Game Development · head to head
Unity vs ZBrush

Unity
Game Development
Create beautiful interactive content with the world's leading real-time engine
- From
- Free
- Rated
- -
The short version
- Only Unity has a free tier, so it costs nothing to try first.
- Each has a real cost: Unity unity Personal is free only for businesses with under $200,000 in funding or annual revenue; above that a Pro subscription is required; ZBrush subscription model required; no perpetual licence option available
- They diverge on capability: Unity covers Visual editor, ZBrush covers Digital sculpting.
Where they differ
Only the attributes on which Unity and ZBrush actually diverge.
Identical on both: user rating (Not yet rated).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Unity
- Visual editor
- Physics engine (PhysX)
- Animation system
- Particle system
- Built-in audio engine
- Scripting with C#
- Asset Store
- Version control integration
Only in ZBrush
- Digital sculpting
- Dynamesh
- ZRemesher
- PolyPaint
- Live Boolean
- Sculptris Pro
- UV Master
- High polygon handling
Both cover
- Blender
- Maya
What people use each for
The jobs each tool is most often brought in to do.
Unity
- Building 2D and 3D games for desktop, mobile, web, AR and VRnot ZBrush
- Shipping console titles under a Pro or Enterprise licencenot ZBrush
- Real time 3D for manufacturing, automotive and retail visualisationnot ZBrush
- Live operations and in-app purchase management for mobile gamesnot ZBrush
ZBrush
- Digital character and creature sculptingnot Unity
- High-polygon organic form designnot Unity
- Texture painting and PolyPaint worknot Unity
- Game asset creation and 3D modellingnot Unity
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Unity
- Unity Personal is free only for businesses with under $200,000 in funding or annual revenue; above that a Pro subscription is required
- Unity Pro costs $210.00 per month or $2,310.00 per year per seat
- Businesses with more than $25M in annual revenue are required to be on Unity Enterprise, which is custom priced and requires contacting sales
- Deploying to game consoles and to Apple Vision Pro requires Unity Pro or above
- Splash screen customization is not available on Unity Personal
- Unity Personal is licensed for gaming and entertainment applications only
- Read-only engine source code access is an Enterprise feature and carries an additional cost
- Asset Manager storage on Personal is capped at 10 GB per organization
- Unity AI tools are free for a 14 day trial on Personal, after which a paid subscription is required
- Enterprise terms note that minimum subscription or spending commitments may apply
ZBrush
- Subscription model required; no perpetual licence option available
- iPad version requires separate subscription to ZBrush for iPad
Pricing, plan by plan
Unity
Free- PersonalFree
- Full engine access
- Asset Store access
- Community support
- Professional$399/month
- All Personal features
- Priority support
- Advanced analytics
ZBrush
On requestNo published plan breakdown. See the ZBrush review.
Which should you pick?
Choose Unity if
- You need visual editor.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Webgl.
- You also want physics engine (physx).
Choose ZBrush if
- You need digital sculpting.
- You work on Windows, macOS, iPadOS.
- You also want dynamesh.
Questions people ask
- Is Unity or ZBrush better?
- Neither clearly leads. Unity starts at Free and ZBrush at On request, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Unity or ZBrush?
- Unity has a free tier; the other does not. Paid plans start at Free for Unity and On request for ZBrush.
- Does Unity or ZBrush run on more platforms?
- Unity runs on Windows, Macos, Linux, Ios, Android, Webgl. ZBrush runs on Windows, macOS, iPadOS.
- Can I use Unity for free?
- Yes. Unity has a free tier, so you can try it without paying. ZBrush starts at On request.
- What is Unity best used for?
- Unity is most often used for building 2d and 3d games for desktop, mobile, web, ar and vr, shipping console titles under a pro or enterprise licence, real time 3d for manufacturing, automotive and retail visualisation, live operations and in-app purchase management for mobile games. Of those, building 2d and 3d games for desktop, mobile, web, ar and vr and shipping console titles under a pro or enterprise licence are not what ZBrush is typically brought in for.
- What can Unity do that ZBrush cannot?
- Unity covers Visual editor, Physics engine (PhysX), Animation system, Particle system. ZBrush covers Digital sculpting, Dynamesh, ZRemesher, PolyPaint. Both handle Blender, Maya.
Related pages
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- Unity vs Alibre Design
- ZBrush vs DragonBones
- ZBrush vs Aseprite
- ZBrush vs Godot Engine
- ZBrush vs Cascadeur
- ZBrush vs Construct 3
- ZBrush vs GameMaker Studio 2
- ZBrush vs Mixamo
- ZBrush vs Pico-8
- ZBrush vs Substance 3D Painter
- ZBrush vs Adventure Game Studio
- ZBrush vs AppGameKit
- ZBrush vs Armory3D
- ZBrush vs Bevy
- ZBrush vs Buildbox
- ZBrush vs Clickteam Fusion
- ZBrush vs Cocos2d-x
- ZBrush vs CryEngine
- ZBrush vs Defold
- ZBrush vs Enscape
- ZBrush vs V-Ray
- ZBrush vs FreeCAD
- ZBrush vs KeyShot
- ZBrush vs Lumion
- ZBrush vs Houdini
- ZBrush vs Arnold
- ZBrush vs Inventor
- ZBrush vs Mudbox
- ZBrush vs Corona Renderer
- ZBrush vs D5 Render
- ZBrush vs Twinmotion
- ZBrush vs LightWave 3D
- ZBrush vs OpenSCAD
- ZBrush vs PrusaSlicer
- ZBrush vs Siemens NX
- ZBrush vs 3D-Coat
- ZBrush vs Alibre Design

