Software · head to head
ARKit vs Varjo
The short version
- Only ARKit has a free tier, so it costs nothing to try first.
- Each has a real cost: ARKit iOS-only platform, not available for Android or other operating systems; Varjo high cost enterprise XR solutions
- They diverge on capability: ARKit covers World tracking, Varjo covers Human-eye resolution.
Where they differ
Only the attributes on which ARKit and Varjo actually diverge.
Identical on both: user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in ARKit
- World tracking
- Face tracking
- Body tracking
- LiDAR support
- RealityKit
- Reality Composer
- SceneKit
- Ar support
Only in Varjo
- Human-eye resolution
- Mixed reality
- Eye tracking
- Hand tracking
- Unity
- Unreal
- OpenXR
- SteamVR
What people use each for
The jobs each tool is most often brought in to do.
ARKit
- VR Gamingnot Varjo
- AR Marketingnot Varjo
- Virtual Trainingnot Varjo
- 3D Visualizationnot Varjo
- Immersive Experiencesnot Varjo
Varjo
- Military flight simulation and pilot trainingnot ARKit
- Vehicle operation and weapons trainingnot ARKit
- Maritime navigation trainingnot ARKit
- High-fidelity professional VR simulationnot ARKit
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
ARKit
- iOS-only platform, not available for Android or other operating systems
- Location-based AR accuracy limited to 3-5 meters, insufficient for precise applications
- Cannot handle very fast motion capture
- Accuracy varies with lighting conditions and surface characteristics
- Requires iOS 11 or later and specific device hardware
Varjo
- High cost enterprise XR solutions
- Specialized for military and simulation training use cases only
Pricing, plan by plan
ARKit
Free- FreeFree
- Full SDK
- Documentation
- Sample code
Varjo
$2495/one-time- Varjo XR-4$3990/one-time
- Human-eye resolution
- Mixed reality
- Eye tracking
Which should you pick?
Choose ARKit if
- You need world tracking.
- You want to start without paying.
- You work on iOS, iPadOS, macOS, visionOS.
- You also want face tracking.
Choose Varjo if
- You need human-eye resolution.
- You work on XR headsets, Windows.
- You also want mixed reality.
Questions people ask
- Is ARKit or Varjo better?
- Neither clearly leads. ARKit starts at Free and Varjo at $2495/one-time, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, ARKit or Varjo?
- ARKit has a free tier; the other does not. Paid plans start at Free for ARKit and $2495/one-time for Varjo.
- Does ARKit or Varjo run on more platforms?
- ARKit runs on iOS, iPadOS, macOS, visionOS. Varjo runs on XR headsets, Windows.
- Can I use ARKit for free?
- Yes. ARKit has a free tier, so you can try it without paying. Varjo starts at $2495/one-time.
- What is ARKit best used for?
- ARKit is most often used for vr gaming, ar marketing, virtual training, 3d visualization. Of those, vr gaming and ar marketing are not what Varjo is typically brought in for.
- What can ARKit do that Varjo cannot?
- ARKit covers World tracking, Face tracking, Body tracking, LiDAR support. Varjo covers Human-eye resolution, Mixed reality, Eye tracking, Hand tracking.
Answered from the vendors’ own pages
ARKit: Is ARKit free to use?
Yes, ARKit is free to use. It is included in Apple's iOS SDK and requires only Xcode and a Mac to start building AR apps. There are no licensing fees or subscription costs.
SourceARKit: What iOS devices support ARKit?
ARKit is supported on iPhone 6s and later, iPad Pro models, and the latest iPad models. It requires iOS 11 or later. Apple Vision Pro also supports ARKit with enhanced capabilities through visionOS.
SourceARKit: Can ARKit work offline?
ARKit can function offline for tracking and scene understanding since these operations run locally on the device. However, multiplayer AR features and cloud-based object detection require internet connectivity.
SourceARKit: Does ARKit integrate with game engines?
Yes, ARKit integrates with Unity through the Unity ARKit Plugin and with Unreal Engine. Developers can also use it with Metal, SceneKit, and Apple's RealityKit framework.
SourceARKit: What are ARKit's limitations with location-based AR?
ARKit's location-based positioning has accuracy limitations. Image-based positioning is primarily useful in urban areas, and beacon-based navigation provides accuracy of 3-5 meters, which is insufficient for precise AR applications requiring 1-meter accuracy or better.
SourceRelated pages
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