Software · head to head
Cocos2d-x vs OGRE
The short version
- Each has a real cost: Cocos2d-x cocos2d-x is MIT licensed with no commercial tier, and the vendor's own site directs users toward its newer engine, Cocos Creator, as the actively developed product, leaving Cocos2d-x without a first-party paid support or upgrade path.; OGRE oGRE is MIT licensed with no vendor support or warranty; all maintenance is community-driven with no commercial backing entity.
- They diverge on capability: Cocos2d-x covers 2D rendering, OGRE covers 3D graphics rendering.
Where they differ
Only the attributes on which Cocos2d-x and OGRE actually diverge.
Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Cocos2d-x
- 2D rendering
- Physics engine (Chipmunk)
- Animation system
- Audio engine
- Touch input handling
- Tilemap support
- Sprite batching
- Visual Studio
Only in OGRE
- 3D graphics rendering
- Shader system
- Material system
- Lighting and shadows
- Scene graph
- Skeletal animation
- Terrain rendering
- C++
Both cover
- Particle effects
- Local deployment
- Mobile deployment
- Windows support
- Macos support
- Linux support
- Ios support
- Android support
What people use each for
The jobs each tool is most often brought in to do.
Cocos2d-x
- Mobile game developmentnot OGRE
- 2D gamesnot OGRE
- Lightweight gamesnot OGRE
- Cross-platform gamesnot OGRE
OGRE
- 3D game developmentnot Cocos2d-x
- Graphics applicationsnot Cocos2d-x
- Visualization projectsnot Cocos2d-x
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Cocos2d-x
- Cocos2d-x is MIT licensed with no commercial tier, and the vendor's own site directs users toward its newer engine, Cocos Creator, as the actively developed product, leaving Cocos2d-x without a first-party paid support or upgrade path.
OGRE
- OGRE is MIT licensed with no vendor support or warranty; all maintenance is community-driven with no commercial backing entity.
Pricing, plan by plan
Cocos2d-x
Free- FreeFree
- Full engine source
- MIT License
- Community support
OGRE
Free- FreeFree
- Full rendering engine
- C++ support
- Graphics pipeline
Which should you pick?
Choose Cocos2d-x if
- You need 2d rendering.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android.
- You also want physics engine (chipmunk).
Choose OGRE if
- You need 3d graphics rendering.
- You want to start without paying.
- You work on Windows, Macos, Linux, Android, Ios.
- You also want shader system.
Questions people ask
- Is Cocos2d-x or OGRE better?
- Neither clearly leads. Cocos2d-x starts at Free and OGRE at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Cocos2d-x or OGRE?
- Cocos2d-x starts at Free and OGRE at Free.
- Does Cocos2d-x or OGRE run on more platforms?
- Cocos2d-x runs on Windows, Macos, Linux, Ios, Android. OGRE runs on Windows, Macos, Linux, Android, Ios.
- Can I use Cocos2d-x for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Cocos2d-x best used for?
- Cocos2d-x is most often used for mobile game development, 2d games, lightweight games, cross-platform games. Of those, mobile game development and 2d games are not what OGRE is typically brought in for.
- What can Cocos2d-x do that OGRE cannot?
- Cocos2d-x covers 2D rendering, Physics engine (Chipmunk), Animation system, Audio engine. OGRE covers 3D graphics rendering, Shader system, Material system, Lighting and shadows. Both handle Particle effects, Local deployment, Mobile deployment, Windows support.
Related pages
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- OGRE vs GameMaker Studio 2
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