AR VR · head to head
AltspaceVR vs ARKit
The short version
- Each has a real cost: AltspaceVR shut down permanently on 10 March 2023. Microsoft closed it to concentrate on Microsoft Mesh, and altvr.com now redirects to microsoft.com; ARKit iOS-only platform, not available for Android or other operating systems
- They diverge on capability: AltspaceVR covers Event hosting, ARKit covers World tracking.
- Prices and features above were last checked on 30 August 2026.
Where they differ
Only the attributes on which AltspaceVR and ARKit actually diverge.
| Attribute | AltspaceVR | ARKit |
|---|---|---|
| Platforms | Vr, Pc, Quest | iOS, iPadOS, macOS, visionOS |
| Founded | 1975 | 1976 |
Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (AR VR).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in AltspaceVR
- Event hosting
- World building
- Avatar system
- Spatial audio
- Microsoft accounts
- Streaming
- Custom content
- Vr support
Only in ARKit
- World tracking
- Face tracking
- Body tracking
- LiDAR support
- RealityKit
- Reality Composer
- SceneKit
- Ar support
What people use each for
The jobs each tool is most often brought in to do.
AltspaceVR
- VR Gaming
- AR Marketing
- Virtual Training
- 3D Visualization
- Immersive Experiences
ARKit
- VR Gaming
- AR Marketing
- Virtual Training
- 3D Visualization
- Immersive Experiences
Both are used for vr gaming, ar marketing, virtual training, 3d visualization, immersive experiences, on those jobs the choice comes down to price and fit rather than capability.
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
AltspaceVR
- Shut down permanently on 10 March 2023. Microsoft closed it to concentrate on Microsoft Mesh, and altvr.com now redirects to microsoft.com
- Microsoft acquired it in 2017 and the closure came alongside wider cuts, so there is no path back
- Mesh is aimed at business use rather than the consumer social VR AltspaceVR offered
ARKit
- iOS-only platform, not available for Android or other operating systems
- Location-based AR accuracy limited to 3-5 meters, insufficient for precise applications
- Cannot handle very fast motion capture
- Accuracy varies with lighting conditions and surface characteristics
- Requires iOS 11 or later and specific device hardware
Pricing, plan by plan
AltspaceVR
Free- FreeFree
- Event hosting
- World creation
- Social features
ARKit
Free- FreeFree
- Full SDK
- Documentation
- Sample code
Which should you pick?
Choose AltspaceVR if
- You need event hosting.
- You want to start without paying.
- You work on Vr, Pc, Quest.
- You also want world building.
Choose ARKit if
- You need world tracking.
- You want to start without paying.
- You work on iOS, iPadOS, macOS, visionOS.
- You also want face tracking.
Questions people ask
- Is AltspaceVR or ARKit better?
- Neither clearly leads. AltspaceVR starts at Free and ARKit at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, AltspaceVR or ARKit?
- AltspaceVR starts at Free and ARKit at Free.
- Does AltspaceVR or ARKit run on more platforms?
- AltspaceVR runs on Vr, Pc, Quest. ARKit runs on iOS, iPadOS, macOS, visionOS.
- Can I use AltspaceVR for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is AltspaceVR best used for?
- AltspaceVR is most often used for vr gaming, ar marketing, virtual training, 3d visualization.
- What can AltspaceVR do that ARKit cannot?
- AltspaceVR covers Event hosting, World building, Avatar system, Spatial audio. ARKit covers World tracking, Face tracking, Body tracking, LiDAR support.
Answered from the vendors’ own pages
ARKit: Is ARKit free to use?
Yes, ARKit is free to use. It is included in Apple's iOS SDK and requires only Xcode and a Mac to start building AR apps. There are no licensing fees or subscription costs.
SourceARKit: What iOS devices support ARKit?
ARKit is supported on iPhone 6s and later, iPad Pro models, and the latest iPad models. It requires iOS 11 or later. Apple Vision Pro also supports ARKit with enhanced capabilities through visionOS.
SourceARKit: Can ARKit work offline?
ARKit can function offline for tracking and scene understanding since these operations run locally on the device. However, multiplayer AR features and cloud-based object detection require internet connectivity.
SourceARKit: Does ARKit integrate with game engines?
Yes, ARKit integrates with Unity through the Unity ARKit Plugin and with Unreal Engine. Developers can also use it with Metal, SceneKit, and Apple's RealityKit framework.
SourceARKit: What are ARKit's limitations with location-based AR?
ARKit's location-based positioning has accuracy limitations. Image-based positioning is primarily useful in urban areas, and beacon-based navigation provides accuracy of 3-5 meters, which is insufficient for precise AR applications requiring 1-meter accuracy or better.
SourceRelated pages
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- ARKit vs Horizon Worlds
- ARKit vs Unity AR Foundation
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- ARKit vs A-Frame
- ARKit vs Lens Studio
- ARKit vs TikTok Effect House
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