ecosystem compared to Unity, with fewer optimized mobile libraries and live-ops services
Pricing, plan by plan
Stencyl
Free- Starter (Free)Free
- Publish to Web only
- Includes Stencyl branding splash screen
- Indie$99/year
- Publish to Web and Desktop (Windows, Mac, Linux)
- Early access to latest releases
- No watermarks or forced Stencyl branding
- Studio (Most Popular)$199/year
- Publish to iOS, Android, Web and Desktop
- Early access to latest releases
- No watermarks or forced Stencyl branding
Unreal Engine
Free- Game DevelopmentFree
- Nanite geometry
- Lumen global illumination
- Blueprint visual scripting
- Non-Game Commercial$1850/year
- No royalties
- Enterprise features
Which should you pick?
Choose Stencyl if
- You need visual block programming.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Flash.
- You also want drag-and-drop interface.
Choose Unreal Engine if
- You need real-time ray tracing.
- You want to start without paying.
- You work on PC, macOS, Linux, PlayStation, Xbox, Nintendo Switch, iOS, Android, VR, AR.
- You also want nanite geometry.
Questions people ask
- Is Stencyl or Unreal Engine better?
- Neither clearly leads. Stencyl starts at Free and Unreal Engine at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Stencyl or Unreal Engine?
- Stencyl starts at Free and Unreal Engine at Free.
- Does Stencyl or Unreal Engine run on more platforms?
- Stencyl runs on Windows, Macos, Linux, Ios, Android, Flash. Unreal Engine runs on PC, macOS, Linux, PlayStation, Xbox, Nintendo Switch, iOS, Android, VR, AR.
- Can I use Stencyl for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Stencyl best used for?
- Stencyl is most often used for game development for independent creators, cross-platform game publishing (ios, android, web, desktop), indie game studio platform. Of those, game development for independent creators and cross-platform game publishing (ios, android, web, desktop) are not what Unreal Engine is typically brought in for.
- What can Stencyl do that Unreal Engine cannot?
- Stencyl covers Visual block programming, Drag-and-drop interface, Physics engine, Sprite animation. Unreal Engine covers Real-time ray tracing, Nanite geometry, Lumen global illumination, Blueprint visual scripting. Both handle GitHub, Local deployment, Windows support.
Answered from the vendors’ own pages
Stencyl: How much does Stencyl cost?
Stencyl offers a free Starter plan, Indie at $99/year, and Studio at $199/year. All platforms include annual subscriptions with no royalties or per-game fees.
SourceUnreal Engine: What is Unreal Engine's royalty structure?
Unreal Engine is free upfront with a 5% royalty on gross revenue worldwide after a project exceeds $1 million in lifetime gross revenue. This includes in-app purchases, advertising, and direct sales but excludes indirect revenue.
SourceStencyl: What platforms can I publish to with each Stencyl plan?
Starter publishes to Web only. Indie adds Desktop (Windows, Mac, Linux). Studio includes all Indie platforms plus iOS and Android mobile.
SourceUnreal Engine: What platforms can Unreal Engine target?
Unreal Engine supports PC, VR, AR, gaming consoles, and mobile devices. The royalty fee applies across all platforms.
SourceStencyl: Does Stencyl offer a money-back guarantee?
Yes, both Indie and Studio plans include a 30-day money-back guarantee from the date of purchase, provided you have not published any games.
SourceUnreal Engine: What are Unreal Engine's graphics capabilities?
Unreal Engine 5 features Nanite virtualized geometry and Lumen global illumination, enabling photorealistic AAA workflows. Nanite replaces traditional LOD systems with 128-triangle clusters and software rasterization for superior visual fidelity.
SourceStencyl: Can I use Stencyl after my subscription expires?
Yes, your games will continue to work after your subscription expires. However, you cannot publish new games or updates without an active subscription.
SourceUnreal Engine: Do non-game developers pay royalties?
No. Non-game commercial teams pay $1,850 per seat per year instead of royalties. This covers enterprise use cases outside traditional game development.
SourceRelated pages
More on Unreal Engine
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- Unreal Engine vs Aseprite
- Unreal Engine vs Unity
- Unreal Engine vs GameMaker Studio 2
- Unreal Engine vs Ren'Py
- Unreal Engine vs Clickteam Fusion
- Unreal Engine vs Quixel Mixer
- Unreal Engine vs RPG Maker MZ
- Unreal Engine vs Mixamo
- Unreal Engine vs Pico-8
- Unreal Engine vs Adventure Game Studio
- Unreal Engine vs Lumberyard
- Unreal Engine vs MonoGame
- Unreal Engine vs O3DE
- Unreal Engine vs OGRE
- Unreal Engine vs Panda3D
- Unreal Engine vs Perforce Helix Core
- Unreal Engine vs mpv
- Unreal Engine vs Crunchyroll
- Unreal Engine vs Plex
- Unreal Engine vs Apple TV+
- Unreal Engine vs Adobe After Effects
- Unreal Engine vs IINA
- Unreal Engine vs Maya
- Unreal Engine vs MUBI
- Unreal Engine vs VLC
- Unreal Engine vs DaVinci Resolve
- Unreal Engine vs Spotify
- Unreal Engine vs Criterion Channel
- Unreal Engine vs Dailymotion
- Unreal Engine vs Discovery+
- Unreal Engine vs Disney+
- Unreal Engine vs Adobe Premiere Pro
- Unreal Engine vs ESPN+

