Software · head to head
DragonBones vs Clickteam Fusion
C
Clickteam Fusion
Software
Professional visual game development software
- From
- $99/one-time
- Rated
- -
The short version
- Only DragonBones has a free tier, so it costs nothing to try first.
- Each has a real cost: DragonBones javaScript/TypeScript runtime limited to specific game engines (Egret, PixiJS, Phaser, Hilo, Cocos Creator); Clickteam Fusion listed on Steam, the vendor's own storefront, at $99.99 for a perpetual licence of Clickteam Fusion 2.5, published directly by Clickteam
- They diverge on capability: DragonBones covers Skeletal animation, Clickteam Fusion covers Visual event system.
Where they differ
Only the attributes on which DragonBones and Clickteam Fusion actually diverge.
| Attribute | DragonBones | Clickteam Fusion |
|---|---|---|
| Starting price | Free | $99/one-time |
| Pricing model | open-source | subscription |
| Free tier | Yes | No |
| Platforms | Egret, PixiJS, Phaser, Hilo, Cocos Creator | Windows, Macos, Linux, Ios, Android, Web |
| Founded | 2014 | 1996 |
Identical on both: user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in DragonBones
- Skeletal animation
- Mesh deformation
- IK system
- Texture atlas
- Animation blending
- Bone constraints
- FFD
- Multi-resolution
Only in Clickteam Fusion
- Visual event system
- Drag-and-drop interface
- Physics engine
- Sound and music
- Sprite animation
- Extensions support
- Multi-core support
- Fast compiler
Both cover
- Local deployment
- Windows support
- Macos support
What people use each for
The jobs each tool is most often brought in to do.
DragonBones
- 2D skeletal animation for JavaScript and TypeScript game enginesnot Clickteam Fusion
- Cross-engine animation library for indie game developmentnot Clickteam Fusion
- Animation creation with LoongBones editornot Clickteam Fusion
Clickteam Fusion
- 2D game developmentnot DragonBones
- Professional gamesnot DragonBones
- Cross-platform developmentnot DragonBones
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
DragonBones
- JavaScript/TypeScript runtime limited to specific game engines (Egret, PixiJS, Phaser, Hilo, Cocos Creator)
Clickteam Fusion
- Listed on Steam, the vendor's own storefront, at $99.99 for a perpetual licence of Clickteam Fusion 2.5, published directly by Clickteam
Pricing, plan by plan
DragonBones
FreeNo published plan breakdown. See the DragonBones review.
Clickteam Fusion
$99/one-time- Standard$99/one-time
- Visual event editor
- Desktop export
- HTML5 export
- Premium$199/one-time
- All Standard features
- Android export
- iOS export
Which should you pick?
Choose DragonBones if
- You need skeletal animation.
- You want to start without paying.
- You work on Egret, PixiJS, Phaser, Hilo, Cocos Creator.
- You also want mesh deformation.
Choose Clickteam Fusion if
- You need visual event system.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want drag-and-drop interface.
Questions people ask
- Is DragonBones or Clickteam Fusion better?
- Neither clearly leads. DragonBones starts at Free and Clickteam Fusion at $99/one-time, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, DragonBones or Clickteam Fusion?
- DragonBones has a free tier; the other does not. Paid plans start at Free for DragonBones and $99/one-time for Clickteam Fusion.
- Does DragonBones or Clickteam Fusion run on more platforms?
- DragonBones runs on Egret, PixiJS, Phaser, Hilo, Cocos Creator. Clickteam Fusion runs on Windows, Macos, Linux, Ios, Android, Web.
- Can I use DragonBones for free?
- Yes. DragonBones has a free tier, so you can try it without paying. Clickteam Fusion starts at $99/one-time.
- What is DragonBones best used for?
- DragonBones is most often used for 2d skeletal animation for javascript and typescript game engines, cross-engine animation library for indie game development, animation creation with loongbones editor. Of those, 2d skeletal animation for javascript and typescript game engines and cross-engine animation library for indie game development are not what Clickteam Fusion is typically brought in for.
- What can DragonBones do that Clickteam Fusion cannot?
- DragonBones covers Skeletal animation, Mesh deformation, IK system, Texture atlas. Clickteam Fusion covers Visual event system, Drag-and-drop interface, Physics engine, Sound and music. Both handle Local deployment, Windows support, Macos support.
Related pages
More on DragonBones
More on Clickteam Fusion
Keep looking
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