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Game Development · pricing

O3DE pricing

O3DE publishes a single tier. Below is what it costs, what it covers, and how that compares with the game development tools listed alongside it.

Entry price
Free
Model
Free
Tiers
1
Free tier
Yes

O3DE plans, side by side

Every published tier in ascending order of price, with the number of features each one lists. An absence here means the record does not itemise it, not that the tier lacks it.

O3DE pricing tiers
PlanPriceFeatures listedStep up from the tier below
FreeFree7Entry tier

Where O3DE stops being free

Free, Free

  • Full engine
  • Modular architecture
  • Cross-platform
  • C++ support
  • Physics engine
  • Audio support
  • Community support

No paid tier on record

O3DE lists a free tier and no priced tier above it in the record we hold.

What the product covers

The full O3DE feature record, grouped as the catalogue groups it. This is the product as a whole; the record does not map every feature onto a specific tier.

Core

  • 3D graphics rendering
  • Modular architecture
  • Physics engine
  • Audio system
  • Animation tools
  • Particle effects
  • Material system
  • Lighting system
  • Visual scripting

Integrations

  • C++
  • Python
  • Lua

Security

  • Open-source

Deployment

  • Local deployment
  • Mobile deployment
  • Console deployment

Platform

  • Windows support
  • Macos support
  • Linux support
  • Ios support
  • Android support
  • Playstation support
  • Xbox support

Localization

  • C++ language support
  • Python language support
  • Lua language support

People bring O3DE in for building 3d games and simulations on an open source apache-licensed engine, robotics and industrial simulation using o3de gems, projects that need full engine source access with no royalty. If that is not the job you are buying for, the alternatives to O3DE are worth a look before you commit to a tier.

How that compares in Game Development

Too few game development tools in this directory publish a starting price to quote a meaningful median, so the table below is a like-for-like list rather than a ranking.

O3DE entry price against other Game Development tools
ToolEntry priceModelRatedHead to head
O3DE (this page)Freefree-
Clickteam Fusion$99/one-timesubscription-vs O3DE
BevyFreefree-vs O3DE
AppGameKitFreefree-vs O3DE
Aseprite$19.99/onceone-time-vs O3DE
BuildboxFreefreemium-vs O3DE
Adventure Game StudioFreefree-vs O3DE

Ratings are aggregated from third-party sources and imported with each catalogue entry, they are not reviews hosted on Softwr. How each figure is used is set out on the O3DE badges page.

Before you pay for O3DE

Three things this page cannot tell you, and all three change the bill. The record carries a price and a billing period but not the unit - per-seat and flat-rate pricing are indistinguishable in this data, so a five-person team may be looking at five times the figure above. It carries no annual rate, so any discount for paying yearly is not something this page can quote. And it carries no trial length.

What it can tell you is the shape of the ladder: a single tier at Free. Because there is a free tier, the cheapest way to answer the rest is to use it before paying anything.

O3DE runs on windows, macos, linux, ios, android, playstation, xbox, and is published by Linux Foundation of Community-driven. The full record is on the O3DE review, and the rest of the category is under best game development tools.

O3DE pricing on the vendor's own site

O3DE pricing questions

How much does O3DE cost?
O3DE publishes a single tier, Free, at Free.
Does O3DE have a free plan?
Yes. The Free tier costs nothing and covers full engine, modular architecture, cross-platform.
Which game development tools can I use without paying?
6 of the 8 game development tools listed alongside O3DE have a free tier: Bevy, AppGameKit, Buildbox, Adventure Game Studio, Armory3D.
What am I actually paying for with O3DE?
The record lists 26 features across 6 areas: core, integrations, security, deployment, platform, localization. In practice it is brought in for building 3d games and simulations on an open source apache-licensed engine, robotics and industrial simulation using o3de gems, projects that need full engine source access with no royalty.
Does O3DE charge per user?
The record carries a price and a billing period for each of its 1 tiers, but not the unit that price is charged in. Per-seat and flat-rate billing look identical in this data, so check the vendor's page before budgeting for a team.
Are these O3DE prices current?
They are what the catalogue entry holds, refreshed when the entry is. Vendors change pricing without notice and nobody at Softwr re-verifies each tier by hand, so treat this as a structured summary and the vendor's own pricing page as the authority.
What should I compare O3DE against before paying?
The closest game development tools in this directory are Clickteam Fusion, Bevy, AppGameKit, Aseprite. Each has a side-by-side comparison with O3DE covering price, platforms and features.

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