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Unreal Engine pricing

Unreal Engine publishes 2 tiers. Below is each one, what it adds over the tier beneath it, and where the ladder stops being worth climbing for most people.

Entry price
Free
Model
Not recorded
Tiers
2
Free tier
Yes

Unreal Engine plans, side by side

Every published tier in ascending order of price, with the number of features each one lists. An absence here means the record does not itemise it, not that the tier lacks it.

Unreal Engine pricing tiers
PlanPriceFeatures listedStep up from the tier below
Game DevelopmentFree3Entry tier
Non-Game Commercial$1850/year2+$1850/year, 2 more features

What each tier adds

The set difference between each tier's feature list and the one beneath it. Where a tier lists nothing new, the vendor has either stopped repeating the inherited list or the tier raises limits rather than adding capability, the record does not distinguish the two, so this page does not either.

Game Development

Free

The entry tier. It covers nanite geometry, lumen global illumination, blueprint visual scripting.

Non-Game Commercial

$1850/year

Over Game Development, this tier adds:

  • No royalties
  • Enterprise features

Where Unreal Engine stops being free

Game Development, Free

  • Nanite geometry
  • Lumen global illumination
  • Blueprint visual scripting

Non-Game Commercial, $1850/year

The first thing you pay for:

  • No royalties
  • Enterprise features

What the product covers

The full Unreal Engine feature record, grouped as the catalogue groups it. This is the product as a whole; the record does not map every feature onto a specific tier.

Core

  • Real-time ray tracing
  • Nanite geometry
  • Lumen global illumination
  • Blueprint visual scripting
  • C++ programming
  • World composition
  • Animation systems
  • Audio engine

Integrations

  • Visual Studio
  • Perforce
  • GitHub
  • Maya
  • 3ds Max
  • Blender
  • Substance
  • Houdini

Security

  • Source code access
  • Custom security implementations

Deployment

  • Local deployment

Platform

  • Windows support
  • Macos support
  • Linux support

Localization

  • C++ language support
  • Blueprint Visual Scripting language support

People bring Unreal Engine in for aaa game development, indie game creation, architectural visualization, film and tv production, vr/ar experiences. If that is not the job you are buying for, the alternatives to Unreal Engine are worth a look before you commit to a tier.

Before you pay for Unreal Engine

Three things this page cannot tell you, and all three change the bill. The record carries a price and a billing period but not the unit - per-seat and flat-rate pricing are indistinguishable in this data, so a five-person team may be looking at five times the figure above. It carries no annual rate, so any discount for paying yearly is not something this page can quote. And it carries no trial length.

What it can tell you is the shape of the ladder: 2 tiers between Free and $1850/year, with the jump itemised above. Because there is a free tier, the cheapest way to answer the rest is to use it before paying anything.

Unreal Engine runs on pc, macos, linux, playstation, xbox, nintendo switch, ios, android, vr, ar, and is published by Epic Games Inc of Cary, NC. The full record is on the Unreal Engine review.

Unreal Engine pricing on the vendor's own site

Unreal Engine pricing questions

How much does Unreal Engine cost?
Unreal Engine publishes 2 tiers, from Free for Game Development up to $1850/year for Non-Game Commercial. The entry tier costs nothing.
Does Unreal Engine have a free plan?
Yes. The Game Development tier costs nothing and covers nanite geometry, lumen global illumination, blueprint visual scripting. Paying starts at $1850/year for Non-Game Commercial.
What is the difference between Game Development and Non-Game Commercial on Unreal Engine?
Non-Game Commercial costs $1850/year against Free, and adds no royalties, enterprise features.
What am I actually paying for with Unreal Engine?
The record lists 24 features across 6 areas: core, integrations, security, deployment, platform, localization. In practice it is brought in for aaa game development, indie game creation, architectural visualization.
Does Unreal Engine charge per user?
The record carries a price and a billing period for each of its 2 tiers, but not the unit that price is charged in. Per-seat and flat-rate billing look identical in this data, so check the vendor's page before budgeting for a team.
Are these Unreal Engine prices current?
They are what the catalogue entry holds, refreshed when the entry is. Vendors change pricing without notice and nobody at Softwr re-verifies each tier by hand, so treat this as a structured summary and the vendor's own pricing page as the authority.
What should I compare Unreal Engine against before paying?
Nothing else in this directory is filed close enough to Unreal Engine to make a useful price comparison.

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