Software · head to head
DragonBones vs Lumberyard

Lumberyard
Software
Build AAA games with a free, cross-platform engine
- From
- Free
- Rated
- -
The short version
- Each has a real cost: DragonBones javaScript/TypeScript runtime limited to specific game engines (Egret, PixiJS, Phaser, Hilo, Cocos Creator); Lumberyard aws.amazon.com/lumberyard now redirects to the AWS homepage; Amazon Lumberyard is no longer offered as an AWS product
- They diverge on capability: DragonBones covers Skeletal animation, Lumberyard covers CryEngine foundation.
Where they differ
Only the attributes on which DragonBones and Lumberyard actually diverge.
| Attribute | DragonBones | Lumberyard |
|---|---|---|
| Pricing model | open-source | free |
| Platforms | Egret, PixiJS, Phaser, Hilo, Cocos Creator | Windows, Playstation, Xbox, Linux |
| Founded | 2014 | 2006 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in DragonBones
- Skeletal animation
- Mesh deformation
- IK system
- Texture atlas
- Animation blending
- Bone constraints
- FFD
- Multi-resolution
Only in Lumberyard
- CryEngine foundation
- Lua scripting
- Flowgraph editor
- Advanced graphics
- Physics simulation
- AWS GameLift integration
- Multiplayer support
- VR capabilities
Both cover
- Local deployment
- Windows support
What people use each for
The jobs each tool is most often brought in to do.
DragonBones
- 2D skeletal animation for JavaScript and TypeScript game enginesnot Lumberyard
- Cross-engine animation library for indie game developmentnot Lumberyard
- Animation creation with LoongBones editornot Lumberyard
Lumberyard
- Building 3D games with an AWS-integrated enginenot DragonBones
- Cloud-connected multiplayer game backendsnot DragonBones
- Twitch integration for streamed gameplay featuresnot DragonBones
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
DragonBones
- JavaScript/TypeScript runtime limited to specific game engines (Egret, PixiJS, Phaser, Hilo, Cocos Creator)
Lumberyard
- aws.amazon.com/lumberyard now redirects to the AWS homepage; Amazon Lumberyard is no longer offered as an AWS product
- The engine's successor is the Open 3D Engine, governed by the Open 3D Foundation rather than AWS, so migration means moving to a differently governed project
- No Lumberyard-branded documentation, download or support commitment remains at the original AWS product URL
Pricing, plan by plan
DragonBones
FreeNo published plan breakdown. See the DragonBones review.
Lumberyard
Free- FreeFree
- Full engine source
- AWS integration
- Lua scripting
Which should you pick?
Choose DragonBones if
- You need skeletal animation.
- You want to start without paying.
- You work on Egret, PixiJS, Phaser, Hilo, Cocos Creator.
- You also want mesh deformation.
Choose Lumberyard if
- You need cryengine foundation.
- You want to start without paying.
- You work on Windows, Playstation, Xbox, Linux.
- You also want lua scripting.
Questions people ask
- Is DragonBones or Lumberyard better?
- Neither clearly leads. DragonBones starts at Free and Lumberyard at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, DragonBones or Lumberyard?
- DragonBones starts at Free and Lumberyard at Free.
- Does DragonBones or Lumberyard run on more platforms?
- DragonBones runs on Egret, PixiJS, Phaser, Hilo, Cocos Creator. Lumberyard runs on Windows, Playstation, Xbox, Linux.
- Can I use DragonBones for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is DragonBones best used for?
- DragonBones is most often used for 2d skeletal animation for javascript and typescript game engines, cross-engine animation library for indie game development, animation creation with loongbones editor. Of those, 2d skeletal animation for javascript and typescript game engines and cross-engine animation library for indie game development are not what Lumberyard is typically brought in for.
- What can DragonBones do that Lumberyard cannot?
- DragonBones covers Skeletal animation, Mesh deformation, IK system, Texture atlas. Lumberyard covers CryEngine foundation, Lua scripting, Flowgraph editor, Advanced graphics. Both handle Local deployment, Windows support.
Related pages
More on DragonBones
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