Software · head to head
Microsoft HoloLens 2 vs Unity AR Foundation
Microsoft HoloLens 2
Software
Enterprise mixed reality for the modern workplace
- From
- $3500/one-time
- Rated
- -

Unity AR Foundation
Software
Unified AR development framework for Unity
- From
- Free
- Rated
- -
The short version
- Only Unity AR Foundation has a free tier, so it costs nothing to try first.
- Each has a real cost: Microsoft HoloLens 2 narrow field of view of 52 degrees limits visibility of holograms and causes parts of 3D objects to disappear when viewing up close; Unity AR Foundation requires platform-specific plugins (ARCore, ARKit) to actually implement AR features
- They diverge on capability: Microsoft HoloLens 2 covers Spatial mapping, Unity AR Foundation covers Plane detection.
Where they differ
Only the attributes on which Microsoft HoloLens 2 and Unity AR Foundation actually diverge.
| Attribute | Microsoft HoloLens 2 | Unity AR Foundation |
|---|---|---|
| Starting price | $3500/one-time | Free |
| Free tier | No | Yes |
| Platforms | Standalone AR Headset | iOS, Android, visionOS, HoloLens 2, Meta Quest, Unity Editor |
| Founded | 2015 | 2004 |
Identical on both: pricing model (Unknown), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Microsoft HoloLens 2
- Spatial mapping
- Hand tracking
- Eye tracking
- Holographic display
- Azure
- Dynamics 365
- Microsoft Teams
- Mixed-reality support
Only in Unity AR Foundation
- Plane detection
- Image tracking
- Face tracking
- Point clouds
- ARKit
- ARCore
- OpenXR
- Magic Leap
What people use each for
The jobs each tool is most often brought in to do.
Microsoft HoloLens 2
- VR Gaming
- AR Marketing
- Virtual Training
- 3D Visualization
- Immersive Experiences
Unity AR Foundation
- VR Gaming
- AR Marketing
- Virtual Training
- 3D Visualization
- Immersive Experiences
Both are used for vr gaming, ar marketing, virtual training, 3d visualization, immersive experiences, on those jobs the choice comes down to price and fit rather than capability.
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Microsoft HoloLens 2
- Narrow field of view of 52 degrees limits visibility of holograms and causes parts of 3D objects to disappear when viewing up close
- Heavy weight makes extended wearing uncomfortable and impractical for sessions longer than a few hours
- Short battery life of 2.5 to 5.5 hours limits extended deployments without charging
- Display is sensitive to bright light and sunlight, with rainbow color artifacts and poor outdoor readability
- High price of $3,500 limits accessibility to enterprises with substantial budgets
Unity AR Foundation
- Requires platform-specific plugins (ARCore, ARKit) to actually implement AR features
- Performance varies significantly by device, with battery drain and heat generation on mobile
- Emulators cannot accurately test AR experiences due to missing camera and sensor data
- No WebXR support for browser-based AR experiences
- Occlusion features show lower performance at 25-40 FPS compared to other features at 40-60 FPS
- Limited access to latest platform-specific features compared to native ARKit or ARCore
Pricing, plan by plan
Microsoft HoloLens 2
$3500/one-timeNo published plan breakdown. See the Microsoft HoloLens 2 review.
Unity AR Foundation
Free- Included with Unity PersonalFree
- Free for individuals and small teams with under $200K revenue/funding
- AR Foundation package included
- Access to all core AR features
- Included with Unity Pro$185/month
- Professional tier licensing
- AR Foundation package included
- All core AR features plus Pro-level support
Which should you pick?
Choose Microsoft HoloLens 2 if
- You need spatial mapping.
- You work on Standalone AR Headset.
- You also want hand tracking.
Choose Unity AR Foundation if
- You need plane detection.
- You want to start without paying.
- You work on iOS, Android, visionOS, HoloLens 2, Meta Quest, Unity Editor.
- You also want image tracking.
Questions people ask
- Is Microsoft HoloLens 2 or Unity AR Foundation better?
- Neither clearly leads. Microsoft HoloLens 2 starts at $3500/one-time and Unity AR Foundation at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Microsoft HoloLens 2 or Unity AR Foundation?
- Unity AR Foundation has a free tier; the other does not. Paid plans start at $3500/one-time for Microsoft HoloLens 2 and Free for Unity AR Foundation.
- Does Microsoft HoloLens 2 or Unity AR Foundation run on more platforms?
- Microsoft HoloLens 2 runs on Standalone AR Headset. Unity AR Foundation runs on iOS, Android, visionOS, HoloLens 2, Meta Quest, Unity Editor.
- Can I use Unity AR Foundation for free?
- Yes. Unity AR Foundation has a free tier, so you can try it without paying. Microsoft HoloLens 2 starts at $3500/one-time.
- What is Microsoft HoloLens 2 best used for?
- Microsoft HoloLens 2 is most often used for vr gaming, ar marketing, virtual training, 3d visualization.
- What can Microsoft HoloLens 2 do that Unity AR Foundation cannot?
- Microsoft HoloLens 2 covers Spatial mapping, Hand tracking, Eye tracking, Holographic display. Unity AR Foundation covers Plane detection, Image tracking, Face tracking, Point clouds.
Answered from the vendors’ own pages
Microsoft HoloLens 2: How long is the battery life of HoloLens 2?
HoloLens 2 battery life is 2.5 to 5.5 hours of active use depending on workload intensity and brightness settings.
SourceUnity AR Foundation: Is Unity AR Foundation free?
Yes, AR Foundation is free and included with Unity. It is a package within the Unity engine, though you need a Unity license (available free for personal use with under $200K revenue).
SourceMicrosoft HoloLens 2: What is the field of view for HoloLens 2?
HoloLens 2 has a 52-degree field of view (43 degrees horizontal and 29 degrees vertical), which is considered narrow and limits the visible hologram area when viewing objects up close.
SourceUnity AR Foundation: What platforms does AR Foundation support?
AR Foundation supports iOS (via ARKit), Android (via ARCore), visionOS, HoloLens 2 (via OpenXR), and Meta Quest (via OpenXR). Testing in the Unity Editor is available through XR Simulation.
SourceMicrosoft HoloLens 2: Can HoloLens 2 be worn over glasses?
Yes, HoloLens 2 can be worn directly over glasses with an ergonomic design that allows the visor to flip up, though comfort depends on the glasses' size and weight.
SourceUnity AR Foundation: Do I need additional plugins to use AR Foundation?
Yes. AR Foundation is an abstraction layer and requires platform-specific plugins: ARCore XR Plugin for Android and ARKit XR Plugin for iOS. These plugins implement actual AR features using native SDKs.
SourceMicrosoft HoloLens 2: What is the price of HoloLens 2?
The HoloLens 2 costs $3,500 USD with enterprise rental options at $125 per month and developer rental at $99 per month.
SourceUnity AR Foundation: Can I test AR experiences in the Unity Editor?
AR Foundation supports XR Simulation in the Editor for early testing, but accurate AR testing requires real devices because emulators cannot replicate camera and sensor data accurately.
SourceUnity AR Foundation: Does AR Foundation support web-based AR?
No, AR Foundation does not support WebXR. Unity has stated there are no current plans to add WebXR support to AR Foundation. Web AR requires alternative solutions like 8th Wall.
SourceRelated pages
More on Microsoft HoloLens 2
More on Unity AR Foundation
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