Software · head to head
ARKit vs Defold
The short version
- Each has a real cost: ARKit iOS-only platform, not available for Android or other operating systems; Defold the Defold License requires you to include the Defold license and copyright notice in any work you create with the engine
- They diverge on capability: ARKit covers World tracking, Defold covers Lua scripting.
Where they differ
Only the attributes on which ARKit and Defold actually diverge.
Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in ARKit
- World tracking
- Face tracking
- Body tracking
- LiDAR support
- RealityKit
- Reality Composer
- SceneKit
- Ar support
Only in Defold
- Lua scripting
- Physics engine
- Sprite system
- Particle effects
- Sound management
- Collection editor
- Mobile optimization
- Lightweight
Both cover
- Ios support
What people use each for
The jobs each tool is most often brought in to do.
ARKit
- VR Gamingnot Defold
- AR Marketingnot Defold
- Virtual Trainingnot Defold
- 3D Visualizationnot Defold
- Immersive Experiencesnot Defold
Defold
- Building 2D games for mobile, desktop, web and console from a single projectnot ARKit
- Shipping small-footprint HTML5 gamesnot ARKit
- Teams wanting a free engine with no revenue share on gamesnot ARKit
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
ARKit
- iOS-only platform, not available for Android or other operating systems
- Location-based AR accuracy limited to 3-5 meters, insufficient for precise applications
- Cannot handle very fast motion capture
- Accuracy varies with lighting conditions and surface characteristics
- Requires iOS 11 or later and specific device hardware
Defold
- The Defold License requires you to include the Defold license and copyright notice in any work you create with the engine
- The licence forbids commercialising original or modified versions of the Defold editor or engine itself
- Significant changes made to the Defold source must be documented under the licence terms
Pricing, plan by plan
ARKit
Free- FreeFree
- Full SDK
- Documentation
- Sample code
Defold
Free- FreeFree
- Full editor
- Lua scripting
- Physics engine
Which should you pick?
Choose ARKit if
- You need world tracking.
- You want to start without paying.
- You work on iOS, iPadOS, macOS, visionOS.
- You also want face tracking.
Choose Defold if
- You need lua scripting.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want physics engine.
Questions people ask
- Is ARKit or Defold better?
- Neither clearly leads. ARKit starts at Free and Defold at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, ARKit or Defold?
- ARKit starts at Free and Defold at Free.
- Does ARKit or Defold run on more platforms?
- ARKit runs on iOS, iPadOS, macOS, visionOS. Defold runs on Windows, Macos, Linux, Ios, Android, Web.
- Can I use ARKit for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is ARKit best used for?
- ARKit is most often used for vr gaming, ar marketing, virtual training, 3d visualization. Of those, vr gaming and ar marketing are not what Defold is typically brought in for.
- What can ARKit do that Defold cannot?
- ARKit covers World tracking, Face tracking, Body tracking, LiDAR support. Defold covers Lua scripting, Physics engine, Sprite system, Particle effects. Both handle Ios support.
Answered from the vendors’ own pages
ARKit: Is ARKit free to use?
Yes, ARKit is free to use. It is included in Apple's iOS SDK and requires only Xcode and a Mac to start building AR apps. There are no licensing fees or subscription costs.
SourceARKit: What iOS devices support ARKit?
ARKit is supported on iPhone 6s and later, iPad Pro models, and the latest iPad models. It requires iOS 11 or later. Apple Vision Pro also supports ARKit with enhanced capabilities through visionOS.
SourceARKit: Can ARKit work offline?
ARKit can function offline for tracking and scene understanding since these operations run locally on the device. However, multiplayer AR features and cloud-based object detection require internet connectivity.
SourceARKit: Does ARKit integrate with game engines?
Yes, ARKit integrates with Unity through the Unity ARKit Plugin and with Unreal Engine. Developers can also use it with Metal, SceneKit, and Apple's RealityKit framework.
SourceARKit: What are ARKit's limitations with location-based AR?
ARKit's location-based positioning has accuracy limitations. Image-based positioning is primarily useful in urban areas, and beacon-based navigation provides accuracy of 3-5 meters, which is insufficient for precise AR applications requiring 1-meter accuracy or better.
SourceRelated pages
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