Software · head to head
Cocos2d-x vs Plasticity
The short version
- Only Cocos2d-x has a free tier, so it costs nothing to try first.
- Each has a real cost: Cocos2d-x cocos2d-x is MIT licensed with no commercial tier, and the vendor's own site directs users toward its newer engine, Cocos Creator, as the actively developed product, leaving Cocos2d-x without a first-party paid support or upgrade path.; Plasticity limited plugin ecosystem compared to Rhino; fewer third-party extensions available
- They diverge on capability: Cocos2d-x covers 2D rendering, Plasticity covers Smooth surface modeling.
Where they differ
Only the attributes on which Cocos2d-x and Plasticity actually diverge.
| Attribute | Cocos2d-x | Plasticity |
|---|---|---|
| Starting price | Free | On request |
| Pricing model | free | Unknown |
| Free tier | Yes | No |
| Platforms | Windows, Macos, Linux, Ios, Android | Windows, macOS, Linux, Ubuntu |
| Founded | 2010 | 2023 |
Identical on both: user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Cocos2d-x
- 2D rendering
- Physics engine (Chipmunk)
- Particle effects
- Animation system
- Audio engine
- Touch input handling
- Tilemap support
- Sprite batching
Only in Plasticity
- Smooth surface modeling
- Fillet operations
- Boolean operations
- Mesh export
- Fast workflow
- Artist-friendly
- Blender
- Game engines
Both cover
- Windows support
- Linux support
What people use each for
The jobs each tool is most often brought in to do.
Cocos2d-x
- Mobile game developmentnot Plasticity
- 2D gamesnot Plasticity
- Lightweight gamesnot Plasticity
- Cross-platform gamesnot Plasticity
Plasticity
- Concept designnot Cocos2d-x
- Hard surface modelingnot Cocos2d-x
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Cocos2d-x
- Cocos2d-x is MIT licensed with no commercial tier, and the vendor's own site directs users toward its newer engine, Cocos Creator, as the actively developed product, leaving Cocos2d-x without a first-party paid support or upgrade path.
Plasticity
- Limited plugin ecosystem compared to Rhino; fewer third-party extensions available
- Young product with shorter track record; fewer industry case studies and community resources
- No parametric history tree; may require different workflow for some users accustomed to feature-based modeling
- Premium pricing for Indie users despite being positioned as affordable alternative
Pricing, plan by plan
Cocos2d-x
Free- FreeFree
- Full engine source
- MIT License
- Community support
Plasticity
On request- Indie$149/one-time
Which should you pick?
Choose Cocos2d-x if
- You need 2d rendering.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android.
- You also want physics engine (chipmunk).
Choose Plasticity if
- You need smooth surface modeling.
- You work on Windows, macOS, Linux, Ubuntu.
- You also want fillet operations.
Questions people ask
- Is Cocos2d-x or Plasticity better?
- Neither clearly leads. Cocos2d-x starts at Free and Plasticity at On request, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Cocos2d-x or Plasticity?
- Cocos2d-x has a free tier; the other does not. Paid plans start at Free for Cocos2d-x and On request for Plasticity.
- Does Cocos2d-x or Plasticity run on more platforms?
- Cocos2d-x runs on Windows, Macos, Linux, Ios, Android. Plasticity runs on Windows, macOS, Linux, Ubuntu.
- Can I use Cocos2d-x for free?
- Yes. Cocos2d-x has a free tier, so you can try it without paying. Plasticity starts at On request.
- What is Cocos2d-x best used for?
- Cocos2d-x is most often used for mobile game development, 2d games, lightweight games, cross-platform games. Of those, mobile game development and 2d games are not what Plasticity is typically brought in for.
- What can Cocos2d-x do that Plasticity cannot?
- Cocos2d-x covers 2D rendering, Physics engine (Chipmunk), Particle effects, Animation system. Plasticity covers Smooth surface modeling, Fillet operations, Boolean operations, Mesh export. Both handle Windows support, Linux support.
Answered from the vendors’ own pages
Plasticity: What is Plasticity designed for?
Plasticity is a NURBS-based 3D modeler designed for concept and product design, prioritizing an artist-friendly workflow over parametric history-based modeling.
SourcePlasticity: What platforms does Plasticity support?
Plasticity runs on Windows, macOS (Intel and M-Series), Linux, and Ubuntu using Parasolid's geometric modeling kernel.
SourcePlasticity: What is the pricing model for Plasticity?
Plasticity is a one-time purchase: Indie tier costs $149 and Studio tier is available at a higher price point. A 30-day free trial is available.
SourcePlasticity: Does Plasticity integrate with Blender?
Yes. Plasticity includes a Blender Bridge add-on that enables live-linking between Plasticity and Blender, allowing you to preview Plasticity models inside Blender with proper materials and lighting.
SourcePlasticity: What key features distinguish Plasticity from other CAD tools?
Plasticity features streamlined UI with context-sensitive widgets, chordal fillets, key bindings familiar to Blender users, radial menus, Dimension and Measure commands for absolute constraints, and handles complex Boolean operations on dense geometry.
SourceRelated pages
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- Plasticity vs Buildbox
- Plasticity vs Clickteam Fusion
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- Plasticity vs Corona Renderer
- Plasticity vs D5 Render
- Plasticity vs Twinmotion
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- Plasticity vs Siemens NX
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