Softwr

Game Development · head to head

Cocos2d-x vs Shapr3D

Cocos2d-x logo

Cocos2d-x

Game Development

Open-source, lightweight 2D game engine

From
Free
Rated
-
Shapr3D logo

Shapr3D

CAD

CAD software for iPad and Mac

From
Free
Rated
-

The short version

  • Each has a real cost: Cocos2d-x cocos2d-x is MIT licensed with no commercial tier, and the vendor's own site directs users toward its newer engine, Cocos Creator, as the actively developed product, leaving Cocos2d-x without a first-party paid support or upgrade path.; Shapr3D the free Basic plan is limited to 2 projects
  • They diverge on capability: Cocos2d-x covers 2D rendering, Shapr3D covers Direct modeling.
  • Prices and features above were last checked on 30 August 2026.

Where they differ

Only the attributes on which Cocos2d-x and Shapr3D actually diverge.

Attributes where Cocos2d-x and Shapr3D differ
AttributeCocos2d-xShapr3D
Pricing modelfreefreemium
PlatformsWindows, Macos, Linux, Ios, AndroidIPadOS, MacOS, Windows
CategoryGame DevelopmentCAD
Founded20102015

Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Cocos2d-x

  • 2D rendering
  • Physics engine (Chipmunk)
  • Particle effects
  • Animation system
  • Audio engine
  • Touch input handling
  • Tilemap support
  • Sprite batching

Only in Shapr3D

  • Direct modeling
  • Parametric history
  • Visualization
  • 2D drawings
  • Apple Pencil support
  • Import/export
  • Annotations
  • Fusion 360

Both cover

  • Windows support

What people use each for

The jobs each tool is most often brought in to do.

Cocos2d-x

  • Mobile game developmentnot Shapr3D
  • 2D gamesnot Shapr3D
  • Lightweight gamesnot Shapr3D
  • Cross-platform gamesnot Shapr3D

Shapr3D

  • Direct modelling CAD on iPad with Apple Pencilnot Cocos2d-x
  • Producing manufacturable solid models and technical drawingsnot Cocos2d-x
  • Sharing CAD projects with collaborators on desktop and tabletnot Cocos2d-x

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Cocos2d-x

  • Cocos2d-x is MIT licensed with no commercial tier, and the vendor's own site directs users toward its newer engine, Cocos Creator, as the actively developed product, leaving Cocos2d-x without a first-party paid support or upgrade path.

Shapr3D

  • The free Basic plan is limited to 2 projects
  • Free plan exports only basic resolution 3MF and STL, so no STEP or IGES output
  • Free plan caps generative renders at 3 per day; Pro raises this to 50 per day and only Enterprise is unlimited
  • Importing SLDPRT and SLDASM SolidWorks files requires Pro
  • Importing NX, JT, CREO, Solid Edge and Rhino files requires Enterprise
  • Exporting ACIS, FBX, Parasolid and PRC requires Enterprise
  • On premises and single tenant data storage is Enterprise only
  • Enterprise pricing is by quote with no published rate

Pricing, plan by plan

Cocos2d-x

Free
  • FreeFree
    • Full engine source
    • MIT License
    • Community support

Shapr3D

Free
  • BasicFree
    • 2 projects
    • cloud storage
    • basic import/export (XT, STEP, IGES, DWG, STL)
  • Pro$299/year
    • unlimited shared team projects
    • up to 2 contributors
    • high-resolution exports
  • Enterprise$null/custom
    • granular access control
    • flexible data storage (single tenant/private cloud/on-premises)
    • unlimited renders

Which should you pick?

Choose Cocos2d-x if

  • You need 2d rendering.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Ios, Android.
  • You also want physics engine (chipmunk).

Choose Shapr3D if

  • You need direct modeling.
  • You want to start without paying.
  • You work on IPadOS, MacOS, Windows.
  • You also want parametric history.

Questions people ask

Is Cocos2d-x or Shapr3D better?
Neither clearly leads. Cocos2d-x starts at Free and Shapr3D at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Cocos2d-x or Shapr3D?
Cocos2d-x starts at Free and Shapr3D at Free.
Does Cocos2d-x or Shapr3D run on more platforms?
Cocos2d-x runs on Windows, Macos, Linux, Ios, Android. Shapr3D runs on IPadOS, MacOS, Windows.
Can I use Cocos2d-x for free?
Both have a free tier, so you can try either at no cost before committing.
What is Cocos2d-x best used for?
Cocos2d-x is most often used for mobile game development, 2d games, lightweight games, cross-platform games. Of those, mobile game development and 2d games are not what Shapr3D is typically brought in for.
What can Cocos2d-x do that Shapr3D cannot?
Cocos2d-x covers 2D rendering, Physics engine (Chipmunk), Particle effects, Animation system. Shapr3D covers Direct modeling, Parametric history, Visualization, 2D drawings. Both handle Windows support.

Answered from the vendors’ own pages

Shapr3D: How much does Shapr3D cost?

Shapr3D Basic tier is free. Pro tier is $299 per year or available monthly with price not specified on the pricing page. Enterprise pricing is custom and requires contacting sales.

Source
Shapr3D: Is there a free trial for Shapr3D Pro?

Yes, Shapr3D offers a 14-day free trial for Pro tier that requires a credit card, plus a 14-day money-back guarantee on purchases.

Source
Shapr3D: What is the difference between Shapr3D Pro and Enterprise?

Pro tier includes up to 2 contributors on unlimited shared team projects, 50 renders daily, technical drawings, and AR on iPad. Enterprise provides granular access control, flexible data storage options (single tenant, private cloud, on-premises, or cloud off), unlimited renders, extended import/export formats, and dedicated account management.

Source
Shapr3D: Does Shapr3D offer educational pricing?

Yes, Shapr3D is free for students and educators with annual license renewal through an in-app application form.

Source
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