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AR/VR & Metaverse · head to head

Frame VR vs Unity AR Foundation

Frame VR logo

Frame VR

AR/VR & Metaverse

Browser-based VR for collaboration and events

From
Free
Rated
-
Unity AR Foundation logo

Unity AR Foundation

AR/VR & Metaverse

Unified AR development framework for Unity

From
Free
Rated
-

The short version

  • They diverge on capability: Frame VR covers Browser-based VR, Unity AR Foundation covers Plane detection.

Where they differ

Only the attributes on which Frame VR and Unity AR Foundation actually diverge.

Attributes where Frame VR and Unity AR Foundation differ
AttributeFrame VRUnity AR Foundation
Pricing modelfreemiumUnknown
PlatformsWebvr, Web, Vr, MobileiOS, Android, visionOS, HoloLens 2, Meta Quest, Unity Editor
Founded20182004

Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (AR/VR & Metaverse).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Frame VR

  • Browser-based VR
  • 3D presentations
  • Collaboration
  • Events
  • 3D model import
  • Screen sharing
  • Streaming
  • Webvr support

Only in Unity AR Foundation

  • Plane detection
  • Image tracking
  • Face tracking
  • Point clouds
  • ARKit
  • ARCore
  • OpenXR
  • Magic Leap

What people use each for

The jobs each tool is most often brought in to do.

Frame VR

  • VR Gaming
  • AR Marketing
  • Virtual Training
  • 3D Visualization
  • Immersive Experiences

Unity AR Foundation

  • VR Gaming
  • AR Marketing
  • Virtual Training
  • 3D Visualization
  • Immersive Experiences

Both are used for vr gaming, ar marketing, virtual training, 3d visualization, immersive experiences, on those jobs the choice comes down to price and fit rather than capability.

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Frame VR

Nothing recorded yet. See the Frame VR review.

Unity AR Foundation

  • Requires platform-specific plugins (ARCore, ARKit) to actually implement AR features
  • Performance varies significantly by device, with battery drain and heat generation on mobile
  • Emulators cannot accurately test AR experiences due to missing camera and sensor data
  • No WebXR support for browser-based AR experiences
  • Occlusion features show lower performance at 25-40 FPS compared to other features at 40-60 FPS
  • Limited access to latest platform-specific features compared to native ARKit or ARCore

Pricing, plan by plan

Frame VR

Free
  • FreeFree
    • 1 frame
    • 10 visitors
    • Basic features

Unity AR Foundation

Free
  • Included with Unity PersonalFree
    • Free for individuals and small teams with under $200K revenue/funding
    • AR Foundation package included
    • Access to all core AR features
  • Included with Unity Pro$185/month
    • Professional tier licensing
    • AR Foundation package included
    • All core AR features plus Pro-level support

Which should you pick?

Choose Frame VR if

  • You need browser-based vr.
  • You want to start without paying.
  • You work on Webvr, Web, Vr, Mobile.
  • You also want 3d presentations.

Choose Unity AR Foundation if

  • You need plane detection.
  • You want to start without paying.
  • You work on iOS, Android, visionOS, HoloLens 2, Meta Quest, Unity Editor.
  • You also want image tracking.

Questions people ask

Is Frame VR or Unity AR Foundation better?
Neither clearly leads. Frame VR starts at Free and Unity AR Foundation at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Frame VR or Unity AR Foundation?
Frame VR starts at Free and Unity AR Foundation at Free.
Does Frame VR or Unity AR Foundation run on more platforms?
Frame VR runs on Webvr, Web, Vr, Mobile. Unity AR Foundation runs on iOS, Android, visionOS, HoloLens 2, Meta Quest, Unity Editor.
Can I use Frame VR for free?
Both have a free tier, so you can try either at no cost before committing.
What is Frame VR best used for?
Frame VR is most often used for vr gaming, ar marketing, virtual training, 3d visualization.
What can Frame VR do that Unity AR Foundation cannot?
Frame VR covers Browser-based VR, 3D presentations, Collaboration, Events. Unity AR Foundation covers Plane detection, Image tracking, Face tracking, Point clouds.

Answered from the vendors’ own pages

Unity AR Foundation: Is Unity AR Foundation free?

Yes, AR Foundation is free and included with Unity. It is a package within the Unity engine, though you need a Unity license (available free for personal use with under $200K revenue).

Source
Unity AR Foundation: What platforms does AR Foundation support?

AR Foundation supports iOS (via ARKit), Android (via ARCore), visionOS, HoloLens 2 (via OpenXR), and Meta Quest (via OpenXR). Testing in the Unity Editor is available through XR Simulation.

Source
Unity AR Foundation: Do I need additional plugins to use AR Foundation?

Yes. AR Foundation is an abstraction layer and requires platform-specific plugins: ARCore XR Plugin for Android and ARKit XR Plugin for iOS. These plugins implement actual AR features using native SDKs.

Source
Unity AR Foundation: Can I test AR experiences in the Unity Editor?

AR Foundation supports XR Simulation in the Editor for early testing, but accurate AR testing requires real devices because emulators cannot replicate camera and sensor data accurately.

Source
Unity AR Foundation: Does AR Foundation support web-based AR?

No, AR Foundation does not support WebXR. Unity has stated there are no current plans to add WebXR support to AR Foundation. Web AR requires alternative solutions like 8th Wall.

Source

Related pages

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