Software · head to head
Cocos2d-x vs Panda3D
The short version
- Each has a real cost: Cocos2d-x cocos2d-x is MIT licensed with no commercial tier, and the vendor's own site directs users toward its newer engine, Cocos Creator, as the actively developed product, leaving Cocos2d-x without a first-party paid support or upgrade path.; Panda3D completely free to use including for commercial projects, with source code available under the permissive BSD license, no paid tier
- They diverge on capability: Cocos2d-x covers 2D rendering, Panda3D covers 3D graphics rendering.
Where they differ
Only the attributes on which Cocos2d-x and Panda3D actually diverge.
Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Cocos2d-x
- 2D rendering
- Physics engine (Chipmunk)
- Animation system
- Audio engine
- Touch input handling
- Tilemap support
- Sprite batching
- Visual Studio
Only in Panda3D
- 3D graphics rendering
- Physics engine (Bullet)
- Audio system
- Input handling
- Skeletal animation
- Shading
- Scene management
- Python
Both cover
- Particle effects
- Local deployment
- Windows support
- Macos support
- Linux support
What people use each for
The jobs each tool is most often brought in to do.
Cocos2d-x
- Mobile game developmentnot Panda3D
- 2D gamesnot Panda3D
- Lightweight gamesnot Panda3D
- Cross-platform gamesnot Panda3D
Panda3D
- 3D game developmentnot Cocos2d-x
- 3D applicationsnot Cocos2d-x
- Game prototypingnot Cocos2d-x
- Visualizationnot Cocos2d-x
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Cocos2d-x
- Cocos2d-x is MIT licensed with no commercial tier, and the vendor's own site directs users toward its newer engine, Cocos Creator, as the actively developed product, leaving Cocos2d-x without a first-party paid support or upgrade path.
Panda3D
- Completely free to use including for commercial projects, with source code available under the permissive BSD license, no paid tier
Pricing, plan by plan
Cocos2d-x
Free- FreeFree
- Full engine source
- MIT License
- Community support
Panda3D
Free- FreeFree
- Full engine
- Python and C++
- 3D graphics
Which should you pick?
Choose Cocos2d-x if
- You need 2d rendering.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android.
- You also want physics engine (chipmunk).
Choose Panda3D if
- You need 3d graphics rendering.
- You want to start without paying.
- You work on Windows, Macos, Linux.
- You also want physics engine (bullet).
Questions people ask
- Is Cocos2d-x or Panda3D better?
- Neither clearly leads. Cocos2d-x starts at Free and Panda3D at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Cocos2d-x or Panda3D?
- Cocos2d-x starts at Free and Panda3D at Free.
- Does Cocos2d-x or Panda3D run on more platforms?
- Cocos2d-x runs on Windows, Macos, Linux, Ios, Android. Panda3D runs on Windows, Macos, Linux.
- Can I use Cocos2d-x for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Cocos2d-x best used for?
- Cocos2d-x is most often used for mobile game development, 2d games, lightweight games, cross-platform games. Of those, mobile game development and 2d games are not what Panda3D is typically brought in for.
- What can Cocos2d-x do that Panda3D cannot?
- Cocos2d-x covers 2D rendering, Physics engine (Chipmunk), Animation system, Audio engine. Panda3D covers 3D graphics rendering, Physics engine (Bullet), Audio system, Input handling. Both handle Particle effects, Local deployment, Windows support, Macos support.
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