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Software · head to head

Cocos2d-x vs ZBrush

Cocos2d-x logo

Cocos2d-x

Software

Open-source, lightweight 2D game engine

From
Free
Rated
-
ZBrush logo

ZBrush

Software

Industry standard for digital sculpting

From
On request
Rated
-

The short version

  • Only Cocos2d-x has a free tier, so it costs nothing to try first.
  • Each has a real cost: Cocos2d-x cocos2d-x is MIT licensed with no commercial tier, and the vendor's own site directs users toward its newer engine, Cocos Creator, as the actively developed product, leaving Cocos2d-x without a first-party paid support or upgrade path.; ZBrush subscription model required; no perpetual licence option available
  • They diverge on capability: Cocos2d-x covers 2D rendering, ZBrush covers Digital sculpting.

Where they differ

Only the attributes on which Cocos2d-x and ZBrush actually diverge.

Attributes where Cocos2d-x and ZBrush differ
AttributeCocos2d-xZBrush
Starting priceFreeOn request
Pricing modelfreesubscription
Free tierYesNo
PlatformsWindows, Macos, Linux, Ios, AndroidWindows, macOS, iPadOS
Founded20101986

Identical on both: user rating (Not yet rated), category (Unknown).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Cocos2d-x

  • 2D rendering
  • Physics engine (Chipmunk)
  • Particle effects
  • Animation system
  • Audio engine
  • Touch input handling
  • Tilemap support
  • Sprite batching

Only in ZBrush

  • Digital sculpting
  • Dynamesh
  • ZRemesher
  • PolyPaint
  • Live Boolean
  • Sculptris Pro
  • UV Master
  • High polygon handling

Both cover

  • Windows support

What people use each for

The jobs each tool is most often brought in to do.

Cocos2d-x

  • Mobile game developmentnot ZBrush
  • 2D gamesnot ZBrush
  • Lightweight gamesnot ZBrush
  • Cross-platform gamesnot ZBrush

ZBrush

  • Digital character and creature sculptingnot Cocos2d-x
  • High-polygon organic form designnot Cocos2d-x
  • Texture painting and PolyPaint worknot Cocos2d-x
  • Game asset creation and 3D modellingnot Cocos2d-x

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Cocos2d-x

  • Cocos2d-x is MIT licensed with no commercial tier, and the vendor's own site directs users toward its newer engine, Cocos Creator, as the actively developed product, leaving Cocos2d-x without a first-party paid support or upgrade path.

ZBrush

  • Subscription model required; no perpetual licence option available
  • iPad version requires separate subscription to ZBrush for iPad

Pricing, plan by plan

Cocos2d-x

Free
  • FreeFree
    • Full engine source
    • MIT License
    • Community support

ZBrush

On request

No published plan breakdown. See the ZBrush review.

Which should you pick?

Choose Cocos2d-x if

  • You need 2d rendering.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Ios, Android.
  • You also want physics engine (chipmunk).

Choose ZBrush if

  • You need digital sculpting.
  • You work on Windows, macOS, iPadOS.
  • You also want dynamesh.

Questions people ask

Is Cocos2d-x or ZBrush better?
Neither clearly leads. Cocos2d-x starts at Free and ZBrush at On request, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Cocos2d-x or ZBrush?
Cocos2d-x has a free tier; the other does not. Paid plans start at Free for Cocos2d-x and On request for ZBrush.
Does Cocos2d-x or ZBrush run on more platforms?
Cocos2d-x runs on Windows, Macos, Linux, Ios, Android. ZBrush runs on Windows, macOS, iPadOS.
Can I use Cocos2d-x for free?
Yes. Cocos2d-x has a free tier, so you can try it without paying. ZBrush starts at On request.
What is Cocos2d-x best used for?
Cocos2d-x is most often used for mobile game development, 2d games, lightweight games, cross-platform games. Of those, mobile game development and 2d games are not what ZBrush is typically brought in for.
What can Cocos2d-x do that ZBrush cannot?
Cocos2d-x covers 2D rendering, Physics engine (Chipmunk), Particle effects, Animation system. ZBrush covers Digital sculpting, Dynamesh, ZRemesher, PolyPaint. Both handle Windows support.

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