Software · head to head
FMOD vs Wwise
The short version
- They diverge on capability: FMOD covers FMOD Studio, Wwise covers Wwise Authoring.
Where they differ
Only the attributes on which FMOD and Wwise actually diverge.
Identical on both: starting price (Free), pricing model (freemium), free tier (Yes), platforms (Windows, Macos, Linux, Ios, Android, Consoles), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in FMOD
- FMOD Studio
- Real-time mixing
- Adaptive music
- Occlusion
- DSP effects
- Live update
- Profiling tools
- Godot
Only in Wwise
- Wwise Authoring
- Interactive music
- Spatial audio
- Ambisonics
- Profiling
- Plugin architecture
- SoundSeed
- Cocos2d-x
Both cover
- 3D audio
- Unity
- Unreal Engine
- Custom engines
- Local deployment
- Windows support
- Macos support
- Linux support
- Ios support
- Android support
- Consoles support
- C language support
What people use each for
The jobs each tool is most often brought in to do.
FMOD
- Game audionot Wwise
- Adaptive musicnot Wwise
- Sound effectsnot Wwise
- VR audionot Wwise
Wwise
- Authoring interactive and adaptive game audio outside the game enginenot FMOD
- Managing large sound banks and per-platform audio buildsnot FMOD
- Profiling runtime audio memory and voice counts on console targetsnot FMOD
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
FMOD
Nothing recorded yet. See the FMOD review.
Wwise
- Tier eligibility is set by production budget: the free Indie plan requires a production budget under $250K
- A production budget between $250K and $2M requires the Pro plan, starting at $8,000 US
- A production budget above $2M requires the Premium plan, starting at $27,000 US, or Platinum starting at $52,000 US
- Licence pricing is per title and per platform rather than a flat studio fee, and the headline figures are starting prices
- Premium plug-ins and the Wwise DLC licence are optional paid add-ons on Pro and Premium rather than included
- Source code access is only available with a support package
- On the free Indie plan there is no paid support option at all, only community Q and A
- Royalty-free status is optional rather than automatic on the Pro plan
Pricing, plan by plan
FMOD
Free- IndieFree
- Full feature set
- Up to $200K budget
- All platforms
- Commercial$6000/project
- Full feature set
- Unlimited budget
- Priority support
Wwise
Free- FreeFree
- 500 media assets
- All features
- Non-commercial use
- Commercial$750/platform
- Unlimited assets
- Commercial use
- Priority support
Which should you pick?
Choose FMOD if
- You need fmod studio.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Consoles.
- You also want real-time mixing.
Choose Wwise if
- You need wwise authoring.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Consoles.
- You also want interactive music.
Questions people ask
- Is FMOD or Wwise better?
- Neither clearly leads. FMOD starts at Free and Wwise at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, FMOD or Wwise?
- FMOD starts at Free and Wwise at Free.
- Does FMOD or Wwise run on more platforms?
- Both run on Windows, Macos, Linux, Ios, Android, Consoles, so platform support will not decide this one for you.
- Can I use FMOD for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is FMOD best used for?
- FMOD is most often used for game audio, adaptive music, sound effects, vr audio. Of those, game audio and adaptive music are not what Wwise is typically brought in for.
- What can FMOD do that Wwise cannot?
- FMOD covers FMOD Studio, Real-time mixing, Adaptive music, Occlusion. Wwise covers Wwise Authoring, Interactive music, Spatial audio, Ambisonics. Both handle 3D audio, Unity, Unreal Engine, Custom engines.

