Software · head to head
Defold vs Gamesparks
The short version
- Each has a real cost: Defold the Defold License requires you to include the Defold license and copyright notice in any work you create with the engine; Gamesparks aWS states "Starting October 1, 2022, access to the GameSparks console will no longer be available" and that all existing games and data needed to be migrated off the platform before that date
- They diverge on capability: Defold covers Lua scripting, Gamesparks covers Real-time features.
Where they differ
Only the attributes on which Defold and Gamesparks actually diverge.
| Attribute | Defold | Gamesparks |
|---|---|---|
| Pricing model | free | usage-based |
| Platforms | Windows, Macos, Linux, Ios, Android, Web | Cross-platform |
| Founded | 2005 | 2006 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Defold
- Lua scripting
- Physics engine
- Sprite system
- Particle effects
- Sound management
- Collection editor
- Mobile optimization
- Lightweight
Only in Gamesparks
- Real-time features
- Multiplayer support
- User authentication
- Data storage
- Matchmaking
- WebSocket support
- Cloud integration
- Analytics
What people use each for
The jobs each tool is most often brought in to do.
Defold
- Building 2D games for mobile, desktop, web and console from a single projectnot Gamesparks
- Shipping small-footprint HTML5 gamesnot Gamesparks
- Teams wanting a free engine with no revenue share on gamesnot Gamesparks
Gamesparks
- Multiplayer gamesnot Defold
- Real-time gamesnot Defold
- Cloud gamingnot Defold
- Game analyticsnot Defold
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Defold
- The Defold License requires you to include the Defold license and copyright notice in any work you create with the engine
- The licence forbids commercialising original or modified versions of the Defold editor or engine itself
- Significant changes made to the Defold source must be documented under the licence terms
Gamesparks
- AWS states "Starting October 1, 2022, access to the GameSparks console will no longer be available" and that all existing games and data needed to be migrated off the platform before that date
Pricing, plan by plan
Defold
Free- FreeFree
- Full editor
- Lua scripting
- Physics engine
Gamesparks
Free- Free TierFree
- 1M API requests
- 1M CloudWatch logs
- Free for first year
- Pay-as-you-go$0.01/request
- Unlimited API requests
- Real-time multiplayer
- CloudWatch integration
Which should you pick?
Choose Defold if
- You need lua scripting.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want physics engine.
Choose Gamesparks if
- You need real-time features.
- You want to start without paying.
- You work on Cross-platform.
- You also want multiplayer support.
Questions people ask
- Is Defold or Gamesparks better?
- Neither clearly leads. Defold starts at Free and Gamesparks at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Defold or Gamesparks?
- Defold starts at Free and Gamesparks at Free.
- Does Defold or Gamesparks run on more platforms?
- Defold runs on Windows, Macos, Linux, Ios, Android, Web. Gamesparks runs on Cross-platform.
- Can I use Defold for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Defold best used for?
- Defold is most often used for building 2d games for mobile, desktop, web and console from a single project, shipping small-footprint html5 games, teams wanting a free engine with no revenue share on games. Of those, building 2d games for mobile, desktop, web and console from a single project and shipping small-footprint html5 games are not what Gamesparks is typically brought in for.
- What can Defold do that Gamesparks cannot?
- Defold covers Lua scripting, Physics engine, Sprite system, Particle effects. Gamesparks covers Real-time features, Multiplayer support, User authentication, Data storage.
Related pages
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