AR/VR & Metaverse · head to head
ARKit vs Unity

Unity
Game Development
Create beautiful interactive content with the world's leading real-time engine
- From
- Free
- Rated
- -
The short version
- Each has a real cost: ARKit iOS-only platform, not available for Android or other operating systems; Unity unity Personal is free only for businesses with under $200,000 in funding or annual revenue; above that a Pro subscription is required
- They diverge on capability: ARKit covers World tracking, Unity covers Visual editor.
Where they differ
Only the attributes on which ARKit and Unity actually diverge.
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in ARKit
- World tracking
- Face tracking
- Body tracking
- LiDAR support
- RealityKit
- Reality Composer
- SceneKit
- Ar support
Only in Unity
- Visual editor
- Physics engine (PhysX)
- Animation system
- Particle system
- Built-in audio engine
- Scripting with C#
- Asset Store
- Version control integration
What people use each for
The jobs each tool is most often brought in to do.
ARKit
- VR Gamingnot Unity
- AR Marketingnot Unity
- Virtual Trainingnot Unity
- 3D Visualizationnot Unity
- Immersive Experiencesnot Unity
Unity
- Building 2D and 3D games for desktop, mobile, web, AR and VRnot ARKit
- Shipping console titles under a Pro or Enterprise licencenot ARKit
- Real time 3D for manufacturing, automotive and retail visualisationnot ARKit
- Live operations and in-app purchase management for mobile gamesnot ARKit
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
ARKit
- iOS-only platform, not available for Android or other operating systems
- Location-based AR accuracy limited to 3-5 meters, insufficient for precise applications
- Cannot handle very fast motion capture
- Accuracy varies with lighting conditions and surface characteristics
- Requires iOS 11 or later and specific device hardware
Unity
- Unity Personal is free only for businesses with under $200,000 in funding or annual revenue; above that a Pro subscription is required
- Unity Pro costs $210.00 per month or $2,310.00 per year per seat
- Businesses with more than $25M in annual revenue are required to be on Unity Enterprise, which is custom priced and requires contacting sales
- Deploying to game consoles and to Apple Vision Pro requires Unity Pro or above
- Splash screen customization is not available on Unity Personal
- Unity Personal is licensed for gaming and entertainment applications only
- Read-only engine source code access is an Enterprise feature and carries an additional cost
- Asset Manager storage on Personal is capped at 10 GB per organization
- Unity AI tools are free for a 14 day trial on Personal, after which a paid subscription is required
- Enterprise terms note that minimum subscription or spending commitments may apply
Pricing, plan by plan
ARKit
Free- FreeFree
- Full SDK
- Documentation
- Sample code
Unity
Free- PersonalFree
- Full engine access
- Asset Store access
- Community support
- Professional$399/month
- All Personal features
- Priority support
- Advanced analytics
Which should you pick?
Choose ARKit if
- You need world tracking.
- You want to start without paying.
- You work on iOS, iPadOS, macOS, visionOS.
- You also want face tracking.
Choose Unity if
- You need visual editor.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Webgl.
- You also want physics engine (physx).
Questions people ask
- Is ARKit or Unity better?
- Neither clearly leads. ARKit starts at Free and Unity at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, ARKit or Unity?
- ARKit starts at Free and Unity at Free.
- Does ARKit or Unity run on more platforms?
- ARKit runs on iOS, iPadOS, macOS, visionOS. Unity runs on Windows, Macos, Linux, Ios, Android, Webgl.
- Can I use ARKit for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is ARKit best used for?
- ARKit is most often used for vr gaming, ar marketing, virtual training, 3d visualization. Of those, vr gaming and ar marketing are not what Unity is typically brought in for.
- What can ARKit do that Unity cannot?
- ARKit covers World tracking, Face tracking, Body tracking, LiDAR support. Unity covers Visual editor, Physics engine (PhysX), Animation system, Particle system.
Answered from the vendors’ own pages
ARKit: Is ARKit free to use?
Yes, ARKit is free to use. It is included in Apple's iOS SDK and requires only Xcode and a Mac to start building AR apps. There are no licensing fees or subscription costs.
SourceARKit: What iOS devices support ARKit?
ARKit is supported on iPhone 6s and later, iPad Pro models, and the latest iPad models. It requires iOS 11 or later. Apple Vision Pro also supports ARKit with enhanced capabilities through visionOS.
SourceARKit: Can ARKit work offline?
ARKit can function offline for tracking and scene understanding since these operations run locally on the device. However, multiplayer AR features and cloud-based object detection require internet connectivity.
SourceARKit: Does ARKit integrate with game engines?
Yes, ARKit integrates with Unity through the Unity ARKit Plugin and with Unreal Engine. Developers can also use it with Metal, SceneKit, and Apple's RealityKit framework.
SourceARKit: What are ARKit's limitations with location-based AR?
ARKit's location-based positioning has accuracy limitations. Image-based positioning is primarily useful in urban areas, and beacon-based navigation provides accuracy of 3-5 meters, which is insufficient for precise AR applications requiring 1-meter accuracy or better.
SourceRelated pages
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- ARKit vs Apple Vision Pro
- ARKit vs Unity AR Foundation
- ARKit vs HTC Vive
- ARKit vs 8th Wall
- ARKit vs Lens Studio
- ARKit vs Vuforia
- ARKit vs A-Frame
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- ARKit vs Microsoft HoloLens 2
- ARKit vs Niantic Lightship
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- ARKit vs Spark AR Studio
- ARKit vs TikTok Effect House
- ARKit vs Gravity Sketch
- ARKit vs Instagram AR Effects
- ARKit vs Magic Leap 2
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- ARKit vs Aseprite
- ARKit vs Godot Engine
- ARKit vs Cascadeur
- ARKit vs Construct 3
- ARKit vs GameMaker Studio 2
- ARKit vs Mixamo
- ARKit vs Pico-8
- ARKit vs Substance 3D Painter
- ARKit vs Adventure Game Studio
- ARKit vs AppGameKit
- ARKit vs Armory3D
- ARKit vs Bevy
- ARKit vs Buildbox
- ARKit vs Clickteam Fusion
- ARKit vs Cocos2d-x
- ARKit vs CryEngine
- ARKit vs Defold
- Unity vs ARCore
- Unity vs Meta Quest
- Unity vs Apple Vision Pro
- Unity vs Unity AR Foundation
- Unity vs HTC Vive
- Unity vs 8th Wall
- Unity vs Lens Studio
- Unity vs Vuforia
- Unity vs A-Frame
- Unity vs Babylon.js
- Unity vs Microsoft HoloLens 2
- Unity vs Niantic Lightship
- Unity vs PlayStation VR2
- Unity vs Spark AR Studio
- Unity vs TikTok Effect House
- Unity vs Gravity Sketch
- Unity vs Instagram AR Effects
- Unity vs Magic Leap 2
- Unity vs DragonBones
- Unity vs Aseprite
- Unity vs Godot Engine
- Unity vs Cascadeur
- Unity vs Construct 3
- Unity vs GameMaker Studio 2
- Unity vs Mixamo
- Unity vs Pico-8
- Unity vs Substance 3D Painter
- Unity vs Adventure Game Studio
- Unity vs AppGameKit
- Unity vs Armory3D
- Unity vs Bevy
- Unity vs Buildbox
- Unity vs Clickteam Fusion
- Unity vs Cocos2d-x
- Unity vs CryEngine
- Unity vs Defold

