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Software · head to head

Bevy vs Adventure Game Studio

Bevy logo

Bevy

Software

A refreshingly simple data-driven game engine built in Rust

From
Free
Rated
-
Adventure Game Studio logo

Adventure Game Studio

Software

Create point-and-click adventure games

From
Free
Rated
-

The short version

  • Each has a real cost: Bevy rust only, so it assumes a language most game teams do not already use; Adventure Game Studio the AGS editor and IDE run only on Windows (Vista, 7, 8, 10 or 11), even though built games run on Linux, macOS, Android and iOS
  • They diverge on capability: Bevy covers Entity Component System, Adventure Game Studio covers Point-and-click editor.

Where they differ

Only the attributes on which Bevy and Adventure Game Studio actually diverge.

Attributes where Bevy and Adventure Game Studio differ
AttributeBevyAdventure Game Studio
PlatformsWindows, Macos, Linux, WebglWindows, Macos, Linux, Ios, Android, Web
Founded20201997

Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Unknown).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Bevy

  • Entity Component System
  • 2D/3D rendering
  • Audio system
  • Asset pipeline
  • Hot reloading
  • Cross-platform
  • Modular architecture
  • Parallel systems

Only in Adventure Game Studio

  • Point-and-click editor
  • Room system
  • Sprite animation
  • Built-in scripting
  • Inventory system
  • Dialog system
  • Audio support
  • Resolution scaling

Both cover

  • Local deployment
  • Web deployment
  • Windows support
  • Macos support
  • Linux support

What people use each for

The jobs each tool is most often brought in to do.

Bevy

  • 2D and 3D game development in Rustnot Adventure Game Studio
  • Data-driven design using an entity component systemnot Adventure Game Studio
  • Shipping to Windows, macOS, Linux, web, iOS and Android from one codebasenot Adventure Game Studio
  • Projects wanting a permissive licence with no royalties or feesnot Adventure Game Studio

Adventure Game Studio

  • Building point-and-click adventure games in a classic Sierra or LucasArts stylenot Bevy
  • Shipping a commercial or freeware adventure game with no licence feenot Bevy
  • Scripting game logic in a Java or C# style language with a built-in debuggernot Bevy

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Bevy

  • Rust only, so it assumes a language most game teams do not already use
  • No visual editor of the kind Unity or Godot provide, so scenes and logic are written in code
  • Built around ECS, which is a different mental model from the scene-graph engines most developers come from

Adventure Game Studio

  • The AGS editor and IDE run only on Windows (Vista, 7, 8, 10 or 11), even though built games run on Linux, macOS, Android and iOS
  • The editor requires the Microsoft Visual C++ Redistributable, and .NET Framework 4.5 on Windows 7 and Vista
  • Video playback supports only FLC and OGV (Ogg Theora) and is full-screen only; AVI and WMV support was dropped after version 3.6.0 and existed only on Windows builds
  • MSSCCI source control integration was discontinued in version 3.6.0
  • Graphics drivers are limited to Direct3D 9 and OpenGL
  • Audio format support is limited to OGG, MP3, WAV, MOD, XM and MIDI
  • Support is community-only through forums and Discord, with no vendor support channel

Pricing, plan by plan

Bevy

Free
  • Open SourceFree
    • Full engine access
    • ECS architecture
    • Hot reloading

Adventure Game Studio

Free
  • FreeFree
    • Full editor
    • Built-in script editor
    • Room editor

Which should you pick?

Choose Bevy if

  • You need entity component system.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Webgl.
  • You also want 2d/3d rendering.

Choose Adventure Game Studio if

  • You need point-and-click editor.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Ios, Android, Web.
  • You also want room system.

Questions people ask

Is Bevy or Adventure Game Studio better?
Neither clearly leads. Bevy starts at Free and Adventure Game Studio at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Bevy or Adventure Game Studio?
Bevy starts at Free and Adventure Game Studio at Free.
Does Bevy or Adventure Game Studio run on more platforms?
Bevy runs on Windows, Macos, Linux, Webgl. Adventure Game Studio runs on Windows, Macos, Linux, Ios, Android, Web.
Can I use Bevy for free?
Both have a free tier, so you can try either at no cost before committing.
What is Bevy best used for?
Bevy is most often used for 2d and 3d game development in rust, data-driven design using an entity component system, shipping to windows, macos, linux, web, ios and android from one codebase, projects wanting a permissive licence with no royalties or fees. Of those, 2d and 3d game development in rust and data-driven design using an entity component system are not what Adventure Game Studio is typically brought in for.
What can Bevy do that Adventure Game Studio cannot?
Bevy covers Entity Component System, 2D/3D rendering, Audio system, Asset pipeline. Adventure Game Studio covers Point-and-click editor, Room system, Sprite animation, Built-in scripting. Both handle Local deployment, Web deployment, Windows support, Macos support.

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