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Game Development · head to head

GDevelop vs mpv

GDevelop logo

GDevelop

Game Development

Create games without coding

From
Free
Rated
-
mpv logo

mpv

Entertainment

Free open source command line video player with no graphical interface, built for scripting and precision

From
Free
Rated
-

The short version

  • Each has a real cost: GDevelop the free tier allows 3 cloud projects and one desktop or Android build per day; mpv there is no graphical interface at all by default, so a typical non-technical user will find it unusable without significant setup.
  • They diverge on capability: GDevelop covers Visual event editor, mpv covers Command line control.
  • Prices and features above were last checked on 1 September 2026.

Where they differ

Only the attributes on which GDevelop and mpv actually diverge.

Attributes where GDevelop and mpv differ
AttributeGDevelopmpv
Pricing modelfreeOpen source, no licence fee
PlatformsWindows, Macos, Linux, Ios, Android, WebMac, Windows, Linux
CategoryGame DevelopmentEntertainment
Founded2010Unknown

Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in GDevelop

  • Visual event editor
  • Drag-and-drop interface
  • Physics engine
  • Particle effects
  • Sprite editor
  • Sound editor
  • Scene editor
  • Extensions support

Only in mpv

  • Command line control
  • Lua and JavaScript scripting
  • Plain text configuration
  • Cross-platform
  • Minimal on-screen overlay
  • Embeddable engine

What people use each for

The jobs each tool is most often brought in to do.

GDevelop

  • Building 2D games with visual event logic rather than codenot mpv
  • Exporting one project to web, desktop, Android and iOSnot mpv

mpv

  • A developer who wants to script or automate media playback rather than click through a graphical appnot GDevelop
  • A Linux user who wants a lightweight player without the overhead of a full desktop application shellnot GDevelop
  • Someone embedding video playback into another tool or workflow rather than using it as a standalone appnot GDevelop
  • A power user who prefers editing a text config file over navigating a settings panelnot GDevelop

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

GDevelop

  • The free tier allows 3 cloud projects and one desktop or Android build per day
  • Free accounts get one leaderboard per game
  • Publishing to the iOS App Store requires the Gold plan, which caps those exports at 15 a month
  • AI credits are metered per tier, from 40 a month on free to 3,000 a week on Pro

mpv

  • There is no graphical interface at all by default, so a typical non-technical user will find it unusable without significant setup.
  • It has no library browser, artwork fetching or organised media collection view, unlike IINA or Infuse.
  • There is no Apple TV, iOS or Android version, so it cannot be used for a living room or mobile streaming setup.
  • Configuration is entirely file and flag based, so getting a specific behaviour set up correctly has a real learning curve compared with a settings panel.
  • Because it is a general-purpose engine rather than a consumer product, there is no dedicated support channel beyond community forums and documentation.

Pricing, plan by plan

GDevelop

Free
  • FreeFree
    • Full editor
    • Cross-platform export
    • Asset library

mpv

Free
  • mpvFree
    • Free and open source under GPL or LGPL depending on build
    • No account, subscription or paid tier
    • Cross-platform, same engine on every OS

Which should you pick?

Choose GDevelop if

  • You need visual event editor.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Ios, Android, Web.
  • You also want drag-and-drop interface.

Choose mpv if

  • You need command line control.
  • You want to start without paying.
  • You work on Mac, Windows, Linux.
  • You also want lua and javascript scripting.

Questions people ask

Is GDevelop or mpv better?
Neither clearly leads. GDevelop starts at Free and mpv at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, GDevelop or mpv?
GDevelop starts at Free and mpv at Free.
Does GDevelop or mpv run on more platforms?
GDevelop runs on Windows, Macos, Linux, Ios, Android, Web. mpv runs on Mac, Windows, Linux.
Can I use GDevelop for free?
Both have a free tier, so you can try either at no cost before committing.
What is GDevelop best used for?
GDevelop is most often used for building 2d games with visual event logic rather than code, exporting one project to web, desktop, android and ios. Of those, building 2d games with visual event logic rather than code and exporting one project to web, desktop, android and ios are not what mpv is typically brought in for.
What can GDevelop do that mpv cannot?
GDevelop covers Visual event editor, Drag-and-drop interface, Physics engine, Particle effects. mpv covers Command line control, Lua and JavaScript scripting, Plain text configuration, Cross-platform.

Answered from the vendors’ own pages

GDevelop: How much does GDevelop cost?

GDevelop offers a free plan. Silver, Gold, and Pro tiers are available with monthly and yearly billing options that provide up to 40% savings for annual commitment, but specific prices are not displayed on their website.

Source
mpv: Is mpv free?

Yes, entirely, and it is open source with no paid tier of any kind.

GDevelop: What does GDevelop's free plan include?

The free plan includes a fully featured, open-source game engine with 3 cloud projects, 40 free AI credits per month, and limited publishing of 1 per day for desktop and Android.

Source
mpv: Does mpv have a GUI?

Not by default. It shows the video and a minimal overlay, but there are no menus, library or settings panel; IINA is the graphical Mac interface built on the same engine.

mpv: Can mpv play from network shares or cloud storage?

It can play many stream types via command line arguments, but it has no built in browsable network or cloud library the way Infuse does.

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