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Software · head to head

DragonBones vs Stride

D

DragonBones

Software

Free 2D skeletal animation solution

From
Free
Rated
-
S

Stride

Software

Open-source 3D game engine with editor

From
Free
Rated
-

The short version

  • Each has a real cost: DragonBones javaScript/TypeScript runtime limited to specific game engines (Egret, PixiJS, Phaser, Hilo, Cocos Creator); Stride free and open source under MIT license, editor and runtime fully open source with no commercial tier
  • They diverge on capability: DragonBones covers Mesh deformation, Stride covers 3D graphics rendering.

Where they differ

Only the attributes on which DragonBones and Stride actually diverge.

Attributes where DragonBones and Stride differ
AttributeDragonBonesStride
Pricing modelopen-sourcefree
PlatformsEgret, PixiJS, Phaser, Hilo, Cocos CreatorWindows, Linux, Playstation, Xbox
Founded20142015

Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Unknown).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in DragonBones

  • Mesh deformation
  • IK system
  • Texture atlas
  • Animation blending
  • Bone constraints
  • FFD
  • Multi-resolution
  • Unity

Only in Stride

  • 3D graphics rendering
  • Physics engine (Bullet)
  • Audio system
  • Scene editor
  • Material system
  • Lighting and shadows
  • Particle effects
  • C# scripting

Both cover

  • Skeletal animation
  • Local deployment
  • Windows support

What people use each for

The jobs each tool is most often brought in to do.

DragonBones

  • 2D skeletal animation for JavaScript and TypeScript game enginesnot Stride
  • Cross-engine animation library for indie game developmentnot Stride
  • Animation creation with LoongBones editornot Stride

Stride

  • 3D game developmentnot DragonBones
  • Console gamesnot DragonBones
  • Desktop gamesnot DragonBones

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

DragonBones

  • JavaScript/TypeScript runtime limited to specific game engines (Egret, PixiJS, Phaser, Hilo, Cocos Creator)

Stride

  • Free and open source under MIT license, editor and runtime fully open source with no commercial tier

Pricing, plan by plan

DragonBones

Free

No published plan breakdown. See the DragonBones review.

Stride

Free
  • FreeFree
    • Full engine
    • C# scripting
    • 3D graphics

Which should you pick?

Choose DragonBones if

  • You need mesh deformation.
  • You want to start without paying.
  • You work on Egret, PixiJS, Phaser, Hilo, Cocos Creator.
  • You also want ik system.

Choose Stride if

  • You need 3d graphics rendering.
  • You want to start without paying.
  • You work on Windows, Linux, Playstation, Xbox.
  • You also want physics engine (bullet).

Questions people ask

Is DragonBones or Stride better?
Neither clearly leads. DragonBones starts at Free and Stride at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, DragonBones or Stride?
DragonBones starts at Free and Stride at Free.
Does DragonBones or Stride run on more platforms?
DragonBones runs on Egret, PixiJS, Phaser, Hilo, Cocos Creator. Stride runs on Windows, Linux, Playstation, Xbox.
Can I use DragonBones for free?
Both have a free tier, so you can try either at no cost before committing.
What is DragonBones best used for?
DragonBones is most often used for 2d skeletal animation for javascript and typescript game engines, cross-engine animation library for indie game development, animation creation with loongbones editor. Of those, 2d skeletal animation for javascript and typescript game engines and cross-engine animation library for indie game development are not what Stride is typically brought in for.
What can DragonBones do that Stride cannot?
DragonBones covers Mesh deformation, IK system, Texture atlas, Animation blending. Stride covers 3D graphics rendering, Physics engine (Bullet), Audio system, Scene editor. Both handle Skeletal animation, Local deployment, Windows support.

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