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Tilt Brush vs Unity AR Foundation

Tilt Brush logo

Tilt Brush

Software

Paint in 3D space with VR

From
Free
Rated
-
Unity AR Foundation logo

Unity AR Foundation

Software

Unified AR development framework for Unity

From
Free
Rated
-

The short version

  • Each has a real cost: Tilt Brush no longer actively developed by Google since January 2021; future updates and support are not guaranteed; Unity AR Foundation requires platform-specific plugins (ARCore, ARKit) to actually implement AR features
  • They diverge on capability: Tilt Brush covers 3D painting, Unity AR Foundation covers Plane detection.

Where they differ

Only the attributes on which Tilt Brush and Unity AR Foundation actually diverge.

Attributes where Tilt Brush and Unity AR Foundation differ
AttributeTilt BrushUnity AR Foundation
PlatformsHTC Vive, Oculus Rift, Oculus Quest, Windows Mixed Reality, Valve Index, PlayStation VRiOS, Android, visionOS, HoloLens 2, Meta Quest, Unity Editor
Founded20162004

Identical on both: starting price (Free), pricing model (Unknown), free tier (Yes), user rating (Not yet rated), category (Unknown).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Tilt Brush

  • 3D painting
  • Dynamic brushes
  • Environment selection
  • Animation
  • Google Poly
  • Sketchfab
  • YouTube VR
  • Vr support

Only in Unity AR Foundation

  • Plane detection
  • Image tracking
  • Face tracking
  • Point clouds
  • ARKit
  • ARCore
  • OpenXR
  • Magic Leap

What people use each for

The jobs each tool is most often brought in to do.

Tilt Brush

  • VR Gaming
  • AR Marketing
  • Virtual Training
  • 3D Visualization
  • Immersive Experiences

Unity AR Foundation

  • VR Gaming
  • AR Marketing
  • Virtual Training
  • 3D Visualization
  • Immersive Experiences

Both are used for vr gaming, ar marketing, virtual training, 3d visualization, immersive experiences, on those jobs the choice comes down to price and fit rather than capability.

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Tilt Brush

  • No longer actively developed by Google since January 2021; future updates and support are not guaranteed
  • Limited editing capabilities with no layers system and no 3D brushes for precise refinement
  • Not designed for professional branding or marketing work; better suited for creative expression than practical design
  • Tool limitations make it difficult to move, cut, or rearrange grouped elements after creation
  • VR hardware costs are high relative to software cost, and can cause motion sickness in some users

Unity AR Foundation

  • Requires platform-specific plugins (ARCore, ARKit) to actually implement AR features
  • Performance varies significantly by device, with battery drain and heat generation on mobile
  • Emulators cannot accurately test AR experiences due to missing camera and sensor data
  • No WebXR support for browser-based AR experiences
  • Occlusion features show lower performance at 25-40 FPS compared to other features at 40-60 FPS
  • Limited access to latest platform-specific features compared to native ARKit or ARCore

Pricing, plan by plan

Tilt Brush

Free
  • Google Tilt Brush$19.99/one-time
    • VR painting and creative tools
    • Available on VR app stores
  • Open Brush (open-source)Free
    • Free open-source version
    • Available on Steam and Meta Quest

Unity AR Foundation

Free
  • Included with Unity PersonalFree
    • Free for individuals and small teams with under $200K revenue/funding
    • AR Foundation package included
    • Access to all core AR features
  • Included with Unity Pro$185/month
    • Professional tier licensing
    • AR Foundation package included
    • All core AR features plus Pro-level support

Which should you pick?

Choose Tilt Brush if

  • You need 3d painting.
  • You want to start without paying.
  • You work on HTC Vive, Oculus Rift, Oculus Quest, Windows Mixed Reality, Valve Index, PlayStation VR.
  • You also want dynamic brushes.

Choose Unity AR Foundation if

  • You need plane detection.
  • You want to start without paying.
  • You work on iOS, Android, visionOS, HoloLens 2, Meta Quest, Unity Editor.
  • You also want image tracking.

Questions people ask

Is Tilt Brush or Unity AR Foundation better?
Neither clearly leads. Tilt Brush starts at Free and Unity AR Foundation at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Tilt Brush or Unity AR Foundation?
Tilt Brush starts at Free and Unity AR Foundation at Free.
Does Tilt Brush or Unity AR Foundation run on more platforms?
Tilt Brush runs on HTC Vive, Oculus Rift, Oculus Quest, Windows Mixed Reality, Valve Index, PlayStation VR. Unity AR Foundation runs on iOS, Android, visionOS, HoloLens 2, Meta Quest, Unity Editor.
Can I use Tilt Brush for free?
Both have a free tier, so you can try either at no cost before committing.
What is Tilt Brush best used for?
Tilt Brush is most often used for vr gaming, ar marketing, virtual training, 3d visualization.
What can Tilt Brush do that Unity AR Foundation cannot?
Tilt Brush covers 3D painting, Dynamic brushes, Environment selection, Animation. Unity AR Foundation covers Plane detection, Image tracking, Face tracking, Point clouds.

Answered from the vendors’ own pages

Tilt Brush: Is Tilt Brush still available to use?

Yes. Although Google ended active development in January 2021, Tilt Brush remains available on VR app stores and continues to function. Google also open-sourced the code, enabling community-maintained alternatives like Open Brush to provide free versions for PC VR and Meta Quest.

Source
Unity AR Foundation: Is Unity AR Foundation free?

Yes, AR Foundation is free and included with Unity. It is a package within the Unity engine, though you need a Unity license (available free for personal use with under $200K revenue).

Source
Tilt Brush: Is there a free version of Tilt Brush?

The official Google Tilt Brush costs $19.99. However, Open Brush (the open-source community version) is completely free and available for PC VR via Steam and on Oculus Quest.

Source
Unity AR Foundation: What platforms does AR Foundation support?

AR Foundation supports iOS (via ARKit), Android (via ARCore), visionOS, HoloLens 2 (via OpenXR), and Meta Quest (via OpenXR). Testing in the Unity Editor is available through XR Simulation.

Source
Tilt Brush: What VR headsets does Tilt Brush support?

Tilt Brush works on HTC Vive, Oculus Rift, Oculus Quest, Windows Mixed Reality, Valve Index, and PlayStation VR. The open-source Open Brush version also supports PC VR.

Source
Unity AR Foundation: Do I need additional plugins to use AR Foundation?

Yes. AR Foundation is an abstraction layer and requires platform-specific plugins: ARCore XR Plugin for Android and ARKit XR Plugin for iOS. These plugins implement actual AR features using native SDKs.

Source
Tilt Brush: Can I export my Tilt Brush creations?

Yes. Tilt Brush creations can be exported as room-scale VR pieces or animated GIFs to share with others. The app does not support direct export to 3D model formats like OBJ or FBX.

Source
Unity AR Foundation: Can I test AR experiences in the Unity Editor?

AR Foundation supports XR Simulation in the Editor for early testing, but accurate AR testing requires real devices because emulators cannot replicate camera and sensor data accurately.

Source
Tilt Brush: Is Tilt Brush good for professional 3D design work?

Tilt Brush is primarily a creative expression and painting tool rather than a professional 3D design tool. It lacks features like layers, editable 3D brushes, and precise refinement controls needed for professional workflows. For professional VR sculpting, Adobe Medium or Quill are better choices.

Source
Unity AR Foundation: Does AR Foundation support web-based AR?

No, AR Foundation does not support WebXR. Unity has stated there are no current plans to add WebXR support to AR Foundation. Web AR requires alternative solutions like 8th Wall.

Source

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