Software · head to head
Pico-8 vs Stride

Pico-8
Software
A fantasy console for making, sharing and playing tiny games
- From
- $14.99/one-time
- Rated
- -
The short version
- Only Stride has a free tier, so it costs nothing to try first.
- Each has a real cost: Pico-8 extremely limited display resolution of 128x128 pixels with 16-colour palette; Stride free and open source under MIT license, editor and runtime fully open source with no commercial tier
- They diverge on capability: Pico-8 covers Pixel art editor, Stride covers 3D graphics rendering.
Where they differ
Only the attributes on which Pico-8 and Stride actually diverge.
Identical on both: user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Pico-8
- Pixel art editor
- Music composer
- Lua scripting
- Built-in palette
- Sprite system
- Map editor
- Code editor
- Game cartridges
Only in Stride
- 3D graphics rendering
- Physics engine (Bullet)
- Audio system
- Scene editor
- Material system
- Lighting and shadows
- Skeletal animation
- Particle effects
Both cover
- Local deployment
- Windows support
- Linux support
What people use each for
The jobs each tool is most often brought in to do.
Pico-8
- Retro-style indie game developmentnot Stride
- Educational game programmingnot Stride
- Game jam participationnot Stride
- Pixel art game creation with strict creative constraintsnot Stride
Stride
- 3D game developmentnot Pico-8
- Console gamesnot Pico-8
- Desktop gamesnot Pico-8
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Pico-8
- Extremely limited display resolution of 128x128 pixels with 16-colour palette
- Cart size capped at 32 kilobytes
- Only 256 sprites of 8x8 pixels available
- Map limited to 128x32 tiles
- Monophonic sound synthesis with 4-channel chip synthesis only
- Lua programming language exclusively; no other language support
Stride
- Free and open source under MIT license, editor and runtime fully open source with no commercial tier
Pricing, plan by plan
Pico-8
$14.99/one-timeNo published plan breakdown. See the Pico-8 review.
Stride
Free- FreeFree
- Full engine
- C# scripting
- 3D graphics
Which should you pick?
Choose Pico-8 if
- You need pixel art editor.
- You work on Windows, macOS, Linux, Raspberry Pi.
- You also want music composer.
Choose Stride if
- You need 3d graphics rendering.
- You want to start without paying.
- You work on Windows, Linux, Playstation, Xbox.
- You also want physics engine (bullet).
Questions people ask
- Is Pico-8 or Stride better?
- Neither clearly leads. Pico-8 starts at $14.99/one-time and Stride at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Pico-8 or Stride?
- Stride has a free tier; the other does not. Paid plans start at $14.99/one-time for Pico-8 and Free for Stride.
- Does Pico-8 or Stride run on more platforms?
- Pico-8 runs on Windows, macOS, Linux, Raspberry Pi. Stride runs on Windows, Linux, Playstation, Xbox.
- Can I use Stride for free?
- Yes. Stride has a free tier, so you can try it without paying. Pico-8 starts at $14.99/one-time.
- What is Pico-8 best used for?
- Pico-8 is most often used for retro-style indie game development, educational game programming, game jam participation, pixel art game creation with strict creative constraints. Of those, retro-style indie game development and educational game programming are not what Stride is typically brought in for.
- What can Pico-8 do that Stride cannot?
- Pico-8 covers Pixel art editor, Music composer, Lua scripting, Built-in palette. Stride covers 3D graphics rendering, Physics engine (Bullet), Audio system, Scene editor. Both handle Local deployment, Windows support, Linux support.
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