Software · head to head
GameMaker Studio 2 vs Stride

GameMaker Studio 2
Software
The fastest way to create games. For everyone.
- From
- Free
- Rated
- -
The short version
- Each has a real cost: GameMaker Studio 2 the free tier is a non-commercial licence; selling a game requires the Professional licence at $99.99; Stride free and open source under MIT license, editor and runtime fully open source with no commercial tier
- They diverge on capability: GameMaker Studio 2 covers Drag-and-drop interface, Stride covers 3D graphics rendering.
Where they differ
Only the attributes on which GameMaker Studio 2 and Stride actually diverge.
| Attribute | GameMaker Studio 2 | Stride |
|---|---|---|
| Pricing model | freemium | free |
| Platforms | Windows, Macos, Linux, Ios, Android, Playstation, Xbox, Switch | Windows, Linux, Playstation, Xbox |
| Founded | 1999 | 2015 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in GameMaker Studio 2
- Drag-and-drop interface
- GML programming language
- Sprite editor
- Animation frames
- Sound editor
- Room editor
- Physics system
- GitHub
Only in Stride
- 3D graphics rendering
- Physics engine (Bullet)
- Audio system
- Scene editor
- Material system
- Lighting and shadows
- Skeletal animation
- C# scripting
Both cover
- Particle effects
- Local deployment
- Console deployment
- Windows support
- Linux support
What people use each for
The jobs each tool is most often brought in to do.
GameMaker Studio 2
- Building 2D games for desktop, web and mobilenot Stride
- Indie game development with a drag and drop and GML scripting workflownot Stride
- Publishing to consoles under an Enterprise subscriptionnot Stride
Stride
- 3D game developmentnot GameMaker Studio 2
- Console gamesnot GameMaker Studio 2
- Desktop gamesnot GameMaker Studio 2
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
GameMaker Studio 2
- The free tier is a non-commercial licence; selling a game requires the Professional licence at $99.99
- Console exports are available only on the Enterprise subscription, which is billed at $79.49 per month
- Source code access is limited to the Enterprise tier
- Older Creator and Indie subscriptions are no longer renewed when the licence expires
- Owners of a permanent GameMaker Studio 2 licence get no discount toward current licences
Stride
- Free and open source under MIT license, editor and runtime fully open source with no commercial tier
Pricing, plan by plan
GameMaker Studio 2
Free- FreeFree
- Desktop game creation
- Community support
- Standard export options
- Pro$99/year
- All Free features
- Advanced export modules
- Mobile platforms
Stride
Free- FreeFree
- Full engine
- C# scripting
- 3D graphics
Which should you pick?
Choose GameMaker Studio 2 if
- You need drag-and-drop interface.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Playstation, Xbox, Switch.
- You also want gml programming language.
Choose Stride if
- You need 3d graphics rendering.
- You want to start without paying.
- You work on Windows, Linux, Playstation, Xbox.
- You also want physics engine (bullet).
Questions people ask
- Is GameMaker Studio 2 or Stride better?
- Neither clearly leads. GameMaker Studio 2 starts at Free and Stride at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, GameMaker Studio 2 or Stride?
- GameMaker Studio 2 starts at Free and Stride at Free.
- Does GameMaker Studio 2 or Stride run on more platforms?
- GameMaker Studio 2 runs on Windows, Macos, Linux, Ios, Android, Playstation, Xbox, Switch. Stride runs on Windows, Linux, Playstation, Xbox.
- Can I use GameMaker Studio 2 for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is GameMaker Studio 2 best used for?
- GameMaker Studio 2 is most often used for building 2d games for desktop, web and mobile, indie game development with a drag and drop and gml scripting workflow, publishing to consoles under an enterprise subscription. Of those, building 2d games for desktop, web and mobile and indie game development with a drag and drop and gml scripting workflow are not what Stride is typically brought in for.
- What can GameMaker Studio 2 do that Stride cannot?
- GameMaker Studio 2 covers Drag-and-drop interface, GML programming language, Sprite editor, Animation frames. Stride covers 3D graphics rendering, Physics engine (Bullet), Audio system, Scene editor. Both handle Particle effects, Local deployment, Console deployment, Windows support.
Related pages
More on GameMaker Studio 2
Keep looking
Other head to heads
- GameMaker Studio 2 vs DragonBones
- GameMaker Studio 2 vs Unity
- GameMaker Studio 2 vs Aseprite
- GameMaker Studio 2 vs Godot Engine
- GameMaker Studio 2 vs Cascadeur
- GameMaker Studio 2 vs Construct 3
- GameMaker Studio 2 vs Mixamo
- GameMaker Studio 2 vs Pico-8
- GameMaker Studio 2 vs Substance 3D Painter
- GameMaker Studio 2 vs Adventure Game Studio
- GameMaker Studio 2 vs AppGameKit
- GameMaker Studio 2 vs Armory3D
- GameMaker Studio 2 vs Bevy
- GameMaker Studio 2 vs Buildbox
- GameMaker Studio 2 vs Clickteam Fusion
- GameMaker Studio 2 vs Cocos2d-x
- GameMaker Studio 2 vs CryEngine
- GameMaker Studio 2 vs Defold
- Stride vs DragonBones
- Stride vs Unity
- Stride vs Aseprite
- Stride vs Godot Engine
- Stride vs Cascadeur
- Stride vs Construct 3
- Stride vs Mixamo
- Stride vs Pico-8
- Stride vs Substance 3D Painter
- Stride vs Adventure Game Studio
- Stride vs AppGameKit
- Stride vs Armory3D
- Stride vs Bevy
- Stride vs Buildbox
- Stride vs Clickteam Fusion
- Stride vs Cocos2d-x
- Stride vs CryEngine
- Stride vs Defold
