AR VR · head to head
Quill vs Unity AR Foundation
The short version
- Only Unity AR Foundation has a free tier, so it costs nothing to try first.
- Each has a real cost: Quill no pricing information published on the main website; users directed to contact for pricing; Unity AR Foundation requires platform-specific plugins (ARCore, ARKit) to actually implement AR features
- They diverge on capability: Quill covers VR illustration, Unity AR Foundation covers Plane detection.
- Prices and features above were last checked on 30 August 2026.
Where they differ
Only the attributes on which Quill and Unity AR Foundation actually diverge.
| Attribute | Quill | Unity AR Foundation |
|---|---|---|
| Starting price | $24.99/one-time | Free |
| Pricing model | one-time | Unknown |
| Free tier | No | Yes |
| Platforms | Vr, Quest | iOS, Android, visionOS, HoloLens 2, Meta Quest, Unity Editor |
| Founded | 2021 | 2004 |
Identical on both: user rating (Not yet rated), category (AR VR).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Quill
- VR illustration
- Animation timeline
- Layers
- Brushes
- FBX export
- Video export
- Alembic
- Vr support
Only in Unity AR Foundation
- Plane detection
- Image tracking
- Face tracking
- Point clouds
- ARKit
- ARCore
- OpenXR
- Magic Leap
What people use each for
The jobs each tool is most often brought in to do.
Quill
- VR Gaming
- AR Marketing
- Virtual Training
- 3D Visualization
- Immersive Experiences
Unity AR Foundation
- VR Gaming
- AR Marketing
- Virtual Training
- 3D Visualization
- Immersive Experiences
Both are used for vr gaming, ar marketing, virtual training, 3d visualization, immersive experiences, on those jobs the choice comes down to price and fit rather than capability.
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Quill
- No pricing information published on the main website; users directed to contact for pricing
Unity AR Foundation
- Requires platform-specific plugins (ARCore, ARKit) to actually implement AR features
- Performance varies significantly by device, with battery drain and heat generation on mobile
- Emulators cannot accurately test AR experiences due to missing camera and sensor data
- No WebXR support for browser-based AR experiences
- Occlusion features show lower performance at 25-40 FPS compared to other features at 40-60 FPS
- Limited access to latest platform-specific features compared to native ARKit or ARCore
Pricing, plan by plan
Quill
$24.99/one-time- Quill$24.99/one-time
- VR illustration
- Animation
- Export
Unity AR Foundation
Free- Included with Unity PersonalFree
- Free for individuals and small teams with under $200K revenue/funding
- AR Foundation package included
- Access to all core AR features
- Included with Unity Pro$185/month
- Professional tier licensing
- AR Foundation package included
- All core AR features plus Pro-level support
Which should you pick?
Choose Quill if
- You need vr illustration.
- You work on Vr, Quest.
- You also want animation timeline.
Choose Unity AR Foundation if
- You need plane detection.
- You want to start without paying.
- You work on iOS, Android, visionOS, HoloLens 2, Meta Quest, Unity Editor.
- You also want image tracking.
Questions people ask
- Is Quill or Unity AR Foundation better?
- Neither clearly leads. Quill starts at $24.99/one-time and Unity AR Foundation at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Quill or Unity AR Foundation?
- Unity AR Foundation has a free tier; the other does not. Paid plans start at $24.99/one-time for Quill and Free for Unity AR Foundation.
- Does Quill or Unity AR Foundation run on more platforms?
- Quill runs on Vr, Quest. Unity AR Foundation runs on iOS, Android, visionOS, HoloLens 2, Meta Quest, Unity Editor.
- Can I use Unity AR Foundation for free?
- Yes. Unity AR Foundation has a free tier, so you can try it without paying. Quill starts at $24.99/one-time.
- What is Quill best used for?
- Quill is most often used for vr gaming, ar marketing, virtual training, 3d visualization.
- What can Quill do that Unity AR Foundation cannot?
- Quill covers VR illustration, Animation timeline, Layers, Brushes. Unity AR Foundation covers Plane detection, Image tracking, Face tracking, Point clouds.
Answered from the vendors’ own pages
Quill: How much does Quill cost?
Quill does not publish pricing information on its website. Interested users are directed to contact the team at [email protected] or visit the Get Quill section to inquire about pricing and licensing options.
SourceUnity AR Foundation: Is Unity AR Foundation free?
Yes, AR Foundation is free and included with Unity. It is a package within the Unity engine, though you need a Unity license (available free for personal use with under $200K revenue).
SourceQuill: Is Quill free to use?
The Quill website does not indicate whether the VR illustration and animation tool is free, paid, or subscription-based. Pricing details require contacting the company directly.
SourceUnity AR Foundation: What platforms does AR Foundation support?
AR Foundation supports iOS (via ARKit), Android (via ARCore), visionOS, HoloLens 2 (via OpenXR), and Meta Quest (via OpenXR). Testing in the Unity Editor is available through XR Simulation.
SourceUnity AR Foundation: Do I need additional plugins to use AR Foundation?
Yes. AR Foundation is an abstraction layer and requires platform-specific plugins: ARCore XR Plugin for Android and ARKit XR Plugin for iOS. These plugins implement actual AR features using native SDKs.
SourceUnity AR Foundation: Can I test AR experiences in the Unity Editor?
AR Foundation supports XR Simulation in the Editor for early testing, but accurate AR testing requires real devices because emulators cannot replicate camera and sensor data accurately.
SourceUnity AR Foundation: Does AR Foundation support web-based AR?
No, AR Foundation does not support WebXR. Unity has stated there are no current plans to add WebXR support to AR Foundation. Web AR requires alternative solutions like 8th Wall.
SourceRelated pages
More on Unity AR Foundation
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- Quill vs Snapchat AR
- Unity AR Foundation vs Tilt Brush
- Unity AR Foundation vs ARKit
- Unity AR Foundation vs Meta Quest
- Unity AR Foundation vs Medium by Adobe
- Unity AR Foundation vs Masterpiece VR
- Unity AR Foundation vs 8th Wall
- Unity AR Foundation vs Lens Studio
- Unity AR Foundation vs Vuforia
- Unity AR Foundation vs TikTok Effect House
- Unity AR Foundation vs Three.js
- Unity AR Foundation vs The Wild
- Unity AR Foundation vs Varjo
- Unity AR Foundation vs Virtual Desktop
- Unity AR Foundation vs VRChat
- Unity AR Foundation vs vSpatial
- Unity AR Foundation vs ARCore
- Unity AR Foundation vs Apple Vision Pro
- Unity AR Foundation vs Niantic Lightship
- Unity AR Foundation vs Spark AR Studio
- Unity AR Foundation vs Wikitude
- Unity AR Foundation vs Unreal Engine VR
- Unity AR Foundation vs SteamVR
- Unity AR Foundation vs Snapchat AR


