Software · head to head
CryEngine vs ZBrush

CryEngine
Software
Build worlds, break limits. Professional game development engine.
- From
- Free
- Rated
- -
The short version
- Only CryEngine has a free tier, so it costs nothing to try first.
- Each has a real cost: CryEngine a royalty of 5% of Gross Receipts is payable to Crytek on every game built with CRYENGINE; ZBrush subscription model required; no perpetual licence option available
- They diverge on capability: CryEngine covers Advanced graphics, ZBrush covers Digital sculpting.
Where they differ
Only the attributes on which CryEngine and ZBrush actually diverge.
Identical on both: user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in CryEngine
- Advanced graphics
- Physics engine
- AI system
- Animation tools
- Flow Graph visual scripting
- C++ and Lua support
- Entity component system
- Sandbox editor
Only in ZBrush
- Digital sculpting
- Dynamesh
- ZRemesher
- PolyPaint
- Live Boolean
- Sculptris Pro
- UV Master
- High polygon handling
Both cover
- Windows support
What people use each for
The jobs each tool is most often brought in to do.
CryEngine
- Building photorealistic first person and open world games with real time global illuminationnot ZBrush
- Developing with full engine source code accessnot ZBrush
- Sandbox based level design with what you see is what you get exportnot ZBrush
ZBrush
- Digital character and creature sculptingnot CryEngine
- High-polygon organic form designnot CryEngine
- Texture painting and PolyPaint worknot CryEngine
- Game asset creation and 3D modellingnot CryEngine
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
CryEngine
- A royalty of 5% of Gross Receipts is payable to Crytek on every game built with CRYENGINE
- Royalties are waived only on the first USD 5,000.00 of Gross Receipts per year per game
- Royalties are calculated at source on gross receipts before any publisher or platform deductions, so a developer receiving 70% of USD 100,000 still owes USD 4,750
- Military projects, gambling, simulation, science, architecture and serious games are excluded from the standard licence and are not covered as Games
- The licence forbids combining CRYENGINE with code from other game engine providers
- Supported platforms are limited to those Crytek announces at its sole discretion, listed in the agreement as Windows, Linux, PlayStation 4 and Xbox One
- Support is only provided against payment of a separate Support Fee that Crytek may change at its sole discretion
- Crytek may modify the licence agreement at any time, with the only remedy for disagreement being to stop using CRYENGINE
ZBrush
- Subscription model required; no perpetual licence option available
- iPad version requires separate subscription to ZBrush for iPad
Pricing, plan by plan
CryEngine
Free- FreeFree
- Full engine access
- Source code
- Asset library
ZBrush
On requestNo published plan breakdown. See the ZBrush review.
Which should you pick?
Choose CryEngine if
- You need advanced graphics.
- You want to start without paying.
- You work on Windows, Playstation, Xbox, Linux.
- You also want physics engine.
Choose ZBrush if
- You need digital sculpting.
- You work on Windows, macOS, iPadOS.
- You also want dynamesh.
Questions people ask
- Is CryEngine or ZBrush better?
- Neither clearly leads. CryEngine starts at Free and ZBrush at On request, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, CryEngine or ZBrush?
- CryEngine has a free tier; the other does not. Paid plans start at Free for CryEngine and On request for ZBrush.
- Does CryEngine or ZBrush run on more platforms?
- CryEngine runs on Windows, Playstation, Xbox, Linux. ZBrush runs on Windows, macOS, iPadOS.
- Can I use CryEngine for free?
- Yes. CryEngine has a free tier, so you can try it without paying. ZBrush starts at On request.
- What is CryEngine best used for?
- CryEngine is most often used for building photorealistic first person and open world games with real time global illumination, developing with full engine source code access, sandbox based level design with what you see is what you get export. Of those, building photorealistic first person and open world games with real time global illumination and developing with full engine source code access are not what ZBrush is typically brought in for.
- What can CryEngine do that ZBrush cannot?
- CryEngine covers Advanced graphics, Physics engine, AI system, Animation tools. ZBrush covers Digital sculpting, Dynamesh, ZRemesher, PolyPaint. Both handle Windows support.
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