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Game Development · head to head

Armory3D vs O3DE

Armory3D logo

Armory3D

Game Development

Open-source 3D game engine integrated with Blender

From
Free
Rated
-
O3DE logo

O3DE

Game Development

Open 3D Engine - Professional game engine

From
Free
Rated
-

The short version

  • Each has a real cost: Armory3D compiled binaries are sold to fund the project while the source code itself is free to build from scratch; O3DE minimum hardware is a quad-core 2.5 GHz x86 CPU with SSE 4.1, 16 GB RAM and a DirectX 12 or Vulkan GPU with 2 GB VRAM and Shader Model 6.2
  • They diverge on capability: Armory3D covers Blender integration, O3DE covers Modular architecture.

Where they differ

Only the attributes on which Armory3D and O3DE actually diverge.

Attributes where Armory3D and O3DE differ
AttributeArmory3DO3DE
PlatformsWindows, Macos, Linux, Html5, AndroidWindows, Macos, Linux, Ios, Android, Playstation, Xbox
Founded20162021

Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Game Development).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Armory3D

  • Blender integration
  • Physics engine (Bullet)
  • Haxe scripting
  • Skeletal animation
  • Blender
  • Haxe
  • Git
  • Web deployment

Only in O3DE

  • Modular architecture
  • Physics engine
  • Animation tools
  • Lighting system
  • Visual scripting
  • C++
  • Python
  • Lua

Both cover

  • 3D graphics rendering
  • Audio system
  • Particle effects
  • Material system
  • Open-source
  • Local deployment
  • Mobile deployment
  • Windows support
  • Macos support
  • Linux support

What people use each for

The jobs each tool is most often brought in to do.

Armory3D

  • 3D game developmentnot O3DE
  • Blender-based gamesnot O3DE
  • Web gamesnot O3DE

O3DE

  • Building 3D games and simulations on an open source Apache-licensed enginenot Armory3D
  • Robotics and industrial simulation using O3DE Gemsnot Armory3D
  • Projects that need full engine source access with no royaltynot Armory3D

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Armory3D

  • Compiled binaries are sold to fund the project while the source code itself is free to build from scratch

O3DE

  • Minimum hardware is a quad-core 2.5 GHz x86 CPU with SSE 4.1, 16 GB RAM and a DirectX 12 or Vulkan GPU with 2 GB VRAM and Shader Model 6.2
  • Raytracing features require Shader Model 6.3
  • Disk space required is 40 GB using the prebuilt installer and 100 GB or more when building from source
  • Building the engine from source needs 2 GB of RAM per build thread on top of normal system requirements
  • On Windows the editor requires Windows 10 version 20H2 or later plus Visual Studio 2019 16.11.x, 2022 17.3.x or 2026 18.0.x with the Game development with C++ workload
  • The only primary Linux distribution for the editor is Ubuntu 22.04 LTS, and Ubuntu on 64-bit ARMv8 is experimental
  • Linux builds need CMake 3.30.0 or later, which is newer than the 3.22 shipped by default with Ubuntu 22.04
  • Wayland support is experimental, requires building from source, and is limited to the Game Launcher with no editor support until O3DE moves to Qt6
  • Linux requires a long list of additional apt library packages to be installed before building

Pricing, plan by plan

Armory3D

Free
  • FreeFree
    • Full engine
    • Blender integration
    • 3D graphics

O3DE

Free
  • FreeFree
    • Full engine
    • Modular architecture
    • Cross-platform

Which should you pick?

Choose Armory3D if

  • You need blender integration.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Html5, Android.
  • You also want physics engine (bullet).

Choose O3DE if

  • You need modular architecture.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Ios, Android, Playstation, Xbox.
  • You also want physics engine.

Questions people ask

Is Armory3D or O3DE better?
Neither clearly leads. Armory3D starts at Free and O3DE at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Armory3D or O3DE?
Armory3D starts at Free and O3DE at Free.
Does Armory3D or O3DE run on more platforms?
Armory3D runs on Windows, Macos, Linux, Html5, Android. O3DE runs on Windows, Macos, Linux, Ios, Android, Playstation, Xbox.
Can I use Armory3D for free?
Both have a free tier, so you can try either at no cost before committing.
What is Armory3D best used for?
Armory3D is most often used for 3d game development, blender-based games, web games. Of those, 3d game development and blender-based games are not what O3DE is typically brought in for.
What can Armory3D do that O3DE cannot?
Armory3D covers Blender integration, Physics engine (Bullet), Haxe scripting, Skeletal animation. O3DE covers Modular architecture, Physics engine, Animation tools, Lighting system. Both handle 3D graphics rendering, Audio system, Particle effects, Material system.

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