Game Development · head to head
CryEngine vs Nomad Sculpt

CryEngine
Game Development
Build worlds, break limits. Professional game development engine.
- From
- Free
- Rated
- -

Nomad Sculpt
CAD
Digital sculpting on tablets, bought once, with no account and no subscription
- From
- On request
- Rated
- -
The short version
- Only CryEngine has a free tier, so it costs nothing to try first.
- Each has a real cost: CryEngine a royalty of 5% of Gross Receipts is payable to Crytek on every game built with CRYENGINE; Nomad Sculpt polygon budgets are bounded by tablet memory, so a base-model device stalls at a fraction of the detail a desktop sculpting application handles, and the ceiling only becomes apparent once a sculpt is well underway.
- They diverge on capability: CryEngine covers Advanced graphics, Nomad Sculpt covers Voxel remesh.
- Prices and features above were last checked on 31 August 2026.
Where they differ
Only the attributes on which CryEngine and Nomad Sculpt actually diverge.
| Attribute | CryEngine | Nomad Sculpt |
|---|---|---|
| Starting price | Free | On request |
| Pricing model | free | One-time purchase |
| Free tier | Yes | No |
| Platforms | Windows, Playstation, Xbox, Linux | iOS, Android |
| Category | Game Development | CAD |
| Founded | 1999 | Unknown |
Identical on both: user rating (Not yet rated).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in CryEngine
- Advanced graphics
- Physics engine
- AI system
- Animation tools
- Flow Graph visual scripting
- C++ and Lua support
- Entity component system
- Sandbox editor
Only in Nomad Sculpt
- Voxel remesh
- Multiresolution
- Dynamic topology
- Layers
- PBR painting
- Internal renderer
What people use each for
The jobs each tool is most often brought in to do.
CryEngine
- Game engine for indie and professional game developmentnot Nomad Sculpt
- Real-time 3D rendering and visualizationnot Nomad Sculpt
- VR and immersive experience creationnot Nomad Sculpt
- Environmental and industrial simulationnot Nomad Sculpt
Nomad Sculpt
- Producing concept sculpts away from a workstation without carrying a laptopnot CryEngine
- Creating 3D printing masters on a tablet and exporting STL directlynot CryEngine
- Teaching sculpting fundamentals where per-seat desktop licences are not affordablenot CryEngine
- Sketching character and creature forms that are finished later in a desktop packagenot CryEngine
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
CryEngine
- A royalty of 5% of Gross Receipts is payable to Crytek on every game built with CRYENGINE
- Royalties are waived only on the first USD 5,000.00 of Gross Receipts per year per game
- Royalties are calculated at source on gross receipts before any publisher or platform deductions, so a developer receiving 70% of USD 100,000 still owes USD 4,750
- Military projects, gambling, simulation, science, architecture and serious games are excluded from the standard licence and are not covered as Games
- The licence forbids combining CRYENGINE with code from other game engine providers
- Supported platforms are limited to those Crytek announces at its sole discretion, listed in the agreement as Windows, Linux, PlayStation 4 and Xbox One
- Support is only provided against payment of a separate Support Fee that Crytek may change at its sole discretion
- Crytek may modify the licence agreement at any time, with the only remedy for disagreement being to stop using CRYENGINE
Nomad Sculpt
- Polygon budgets are bounded by tablet memory, so a base-model device stalls at a fraction of the detail a desktop sculpting application handles, and the ceiling only becomes apparent once a sculpt is well underway.
- One developer maintains it, so a bug that blocks your workflow waits on one person with no support channel to escalate through.
- There is no serious retopology or UV unwrapping toolset, so anything destined for a game or animation pipeline has to leave for a desktop package regardless.
- Rendering is presentation grade rather than production grade, so client-facing images generally need an export to a desktop renderer.
- Sculpt layers and brushes are application-specific and the route out is OBJ, glTF or STL, so layered non-destructive data does not survive the transfer to another tool.
Pricing, plan by plan
CryEngine
Free- Free CRYENGINEFree
- Free download and use in development
- 5% royalty on revenue after shipping
- First $5,000 annual revenue per project royalty-free
Nomad Sculpt
On request- Nomad Sculpt$undefined/year
- Perpetual licence through the app store
- No account or subscription
- Updates included to date
Which should you pick?
Choose CryEngine if
- You need advanced graphics.
- You want to start without paying.
- You work on Windows, Playstation, Xbox, Linux.
- You also want physics engine.
Choose Nomad Sculpt if
- You need voxel remesh.
- You work on iOS, Android.
- You also want multiresolution.
Questions people ask
- Is CryEngine or Nomad Sculpt better?
- Neither clearly leads. CryEngine starts at Free and Nomad Sculpt at On request, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, CryEngine or Nomad Sculpt?
- CryEngine has a free tier; the other does not. Paid plans start at Free for CryEngine and On request for Nomad Sculpt.
- Does CryEngine or Nomad Sculpt run on more platforms?
- CryEngine runs on Windows, Playstation, Xbox, Linux. Nomad Sculpt runs on iOS, Android.
- Can I use CryEngine for free?
- Yes. CryEngine has a free tier, so you can try it without paying. Nomad Sculpt starts at On request.
- What is CryEngine best used for?
- CryEngine is most often used for game engine for indie and professional game development, real-time 3d rendering and visualization, vr and immersive experience creation, environmental and industrial simulation. Of those, game engine for indie and professional game development and real-time 3d rendering and visualization are not what Nomad Sculpt is typically brought in for.
- What can CryEngine do that Nomad Sculpt cannot?
- CryEngine covers Advanced graphics, Physics engine, AI system, Animation tools. Nomad Sculpt covers Voxel remesh, Multiresolution, Dynamic topology, Layers.
Answered from the vendors’ own pages
CryEngine: Does CRYENGINE have a free version?
Yes, CRYENGINE is free to download and use for development. When you ship a project, a 5% royalty applies to revenue, but the first $5,000 annual revenue per project is royalty-free.
SourceNomad Sculpt: Is it a subscription?
No. It is a one-time app store purchase with no account and no cloud service behind it.
CryEngine: How much does CRYENGINE cost after launch?
CRYENGINE charges 5% royalty on revenue after your project ships. The first $5,000 in annual revenue per project is royalty-free; royalties apply only to revenue above that threshold.
SourceNomad Sculpt: Which tablet should I buy for it?
Buy for memory rather than for processor. Sculpt detail is limited by RAM, so a higher-memory model raises the ceiling more than a faster chip does.
CryEngine: What does CRYENGINE free tier include?
Free CRYENGINE access includes full source code, all engine features, and access to all supported platforms. No payment required for development; only per-revenue royalties apply after shipping.
SourceNomad Sculpt: Can it replace ZBrush?
For sculpting itself it goes a long way. For high-density production sculpts, retopology, UVs and pipeline integration it does not.
CryEngine: Does CRYENGINE offer custom enterprise licensing?
Yes, CRYENGINE offers custom-tailored enterprise licensing built around individual needs. Specific pricing is not disclosed and requires contacting the vendor.
SourceRelated pages
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- Nomad Sculpt vs ANSYS Fluent
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