Software · head to head
ARCore vs Gravity Sketch
The short version
- Each has a real cost: ARCore aRCore limited to Android 7.0+, excluding older Android devices; Gravity Sketch free plan limited to 150MB cloud storage and 3 simultaneous users per room
- They diverge on capability: ARCore covers Motion tracking, Gravity Sketch covers VR design.
Where they differ
Only the attributes on which ARCore and Gravity Sketch actually diverge.
| Attribute | ARCore | Gravity Sketch |
|---|---|---|
| Pricing model | free | freemium |
| Platforms | Android, iOS, Web | VR (Meta Quest, Steam, Web) |
| Founded | 1998 | 2014 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in ARCore
- Motion tracking
- Environmental understanding
- Light estimation
- Depth API
- Unreal
- Android Studio
- Ar support
- Android support
Only in Gravity Sketch
- VR design
- Desktop app
- Surface modeling
- Collaboration
- Import/export
- Presentation mode
- Rhino
- Alias
Both cover
- Unity
What people use each for
The jobs each tool is most often brought in to do.
ARCore
- VR Gamingnot Gravity Sketch
- AR Marketingnot Gravity Sketch
- Virtual Trainingnot Gravity Sketch
- 3D Visualizationnot Gravity Sketch
- Immersive Experiencesnot Gravity Sketch
Gravity Sketch
- Spatial 3D design and conceptualisation in VRnot ARCore
- Collaborative product design sessionsnot ARCore
- Conceptual model generationnot ARCore
- Engineering and design team collaboration in immersive environmentnot ARCore
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
ARCore
- ARCore limited to Android 7.0+, excluding older Android devices
- Requires integration with game engines or frameworks for most applications
- Cloud anchors rely on internet connectivity for shared AR experiences
- Performance varies significantly across different Android device capabilities
Gravity Sketch
- Free plan limited to 150MB cloud storage and 3 simultaneous users per room
- File format support limited to OBJ and STL on free plan; other formats require paid plan
- Evaluation tools (surface contours, viewpoints, section tool) not available on free tier
- VR access requires Meta Quest, Steam, or web app; limited to specific platforms
- Data localisation only available on Enterprise plan
Pricing, plan by plan
ARCore
Free- FreeFree
- Full SDK
- Cloud Anchors
- Geospatial API
Gravity Sketch
FreeNo published plan breakdown. See the Gravity Sketch review.
Which should you pick?
Choose ARCore if
- You need motion tracking.
- You want to start without paying.
- You work on Android, iOS, Web.
- You also want environmental understanding.
Choose Gravity Sketch if
- You need vr design.
- You want to start without paying.
- You work on VR (Meta Quest, Steam, Web).
- You also want desktop app.
Questions people ask
- Is ARCore or Gravity Sketch better?
- Neither clearly leads. ARCore starts at Free and Gravity Sketch at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, ARCore or Gravity Sketch?
- ARCore starts at Free and Gravity Sketch at Free.
- Does ARCore or Gravity Sketch run on more platforms?
- ARCore runs on Android, iOS, Web. Gravity Sketch runs on VR (Meta Quest, Steam, Web).
- Can I use ARCore for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is ARCore best used for?
- ARCore is most often used for vr gaming, ar marketing, virtual training, 3d visualization. Of those, vr gaming and ar marketing are not what Gravity Sketch is typically brought in for.
- What can ARCore do that Gravity Sketch cannot?
- ARCore covers Motion tracking, Environmental understanding, Light estimation, Depth API. Gravity Sketch covers VR design, Desktop app, Surface modeling, Collaboration. Both handle Unity.
Answered from the vendors’ own pages
ARCore: What platforms does ARCore support?
ARCore supports Android 7.0 (Nougat) and later on qualified Android phones. SDKs are also available for iOS, Unity, Unreal Engine, and Web (WebXR).
SourceARCore: What are the three core capabilities of ARCore?
ARCore provides motion tracking to monitor device position, environmental understanding to detect surfaces like floors and walls, and light estimation to analyze surrounding lighting conditions.
SourceARCore: Can developers build shared AR experiences with ARCore?
Yes, ARCore supports cloud anchors enabling multiple users to see the same virtual objects in the real world, enabling shared AR experiences.
SourceARCore: What programming languages does ARCore support?
ARCore supports Kotlin and Java for Android, C through Android NDK, and provides APIs for Unity, Unreal Engine, iOS, and Web platforms.
SourceRelated pages
More on Gravity Sketch
Keep looking
Other head to heads
- ARCore vs ARKit
- ARCore vs Meta Quest
- ARCore vs Apple Vision Pro
- ARCore vs Unity AR Foundation
- ARCore vs HTC Vive
- ARCore vs 8th Wall
- ARCore vs Lens Studio
- ARCore vs Vuforia
- ARCore vs A-Frame
- ARCore vs Babylon.js
- ARCore vs Microsoft HoloLens 2
- ARCore vs Niantic Lightship
- ARCore vs PlayStation VR2
- ARCore vs Spark AR Studio
- ARCore vs TikTok Effect House
- ARCore vs Instagram AR Effects
- ARCore vs Magic Leap 2
- Gravity Sketch vs ARKit
- Gravity Sketch vs Meta Quest
- Gravity Sketch vs Apple Vision Pro
- Gravity Sketch vs Unity AR Foundation
- Gravity Sketch vs HTC Vive
- Gravity Sketch vs 8th Wall
- Gravity Sketch vs Lens Studio
- Gravity Sketch vs Vuforia
- Gravity Sketch vs A-Frame
- Gravity Sketch vs Babylon.js
- Gravity Sketch vs Microsoft HoloLens 2
- Gravity Sketch vs Niantic Lightship
- Gravity Sketch vs PlayStation VR2
- Gravity Sketch vs Spark AR Studio
- Gravity Sketch vs TikTok Effect House
- Gravity Sketch vs Instagram AR Effects
- Gravity Sketch vs Magic Leap 2


