Software · head to head
SteamVR vs ARKit
The short version
- Each has a real cost: SteamVR platform performance does not scale well on non-Valve Index headsets; ARKit iOS-only platform, not available for Android or other operating systems
- They diverge on capability: SteamVR covers Room-scale tracking, ARKit covers World tracking.
Where they differ
Only the attributes on which SteamVR and ARKit actually diverge.
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in SteamVR
- Room-scale tracking
- Lighthouse tracking
- Multi-headset support
- VR compositor
- Steam Store
- OpenXR
- Valve Index
- Vr support
Only in ARKit
- World tracking
- Face tracking
- Body tracking
- LiDAR support
- RealityKit
- Reality Composer
- SceneKit
- Ar support
What people use each for
The jobs each tool is most often brought in to do.
SteamVR
- VR Gaming
- AR Marketing
- Virtual Training
- 3D Visualization
- Immersive Experiences
ARKit
- VR Gaming
- AR Marketing
- Virtual Training
- 3D Visualization
- Immersive Experiences
Both are used for vr gaming, ar marketing, virtual training, 3d visualization, immersive experiences, on those jobs the choice comes down to price and fit rather than capability.
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
SteamVR
- Platform performance does not scale well on non-Valve Index headsets
- Automatic benchmark sets visual clarity limits that cannot be manually adjusted
- Capricious software prone to tracking hiccups and overlay issues
- Requires connected router and network access for multiplayer functionality
ARKit
- iOS-only platform, not available for Android or other operating systems
- Location-based AR accuracy limited to 3-5 meters, insufficient for precise applications
- Cannot handle very fast motion capture
- Accuracy varies with lighting conditions and surface characteristics
- Requires iOS 11 or later and specific device hardware
Pricing, plan by plan
SteamVR
FreeNo published plan breakdown. See the SteamVR review.
ARKit
Free- FreeFree
- Full SDK
- Documentation
- Sample code
Which should you pick?
Choose SteamVR if
- You need room-scale tracking.
- You want to start without paying.
- You work on Windows PC, Valve Index, HTC Vive, Windows Mixed Reality.
- You also want lighthouse tracking.
Choose ARKit if
- You need world tracking.
- You want to start without paying.
- You work on iOS, iPadOS, macOS, visionOS.
- You also want face tracking.
Questions people ask
- Is SteamVR or ARKit better?
- Neither clearly leads. SteamVR starts at Free and ARKit at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, SteamVR or ARKit?
- SteamVR starts at Free and ARKit at Free.
- Does SteamVR or ARKit run on more platforms?
- SteamVR runs on Windows PC, Valve Index, HTC Vive, Windows Mixed Reality. ARKit runs on iOS, iPadOS, macOS, visionOS.
- Can I use SteamVR for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is SteamVR best used for?
- SteamVR is most often used for vr gaming, ar marketing, virtual training, 3d visualization.
- What can SteamVR do that ARKit cannot?
- SteamVR covers Room-scale tracking, Lighthouse tracking, Multi-headset support, VR compositor. ARKit covers World tracking, Face tracking, Body tracking, LiDAR support.
Answered from the vendors’ own pages
SteamVR: Is SteamVR free?
Yes, SteamVR is free to download and use. You only need the Steam desktop application installed to access it.
SourceARKit: Is ARKit free to use?
Yes, ARKit is free to use. It is included in Apple's iOS SDK and requires only Xcode and a Mac to start building AR apps. There are no licensing fees or subscription costs.
SourceSteamVR: What headsets work with SteamVR?
SteamVR supports Valve Index, HTC Vive, Oculus Rift, Windows Mixed Reality headsets, and other compatible devices.
SourceARKit: What iOS devices support ARKit?
ARKit is supported on iPhone 6s and later, iPad Pro models, and the latest iPad models. It requires iOS 11 or later. Apple Vision Pro also supports ARKit with enhanced capabilities through visionOS.
SourceSteamVR: Can I play SteamVR games on Meta Quest?
Yes, Meta Quest 2, 3, and Pro can wirelessly stream SteamVR games using Steam Link, which requires a 5GHz WiFi network and minimum RTX2070 GPU on your PC.
SourceARKit: Can ARKit work offline?
ARKit can function offline for tracking and scene understanding since these operations run locally on the device. However, multiplayer AR features and cloud-based object detection require internet connectivity.
SourceARKit: Does ARKit integrate with game engines?
Yes, ARKit integrates with Unity through the Unity ARKit Plugin and with Unreal Engine. Developers can also use it with Metal, SceneKit, and Apple's RealityKit framework.
SourceARKit: What are ARKit's limitations with location-based AR?
ARKit's location-based positioning has accuracy limitations. Image-based positioning is primarily useful in urban areas, and beacon-based navigation provides accuracy of 3-5 meters, which is insufficient for precise AR applications requiring 1-meter accuracy or better.
SourceRelated pages
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