AR/VR & Metaverse · head to head
A-Frame vs Defold
The short version
- Each has a real cost: A-Frame requires WebXR-capable browser; not supported on older browsers or devices without WebXR implementation; Defold the Defold License requires you to include the Defold license and copyright notice in any work you create with the engine
- They diverge on capability: A-Frame covers Declarative HTML, Defold covers Lua scripting.
Where they differ
Only the attributes on which A-Frame and Defold actually diverge.
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in A-Frame
- Declarative HTML
- Entity-component system
- WebXR support
- Cross-platform
- Three.js
- AR.js
- Physics engines
- Networking
Only in Defold
- Lua scripting
- Physics engine
- Sprite system
- Particle effects
- Sound management
- Collection editor
- Mobile optimization
- Lightweight
What people use each for
The jobs each tool is most often brought in to do.
A-Frame
- Virtual reality web experiencesnot Defold
- Augmented reality applicationsnot Defold
- 3D web visualisationsnot Defold
- Interactive 3D content for web browsersnot Defold
Defold
- Building 2D games for mobile, desktop, web and console from a single projectnot A-Frame
- Shipping small-footprint HTML5 gamesnot A-Frame
- Teams wanting a free engine with no revenue share on gamesnot A-Frame
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
A-Frame
- Requires WebXR-capable browser; not supported on older browsers or devices without WebXR implementation
Defold
- The Defold License requires you to include the Defold license and copyright notice in any work you create with the engine
- The licence forbids commercialising original or modified versions of the Defold editor or engine itself
- Significant changes made to the Defold source must be documented under the licence terms
Pricing, plan by plan
A-Frame
FreeNo published plan breakdown. See the A-Frame review.
Defold
Free- FreeFree
- Full editor
- Lua scripting
- Physics engine
Which should you pick?
Choose A-Frame if
- You need declarative html.
- You want to start without paying.
- You work on Web (via WebXR), VR headsets, AR-capable mobile devices.
- You also want entity-component system.
Choose Defold if
- You need lua scripting.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want physics engine.
Questions people ask
- Is A-Frame or Defold better?
- Neither clearly leads. A-Frame starts at Free and Defold at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, A-Frame or Defold?
- A-Frame starts at Free and Defold at Free.
- Does A-Frame or Defold run on more platforms?
- A-Frame runs on Web (via WebXR), VR headsets, AR-capable mobile devices. Defold runs on Windows, Macos, Linux, Ios, Android, Web.
- Can I use A-Frame for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is A-Frame best used for?
- A-Frame is most often used for virtual reality web experiences, augmented reality applications, 3d web visualisations, interactive 3d content for web browsers. Of those, virtual reality web experiences and augmented reality applications are not what Defold is typically brought in for.
- What can A-Frame do that Defold cannot?
- A-Frame covers Declarative HTML, Entity-component system, WebXR support, Cross-platform. Defold covers Lua scripting, Physics engine, Sprite system, Particle effects.
Related pages
Other head to heads
- A-Frame vs ARCore
- A-Frame vs ARKit
- A-Frame vs Meta Quest
- A-Frame vs Apple Vision Pro
- A-Frame vs Unity AR Foundation
- A-Frame vs HTC Vive
- A-Frame vs 8th Wall
- A-Frame vs Lens Studio
- A-Frame vs Vuforia
- A-Frame vs Babylon.js
- A-Frame vs Microsoft HoloLens 2
- A-Frame vs Niantic Lightship
- A-Frame vs PlayStation VR2
- A-Frame vs Spark AR Studio
- A-Frame vs TikTok Effect House
- A-Frame vs Gravity Sketch
- A-Frame vs Instagram AR Effects
- A-Frame vs Magic Leap 2
- A-Frame vs DragonBones
- A-Frame vs Unity
- A-Frame vs Aseprite
- A-Frame vs Godot Engine
- A-Frame vs Cascadeur
- A-Frame vs Construct 3
- A-Frame vs GameMaker Studio 2
- A-Frame vs Mixamo
- A-Frame vs Pico-8
- A-Frame vs Substance 3D Painter
- A-Frame vs Adventure Game Studio
- A-Frame vs AppGameKit
- A-Frame vs Armory3D
- A-Frame vs Bevy
- A-Frame vs Buildbox
- A-Frame vs Clickteam Fusion
- A-Frame vs Cocos2d-x
- A-Frame vs CryEngine
- Defold vs ARCore
- Defold vs ARKit
- Defold vs Meta Quest
- Defold vs Apple Vision Pro
- Defold vs Unity AR Foundation
- Defold vs HTC Vive
- Defold vs 8th Wall
- Defold vs Lens Studio
- Defold vs Vuforia
- Defold vs Babylon.js
- Defold vs Microsoft HoloLens 2
- Defold vs Niantic Lightship
- Defold vs PlayStation VR2
- Defold vs Spark AR Studio
- Defold vs TikTok Effect House
- Defold vs Gravity Sketch
- Defold vs Instagram AR Effects
- Defold vs Magic Leap 2
- Defold vs DragonBones
- Defold vs Unity
- Defold vs Aseprite
- Defold vs Godot Engine
- Defold vs Cascadeur
- Defold vs Construct 3
- Defold vs GameMaker Studio 2
- Defold vs Mixamo
- Defold vs Pico-8
- Defold vs Substance 3D Painter
- Defold vs Adventure Game Studio
- Defold vs AppGameKit
- Defold vs Armory3D
- Defold vs Bevy
- Defold vs Buildbox
- Defold vs Clickteam Fusion
- Defold vs Cocos2d-x
- Defold vs CryEngine


