Software · head to head
Fyrox vs CryEngine

CryEngine
Software
Build worlds, break limits. Professional game development engine.
- From
- Free
- Rated
- -
The short version
- Each has a real cost: Fyrox licensed under MIT with no commercial or paid tier; the engine is entirely free and open source; CryEngine a royalty of 5% of Gross Receipts is payable to Crytek on every game built with CRYENGINE
- They diverge on capability: Fyrox covers Scene editor, CryEngine covers Advanced graphics.
Where they differ
Only the attributes on which Fyrox and CryEngine actually diverge.
Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Fyrox
- Scene editor
- 3D/2D rendering
- Physics (Rapier)
- Animation system
- Sound engine
- UI framework
- Navmesh
- Particle systems
Only in CryEngine
- Advanced graphics
- Physics engine
- AI system
- Animation tools
- Flow Graph visual scripting
- C++ and Lua support
- Entity component system
- Sandbox editor
Both cover
- Local deployment
- Windows support
What people use each for
The jobs each tool is most often brought in to do.
Fyrox
- 3D game developmentnot CryEngine
- 2D gamesnot CryEngine
- Simulationnot CryEngine
- Prototypingnot CryEngine
CryEngine
- Building photorealistic first person and open world games with real time global illuminationnot Fyrox
- Developing with full engine source code accessnot Fyrox
- Sandbox based level design with what you see is what you get exportnot Fyrox
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Fyrox
- Licensed under MIT with no commercial or paid tier; the engine is entirely free and open source
CryEngine
- A royalty of 5% of Gross Receipts is payable to Crytek on every game built with CRYENGINE
- Royalties are waived only on the first USD 5,000.00 of Gross Receipts per year per game
- Royalties are calculated at source on gross receipts before any publisher or platform deductions, so a developer receiving 70% of USD 100,000 still owes USD 4,750
- Military projects, gambling, simulation, science, architecture and serious games are excluded from the standard licence and are not covered as Games
- The licence forbids combining CRYENGINE with code from other game engine providers
- Supported platforms are limited to those Crytek announces at its sole discretion, listed in the agreement as Windows, Linux, PlayStation 4 and Xbox One
- Support is only provided against payment of a separate Support Fee that Crytek may change at its sole discretion
- Crytek may modify the licence agreement at any time, with the only remedy for disagreement being to stop using CRYENGINE
Pricing, plan by plan
Fyrox
Free- Open SourceFree
- Full engine access
- Scene editor
- Physics integration
CryEngine
Free- FreeFree
- Full engine access
- Source code
- Asset library
Which should you pick?
Choose Fyrox if
- You need scene editor.
- You want to start without paying.
- You work on Windows, Macos, Linux, Webgl.
- You also want 3d/2d rendering.
Choose CryEngine if
- You need advanced graphics.
- You want to start without paying.
- You work on Windows, Playstation, Xbox, Linux.
- You also want physics engine.
Questions people ask
- Is Fyrox or CryEngine better?
- Neither clearly leads. Fyrox starts at Free and CryEngine at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Fyrox or CryEngine?
- Fyrox starts at Free and CryEngine at Free.
- Does Fyrox or CryEngine run on more platforms?
- Fyrox runs on Windows, Macos, Linux, Webgl. CryEngine runs on Windows, Playstation, Xbox, Linux.
- Can I use Fyrox for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Fyrox best used for?
- Fyrox is most often used for 3d game development, 2d games, simulation, prototyping. Of those, 3d game development and 2d games are not what CryEngine is typically brought in for.
- What can Fyrox do that CryEngine cannot?
- Fyrox covers Scene editor, 3D/2D rendering, Physics (Rapier), Animation system. CryEngine covers Advanced graphics, Physics engine, AI system, Animation tools. Both handle Local deployment, Windows support.

