Game Development · head to head
Clickteam Fusion vs ZBrush
C
Clickteam Fusion
Game Development
Professional visual game development software
- From
- $99/one-time
- Rated
- -
The short version
- Each has a real cost: Clickteam Fusion listed on Steam, the vendor's own storefront, at $99.99 for a perpetual licence of Clickteam Fusion 2.5, published directly by Clickteam; ZBrush subscription model required; no perpetual licence option available
- They diverge on capability: Clickteam Fusion covers Visual event system, ZBrush covers Digital sculpting.
Where they differ
Only the attributes on which Clickteam Fusion and ZBrush actually diverge.
| Attribute | Clickteam Fusion | ZBrush |
|---|---|---|
| Starting price | $99/one-time | On request |
| Platforms | Windows, Macos, Linux, Ios, Android, Web | Windows, macOS, iPadOS |
| Category | Game Development | 3D & CAD |
| Founded | 1996 | 1986 |
Identical on both: pricing model (subscription), free tier (No), user rating (Not yet rated).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Clickteam Fusion
- Visual event system
- Drag-and-drop interface
- Physics engine
- Sound and music
- Sprite animation
- Extensions support
- Multi-core support
- Fast compiler
Only in ZBrush
- Digital sculpting
- Dynamesh
- ZRemesher
- PolyPaint
- Live Boolean
- Sculptris Pro
- UV Master
- High polygon handling
Both cover
- Windows support
What people use each for
The jobs each tool is most often brought in to do.
Clickteam Fusion
- 2D game developmentnot ZBrush
- Professional gamesnot ZBrush
- Cross-platform developmentnot ZBrush
ZBrush
- Digital character and creature sculptingnot Clickteam Fusion
- High-polygon organic form designnot Clickteam Fusion
- Texture painting and PolyPaint worknot Clickteam Fusion
- Game asset creation and 3D modellingnot Clickteam Fusion
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Clickteam Fusion
- Listed on Steam, the vendor's own storefront, at $99.99 for a perpetual licence of Clickteam Fusion 2.5, published directly by Clickteam
ZBrush
- Subscription model required; no perpetual licence option available
- iPad version requires separate subscription to ZBrush for iPad
Pricing, plan by plan
Clickteam Fusion
$99/one-time- Standard$99/one-time
- Visual event editor
- Desktop export
- HTML5 export
- Premium$199/one-time
- All Standard features
- Android export
- iOS export
ZBrush
On requestNo published plan breakdown. See the ZBrush review.
Which should you pick?
Choose Clickteam Fusion if
- You need visual event system.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want drag-and-drop interface.
Choose ZBrush if
- You need digital sculpting.
- You work on Windows, macOS, iPadOS.
- You also want dynamesh.
Questions people ask
- Is Clickteam Fusion or ZBrush better?
- Neither clearly leads. Clickteam Fusion starts at $99/one-time and ZBrush at On request, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Clickteam Fusion or ZBrush?
- Clickteam Fusion starts at $99/one-time and ZBrush at On request.
- Does Clickteam Fusion or ZBrush run on more platforms?
- Clickteam Fusion runs on Windows, Macos, Linux, Ios, Android, Web. ZBrush runs on Windows, macOS, iPadOS.
- What is Clickteam Fusion best used for?
- Clickteam Fusion is most often used for 2d game development, professional games, cross-platform development. Of those, 2d game development and professional games are not what ZBrush is typically brought in for.
- What can Clickteam Fusion do that ZBrush cannot?
- Clickteam Fusion covers Visual event system, Drag-and-drop interface, Physics engine, Sound and music. ZBrush covers Digital sculpting, Dynamesh, ZRemesher, PolyPaint. Both handle Windows support.
Related pages
More on Clickteam Fusion
Other head to heads
- Clickteam Fusion vs DragonBones
- Clickteam Fusion vs Unity
- Clickteam Fusion vs Aseprite
- Clickteam Fusion vs Godot Engine
- Clickteam Fusion vs Cascadeur
- Clickteam Fusion vs Construct 3
- Clickteam Fusion vs GameMaker Studio 2
- Clickteam Fusion vs Mixamo
- Clickteam Fusion vs Pico-8
- Clickteam Fusion vs Substance 3D Painter
- Clickteam Fusion vs Adventure Game Studio
- Clickteam Fusion vs AppGameKit
- Clickteam Fusion vs Armory3D
- Clickteam Fusion vs Bevy
- Clickteam Fusion vs Buildbox
- Clickteam Fusion vs Cocos2d-x
- Clickteam Fusion vs CryEngine
- Clickteam Fusion vs Defold
- Clickteam Fusion vs Enscape
- Clickteam Fusion vs V-Ray
- Clickteam Fusion vs FreeCAD
- Clickteam Fusion vs KeyShot
- Clickteam Fusion vs Lumion
- Clickteam Fusion vs Houdini
- Clickteam Fusion vs Arnold
- Clickteam Fusion vs Inventor
- Clickteam Fusion vs Mudbox
- Clickteam Fusion vs Corona Renderer
- Clickteam Fusion vs D5 Render
- Clickteam Fusion vs Twinmotion
- Clickteam Fusion vs LightWave 3D
- Clickteam Fusion vs OpenSCAD
- Clickteam Fusion vs PrusaSlicer
- Clickteam Fusion vs Siemens NX
- Clickteam Fusion vs 3D-Coat
- Clickteam Fusion vs Alibre Design
- ZBrush vs DragonBones
- ZBrush vs Unity
- ZBrush vs Aseprite
- ZBrush vs Godot Engine
- ZBrush vs Cascadeur
- ZBrush vs Construct 3
- ZBrush vs GameMaker Studio 2
- ZBrush vs Mixamo
- ZBrush vs Pico-8
- ZBrush vs Substance 3D Painter
- ZBrush vs Adventure Game Studio
- ZBrush vs AppGameKit
- ZBrush vs Armory3D
- ZBrush vs Bevy
- ZBrush vs Buildbox
- ZBrush vs Cocos2d-x
- ZBrush vs CryEngine
- ZBrush vs Defold
- ZBrush vs Enscape
- ZBrush vs V-Ray
- ZBrush vs FreeCAD
- ZBrush vs KeyShot
- ZBrush vs Lumion
- ZBrush vs Houdini
- ZBrush vs Arnold
- ZBrush vs Inventor
- ZBrush vs Mudbox
- ZBrush vs Corona Renderer
- ZBrush vs D5 Render
- ZBrush vs Twinmotion
- ZBrush vs LightWave 3D
- ZBrush vs OpenSCAD
- ZBrush vs PrusaSlicer
- ZBrush vs Siemens NX
- ZBrush vs 3D-Coat
- ZBrush vs Alibre Design

