Software · head to head
Cocos2d-x vs ZBrush
The short version
- Only Cocos2d-x has a free tier, so it costs nothing to try first.
- Each has a real cost: Cocos2d-x cocos2d-x is MIT licensed with no commercial tier, and the vendor's own site directs users toward its newer engine, Cocos Creator, as the actively developed product, leaving Cocos2d-x without a first-party paid support or upgrade path.; ZBrush subscription model required; no perpetual licence option available
- They diverge on capability: Cocos2d-x covers 2D rendering, ZBrush covers Digital sculpting.
Where they differ
Only the attributes on which Cocos2d-x and ZBrush actually diverge.
Identical on both: user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Cocos2d-x
- 2D rendering
- Physics engine (Chipmunk)
- Particle effects
- Animation system
- Audio engine
- Touch input handling
- Tilemap support
- Sprite batching
Only in ZBrush
- Digital sculpting
- Dynamesh
- ZRemesher
- PolyPaint
- Live Boolean
- Sculptris Pro
- UV Master
- High polygon handling
Both cover
- Windows support
What people use each for
The jobs each tool is most often brought in to do.
Cocos2d-x
- Mobile game developmentnot ZBrush
- 2D gamesnot ZBrush
- Lightweight gamesnot ZBrush
- Cross-platform gamesnot ZBrush
ZBrush
- Digital character and creature sculptingnot Cocos2d-x
- High-polygon organic form designnot Cocos2d-x
- Texture painting and PolyPaint worknot Cocos2d-x
- Game asset creation and 3D modellingnot Cocos2d-x
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Cocos2d-x
- Cocos2d-x is MIT licensed with no commercial tier, and the vendor's own site directs users toward its newer engine, Cocos Creator, as the actively developed product, leaving Cocos2d-x without a first-party paid support or upgrade path.
ZBrush
- Subscription model required; no perpetual licence option available
- iPad version requires separate subscription to ZBrush for iPad
Pricing, plan by plan
Cocos2d-x
Free- FreeFree
- Full engine source
- MIT License
- Community support
ZBrush
On requestNo published plan breakdown. See the ZBrush review.
Which should you pick?
Choose Cocos2d-x if
- You need 2d rendering.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android.
- You also want physics engine (chipmunk).
Choose ZBrush if
- You need digital sculpting.
- You work on Windows, macOS, iPadOS.
- You also want dynamesh.
Questions people ask
- Is Cocos2d-x or ZBrush better?
- Neither clearly leads. Cocos2d-x starts at Free and ZBrush at On request, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Cocos2d-x or ZBrush?
- Cocos2d-x has a free tier; the other does not. Paid plans start at Free for Cocos2d-x and On request for ZBrush.
- Does Cocos2d-x or ZBrush run on more platforms?
- Cocos2d-x runs on Windows, Macos, Linux, Ios, Android. ZBrush runs on Windows, macOS, iPadOS.
- Can I use Cocos2d-x for free?
- Yes. Cocos2d-x has a free tier, so you can try it without paying. ZBrush starts at On request.
- What is Cocos2d-x best used for?
- Cocos2d-x is most often used for mobile game development, 2d games, lightweight games, cross-platform games. Of those, mobile game development and 2d games are not what ZBrush is typically brought in for.
- What can Cocos2d-x do that ZBrush cannot?
- Cocos2d-x covers 2D rendering, Physics engine (Chipmunk), Particle effects, Animation system. ZBrush covers Digital sculpting, Dynamesh, ZRemesher, PolyPaint. Both handle Windows support.
Related pages
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- ZBrush vs Twinmotion
- ZBrush vs LightWave 3D
- ZBrush vs OpenSCAD
- ZBrush vs PrusaSlicer
- ZBrush vs Siemens NX
- ZBrush vs 3D-Coat
- ZBrush vs Alibre Design


