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Game Development · head to head

Construct 3 vs Wwise

Construct 3 logo

Construct 3

Game Development

Create games without coding. Powered by the Scirra engine.

From
Free
Rated
-
Wwise logo

Wwise

Game Development

The most advanced audio middleware for games

From
Free
Rated
-

The short version

  • Each has a real cost: Construct 3 the free version caps projects at 50 events, or 25 when used without an account; Wwise tier eligibility is set by production budget: the free Indie plan requires a production budget under $250K
  • They diverge on capability: Construct 3 covers Visual event system, Wwise covers Wwise Authoring.

Where they differ

Only the attributes on which Construct 3 and Wwise actually diverge.

Attributes where Construct 3 and Wwise differ
AttributeConstruct 3Wwise
PlatformsWindows, Macos, Linux, Ios, Android, WebWindows, Macos, Linux, Ios, Android, Consoles
Founded20072000

Identical on both: starting price (Free), pricing model (freemium), free tier (Yes), user rating (Not yet rated), category (Game Development).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Construct 3

  • Visual event system
  • Drag-and-drop editor
  • Physics engine
  • Sprite editor
  • Particle effects
  • Sound effects
  • Web-based
  • HTML5 support

Only in Wwise

  • Wwise Authoring
  • Interactive music
  • 3D audio
  • Spatial audio
  • Ambisonics
  • Profiling
  • Plugin architecture
  • SoundSeed

Both cover

  • Local deployment
  • Windows support
  • Macos support
  • Linux support

What people use each for

The jobs each tool is most often brought in to do.

Construct 3

  • Building 2D browser games without writing codenot Wwise
  • Publishing HTML5 games to the web, desktop and mobile stores from one projectnot Wwise

Wwise

  • Authoring interactive and adaptive game audio outside the game enginenot Construct 3
  • Managing large sound banks and per-platform audio buildsnot Construct 3
  • Profiling runtime audio memory and voice counts on console targetsnot Construct 3

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Construct 3

  • The free version caps projects at 50 events, or 25 when used without an account
  • Free projects are limited to 2 layers, 2 special effects, 1 timeline animation of up to 5 seconds and 1 web font
  • The free version can only publish to HTML5 and the Construct Arcade, so desktop, Android, iOS and Facebook Instant Games all need a paid plan
  • Licences are per seat and annual, at $129.99 for Personal, $168.99 for Startup Business and $468.99 for Business

Wwise

  • Tier eligibility is set by production budget: the free Indie plan requires a production budget under $250K
  • A production budget between $250K and $2M requires the Pro plan, starting at $8,000 US
  • A production budget above $2M requires the Premium plan, starting at $27,000 US, or Platinum starting at $52,000 US
  • Licence pricing is per title and per platform rather than a flat studio fee, and the headline figures are starting prices
  • Premium plug-ins and the Wwise DLC licence are optional paid add-ons on Pro and Premium rather than included
  • Source code access is only available with a support package
  • On the free Indie plan there is no paid support option at all, only community Q and A
  • Royalty-free status is optional rather than automatic on the Pro plan

Pricing, plan by plan

Construct 3

Free
  • FreeFree
    • Web-based editor
    • HTML5 export
    • Asset library
  • Personal$99/year
    • All Free features
    • Offline editor
    • Advanced export

Wwise

Free
  • FreeFree
    • 500 media assets
    • All features
    • Non-commercial use
  • Commercial$750/platform
    • Unlimited assets
    • Commercial use
    • Priority support

Which should you pick?

Choose Construct 3 if

  • You need visual event system.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Ios, Android, Web.
  • You also want drag-and-drop editor.

Choose Wwise if

  • You need wwise authoring.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Ios, Android, Consoles.
  • You also want interactive music.

Questions people ask

Is Construct 3 or Wwise better?
Neither clearly leads. Construct 3 starts at Free and Wwise at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Construct 3 or Wwise?
Construct 3 starts at Free and Wwise at Free.
Does Construct 3 or Wwise run on more platforms?
Construct 3 runs on Windows, Macos, Linux, Ios, Android, Web. Wwise runs on Windows, Macos, Linux, Ios, Android, Consoles.
Can I use Construct 3 for free?
Both have a free tier, so you can try either at no cost before committing.
What is Construct 3 best used for?
Construct 3 is most often used for building 2d browser games without writing code, publishing html5 games to the web, desktop and mobile stores from one project. Of those, building 2d browser games without writing code and publishing html5 games to the web, desktop and mobile stores from one project are not what Wwise is typically brought in for.
What can Construct 3 do that Wwise cannot?
Construct 3 covers Visual event system, Drag-and-drop editor, Physics engine, Sprite editor. Wwise covers Wwise Authoring, Interactive music, 3D audio, Spatial audio. Both handle Local deployment, Windows support, Macos support, Linux support.

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