Software · pricing
MonoGame pricing
MonoGame publishes a single tier. Below is what it costs, what it covers, and how that compares with the software tools listed alongside it.
- Entry price
- Free
- Model
- Free
- Tiers
- 1
- Free tier
- Yes
MonoGame plans, side by side
Every published tier in ascending order of price, with the number of features each one lists. An absence here means the record does not itemise it, not that the tier lacks it.
| Plan | Price | Features listed | Step up from the tier below |
|---|---|---|---|
| Free | Free | 7 | Entry tier |
Where MonoGame stops being free
Free, Free
- Full framework
- C# support
- Cross-platform
- Graphics pipeline
- Audio engine
- Community support
- Open-source
No paid tier on record
MonoGame lists a free tier and no priced tier above it in the record we hold.
What the product covers
The full MonoGame feature record, grouped as the catalogue groups it. This is the product as a whole; the record does not map every feature onto a specific tier.
Core
- C# language support
- Graphics rendering
- Audio engine
- Physics integration
- Content pipeline
- Input handling
- Sprite system
- 2D and 3D support
Integrations
- Visual Studio
- C#
- .NET
Security
- Open-source
Deployment
- Local deployment
- Mobile deployment
- Console deployment
- Desktop deployment
Platform
- Windows support
- Macos support
- Linux support
- Ios support
- Android support
- Playstation support
- Xbox support
Localization
- C# language support
People bring MonoGame in for cross-platform game development in c# and .net, shipping to windows, macos and linux from one codebase, mobile releases on android, ios and ipados, commercial indie titles with no royalty or runtime fee. If that is not the job you are buying for, the alternatives to MonoGame are worth a look before you commit to a tier.
Before you pay for MonoGame
Three things this page cannot tell you, and all three change the bill. The record carries a price and a billing period but not the unit - per-seat and flat-rate pricing are indistinguishable in this data, so a five-person team may be looking at five times the figure above. It carries no annual rate, so any discount for paying yearly is not something this page can quote. And it carries no trial length.
What it can tell you is the shape of the ladder: a single tier at Free. Because there is a free tier, the cheapest way to answer the rest is to use it before paying anything.
MonoGame runs on windows, macos, linux, ios, android, playstation, xbox, and is published by MonoGame Community of Community-driven. The full record is on the MonoGame review.
MonoGame pricing questions
- How much does MonoGame cost?
- MonoGame publishes a single tier, Free, at Free.
- Does MonoGame have a free plan?
- Yes. The Free tier costs nothing and covers full framework, c# support, cross-platform.
- What am I actually paying for with MonoGame?
- The record lists 24 features across 6 areas: core, integrations, security, deployment, platform, localization. In practice it is brought in for cross-platform game development in c# and .net, shipping to windows, macos and linux from one codebase, mobile releases on android, ios and ipados.
- Does MonoGame charge per user?
- The record carries a price and a billing period for each of its 1 tiers, but not the unit that price is charged in. Per-seat and flat-rate billing look identical in this data, so check the vendor's page before budgeting for a team.
- Are these MonoGame prices current?
- They are what the catalogue entry holds, refreshed when the entry is. Vendors change pricing without notice and nobody at Softwr re-verifies each tier by hand, so treat this as a structured summary and the vendor's own pricing page as the authority.
- What should I compare MonoGame against before paying?
- Nothing else in this directory is filed close enough to MonoGame to make a useful price comparison.
