Software · head to head
AppGameKit vs Gamesparks
The short version
- Each has a real cost: AppGameKit exports to Windows, iOS and Android only, so there is no macOS, Linux or console target; Gamesparks aWS states "Starting October 1, 2022, access to the GameSparks console will no longer be available" and that all existing games and data needed to be migrated off the platform before that date
- They diverge on capability: AppGameKit covers BASIC-like scripting, Gamesparks covers Real-time features.
Where they differ
Only the attributes on which AppGameKit and Gamesparks actually diverge.
| Attribute | AppGameKit | Gamesparks |
|---|---|---|
| Pricing model | free | usage-based |
| Platforms | Windows, Macos, Linux, Ios, Android, Tvos | Cross-platform |
| Founded | 2004 | 2006 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in AppGameKit
- BASIC-like scripting
- Visual sprite editor
- Physics engine
- Sound and music
- Particle effects
- Tile support
- Multi-platform export
- Built-in debugger
Only in Gamesparks
- Real-time features
- Multiplayer support
- User authentication
- Data storage
- Matchmaking
- WebSocket support
- Cloud integration
- Analytics
What people use each for
The jobs each tool is most often brought in to do.
AppGameKit
- 2D and 3D game development from a single codebasenot Gamesparks
- Cross-platform mobile game builds for iOS and Androidnot Gamesparks
- Learning game programming in a BASIC-derived languagenot Gamesparks
- Prototyping small games quicklynot Gamesparks
Gamesparks
- Multiplayer gamesnot AppGameKit
- Real-time gamesnot AppGameKit
- Cloud gamingnot AppGameKit
- Game analyticsnot AppGameKit
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
AppGameKit
- Exports to Windows, iOS and Android only, so there is no macOS, Linux or console target
- The price is not shown on the product page and the product is sold through Steam
- The vendor describes it as their last outing for traditional programming languages before AI-driven development, which is a poor signal for long-term support
- appgamekit.com now redirects into the darkbasic.com site
Gamesparks
- AWS states "Starting October 1, 2022, access to the GameSparks console will no longer be available" and that all existing games and data needed to be migrated off the platform before that date
Pricing, plan by plan
AppGameKit
Free- FreeFree
- Full editor
- Multi-platform export
- Built-in IDE
Gamesparks
Free- Free TierFree
- 1M API requests
- 1M CloudWatch logs
- Free for first year
- Pay-as-you-go$0.01/request
- Unlimited API requests
- Real-time multiplayer
- CloudWatch integration
Which should you pick?
Choose AppGameKit if
- You need basic-like scripting.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Tvos.
- You also want visual sprite editor.
Choose Gamesparks if
- You need real-time features.
- You want to start without paying.
- You work on Cross-platform.
- You also want multiplayer support.
Questions people ask
- Is AppGameKit or Gamesparks better?
- Neither clearly leads. AppGameKit starts at Free and Gamesparks at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, AppGameKit or Gamesparks?
- AppGameKit starts at Free and Gamesparks at Free.
- Does AppGameKit or Gamesparks run on more platforms?
- AppGameKit runs on Windows, Macos, Linux, Ios, Android, Tvos. Gamesparks runs on Cross-platform.
- Can I use AppGameKit for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is AppGameKit best used for?
- AppGameKit is most often used for 2d and 3d game development from a single codebase, cross-platform mobile game builds for ios and android, learning game programming in a basic-derived language, prototyping small games quickly. Of those, 2d and 3d game development from a single codebase and cross-platform mobile game builds for ios and android are not what Gamesparks is typically brought in for.
- What can AppGameKit do that Gamesparks cannot?
- AppGameKit covers BASIC-like scripting, Visual sprite editor, Physics engine, Sound and music. Gamesparks covers Real-time features, Multiplayer support, User authentication, Data storage.
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