Software · pricing
Unity AR Foundation pricing
Unity AR Foundation publishes 2 tiers. Below is each one, what it adds over the tier beneath it, and where the ladder stops being worth climbing for most people.
- Entry price
- Free
- Model
- Not recorded
- Tiers
- 2
- Free tier
- Yes
Unity AR Foundation plans, side by side
Every published tier in ascending order of price, with the number of features each one lists. An absence here means the record does not itemise it, not that the tier lacks it.
| Plan | Price | Features listed | Step up from the tier below |
|---|---|---|---|
| Included with Unity Personal | Free | 3 | Entry tier |
| Included with Unity Pro | $185/month | 3 | +$185/month, 2 more features |
What each tier adds
The set difference between each tier's feature list and the one beneath it. Where a tier lists nothing new, the vendor has either stopped repeating the inherited list or the tier raises limits rather than adding capability, the record does not distinguish the two, so this page does not either.
Included with Unity Personal
FreeThe entry tier. It covers free for individuals and small teams with under $200k revenue/funding, ar foundation package included, access to all core ar features.
Included with Unity Pro
$185/monthOver Included with Unity Personal, this tier adds:
- Professional tier licensing
- All core AR features plus Pro-level support
Where Unity AR Foundation stops being free
Included with Unity Personal, Free
- Free for individuals and small teams with under $200K revenue/funding
- AR Foundation package included
- Access to all core AR features
Included with Unity Pro, $185/month
The first thing you pay for:
- Professional tier licensing
- All core AR features plus Pro-level support
What the product covers
The full Unity AR Foundation feature record, grouped as the catalogue groups it. This is the product as a whole; the record does not map every feature onto a specific tier.
Core
- Plane detection
- Image tracking
- Face tracking
- Point clouds
Integrations
- ARKit
- ARCore
- OpenXR
- Magic Leap
Platform
- Ar support
- Ios support
- Android support
- Hololens support
People bring Unity AR Foundation in for vr gaming, ar marketing, virtual training, 3d visualization, immersive experiences. If that is not the job you are buying for, the alternatives to Unity AR Foundation are worth a look before you commit to a tier.
Before you pay for Unity AR Foundation
Three things this page cannot tell you, and all three change the bill. The record carries a price and a billing period but not the unit - per-seat and flat-rate pricing are indistinguishable in this data, so a five-person team may be looking at five times the figure above. It carries no annual rate, so any discount for paying yearly is not something this page can quote. And it carries no trial length.
What it can tell you is the shape of the ladder: 2 tiers between Free and $185/month, with the jump itemised above. Because there is a free tier, the cheapest way to answer the rest is to use it before paying anything.
Unity AR Foundation runs on ios, android, visionos, hololens 2, meta quest, unity editor, and is published by Unity Technologies of San Francisco, California. The full record is on the Unity AR Foundation review.
Unity AR Foundation pricing questions
- How much does Unity AR Foundation cost?
- Unity AR Foundation publishes 2 tiers, from Free for Included with Unity Personal up to $185/month for Included with Unity Pro. The entry tier costs nothing.
- Does Unity AR Foundation have a free plan?
- Yes. The Included with Unity Personal tier costs nothing and covers free for individuals and small teams with under $200k revenue/funding, ar foundation package included, access to all core ar features. Paying starts at $185/month for Included with Unity Pro.
- What is the difference between Included with Unity Personal and Included with Unity Pro on Unity AR Foundation?
- Included with Unity Pro costs $185/month against Free, and adds professional tier licensing, all core ar features plus pro-level support.
- What am I actually paying for with Unity AR Foundation?
- The record lists 12 features across 3 areas: core, integrations, platform. In practice it is brought in for vr gaming, ar marketing, virtual training.
- Does Unity AR Foundation charge per user?
- The record carries a price and a billing period for each of its 2 tiers, but not the unit that price is charged in. Per-seat and flat-rate billing look identical in this data, so check the vendor's page before budgeting for a team.
- Are these Unity AR Foundation prices current?
- They are what the catalogue entry holds, refreshed when the entry is. Vendors change pricing without notice and nobody at Softwr re-verifies each tier by hand, so treat this as a structured summary and the vendor's own pricing page as the authority.
- What should I compare Unity AR Foundation against before paying?
- Nothing else in this directory is filed close enough to Unity AR Foundation to make a useful price comparison.
