Software · head to head
3D-Coat vs Modo
The short version
- Each has a real cost: 3D-Coat split into separate products, so 3DCoatTextura covers texturing only and the full sculpting toolset needs the complete 3DCoat licence; Modo foundry announced on November 7, 2024 that it is winding down development of Modo after the Modo 17.1 release, with no further feature or maintenance releases anticipated
- They diverge on capability: 3D-Coat covers Voxel sculpting, Modo covers Polygon modeling.
Where they differ
Only the attributes on which 3D-Coat and Modo actually diverge.
Identical on both: starting price ($29/month), free tier (No), platforms (Windows, MacOS, Linux), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in 3D-Coat
- Voxel sculpting
- Surface sculpting
- Retopology
- UV mapping
- Texture painting
- PBR materials
- Smart materials
- Baking
Only in Modo
- Polygon modeling
- Subdivision surfaces
- Sculpting
- UV tools
- Procedural modeling
- Rendering
- Animation
- MeshFusion
Both cover
- Unity
- Unreal
- Windows support
- MacOS support
- Linux support
What people use each for
The jobs each tool is most often brought in to do.
3D-Coat
- Voxel sculpting from a digital clay blocknot Modo
- Retopology of high-density sculpts into production meshesnot Modo
- UV mapping and PBR texturingnot Modo
- Preparing print-ready models for 3D printingnot Modo
- Node-based material authoring on the GPUnot Modo
Modo
- Polygon and subdivision surface modelling for media and entertainment assetsnot 3D-Coat
- Look development and rendering of product and character modelsnot 3D-Coat
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
3D-Coat
- Split into separate products, so 3DCoatTextura covers texturing only and the full sculpting toolset needs the complete 3DCoat licence
- Pricing is not published on the product pages
- Licences are sold node-locked or floating, so moving a seat between machines depends on which was bought
Modo
- Foundry announced on November 7, 2024 that it is winding down development of Modo after the Modo 17.1 release, with no further feature or maintenance releases anticipated
- Support continues only until each customer's current contract term expires
- Foundry does not guarantee that Modo will keep working on future operating system updates because no patches will be issued, and recommends customers migrate to alternative 3D workflows
- Perpetual licences keep working but receive no further updates, bug fixes or support
- The Modo forums closed in December 2024 and downloads, docs and the support knowledgebase were committed only until November 2025
Pricing, plan by plan
3D-Coat
$29/month- Amateur$99/month
- Non-commercial use
- Professional$379/month
- Full commercial license
- Floating$568/month
- Network licensing
Modo
$29/month- Indie$599/month
- Full Modo
- Revenue limit $100K
- Modo$1898/month
- Full commercial license
Which should you pick?
Choose 3D-Coat if
- You need voxel sculpting.
- You work on Windows, MacOS, Linux.
- You also want surface sculpting.
Choose Modo if
- You need polygon modeling.
- You work on Windows, MacOS, Linux.
- You also want subdivision surfaces.
Questions people ask
- Is 3D-Coat or Modo better?
- Neither clearly leads. 3D-Coat starts at $29/month and Modo at $29/month, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, 3D-Coat or Modo?
- 3D-Coat starts at $29/month and Modo at $29/month.
- Does 3D-Coat or Modo run on more platforms?
- Both run on Windows, MacOS, Linux, so platform support will not decide this one for you.
- What is 3D-Coat best used for?
- 3D-Coat is most often used for voxel sculpting from a digital clay block, retopology of high-density sculpts into production meshes, uv mapping and pbr texturing, preparing print-ready models for 3d printing. Of those, voxel sculpting from a digital clay block and retopology of high-density sculpts into production meshes are not what Modo is typically brought in for.
- What can 3D-Coat do that Modo cannot?
- 3D-Coat covers Voxel sculpting, Surface sculpting, Retopology, UV mapping. Modo covers Polygon modeling, Subdivision surfaces, Sculpting, UV tools. Both handle Unity, Unreal, Windows support, MacOS support.
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