Software · pricing
Wwise pricing
Wwise publishes 2 tiers. Below is each one, what it adds over the tier beneath it, and where the ladder stops being worth climbing for most people.
- Entry price
- Free
- Model
- Freemium
- Tiers
- 2
- Free tier
- Yes
Wwise plans, side by side
Every published tier in ascending order of price, with the number of features each one lists. An absence here means the record does not itemise it, not that the tier lacks it.
| Plan | Price | Features listed | Step up from the tier below |
|---|---|---|---|
| Free | Free | 4 | Entry tier |
| Commercial | $750/platform | 3 | +$750/platform, 3 more features |
What each tier adds
The set difference between each tier's feature list and the one beneath it. Where a tier lists nothing new, the vendor has either stopped repeating the inherited list or the tier raises limits rather than adding capability, the record does not distinguish the two, so this page does not either.
Free
FreeThe entry tier. It covers 500 media assets, all features, non-commercial use, community support.
Commercial
$750/platformOver Free, this tier adds:
- Unlimited assets
- Commercial use
- Priority support
Where Wwise stops being free
Free, Free
- 500 media assets
- All features
- Non-commercial use
- Community support
Commercial, $750/platform
The first thing you pay for:
- Unlimited assets
- Commercial use
- Priority support
What the product covers
The full Wwise feature record, grouped as the catalogue groups it. This is the product as a whole; the record does not map every feature onto a specific tier.
Core
- Wwise Authoring
- Interactive music
- 3D audio
- Spatial audio
- Ambisonics
- Profiling
- Plugin architecture
- SoundSeed
Integrations
- Unity
- Unreal Engine
- Cocos2d-x
- Custom engines
Deployment
- Local deployment
Platform
- Windows support
- Macos support
- Linux support
- Ios support
- Android support
- Consoles support
Localization
- C language support
- C++ language support
- C# language support
People bring Wwise in for authoring interactive and adaptive game audio outside the game engine, managing large sound banks and per-platform audio builds, profiling runtime audio memory and voice counts on console targets. If that is not the job you are buying for, the alternatives to Wwise are worth a look before you commit to a tier.
Before you pay for Wwise
Three things this page cannot tell you, and all three change the bill. The record carries a price and a billing period but not the unit - per-seat and flat-rate pricing are indistinguishable in this data, so a five-person team may be looking at five times the figure above. It carries no annual rate, so any discount for paying yearly is not something this page can quote. And it carries no trial length.
What it can tell you is the shape of the ladder: 2 tiers between Free and $750/platform, with the jump itemised above. Because there is a free tier, the cheapest way to answer the rest is to use it before paying anything.
Wwise runs on windows, macos, linux, ios, android, consoles, and is published by Audiokinetic of Montreal, Canada. The full record is on the Wwise review.
Wwise pricing questions
- How much does Wwise cost?
- Wwise publishes 2 tiers, from Free for Free up to $750/platform for Commercial. The entry tier costs nothing.
- Does Wwise have a free plan?
- Yes. The Free tier costs nothing and covers 500 media assets, all features, non-commercial use. Paying starts at $750/platform for Commercial.
- What is the difference between Free and Commercial on Wwise?
- Commercial costs $750/platform against Free, and adds unlimited assets, commercial use, priority support.
- What am I actually paying for with Wwise?
- The record lists 22 features across 5 areas: core, integrations, deployment, platform, localization. In practice it is brought in for authoring interactive and adaptive game audio outside the game engine, managing large sound banks and per-platform audio builds, profiling runtime audio memory and voice counts on console targets.
- Does Wwise charge per user?
- The record carries a price and a billing period for each of its 2 tiers, but not the unit that price is charged in. Per-seat and flat-rate billing look identical in this data, so check the vendor's page before budgeting for a team.
- Are these Wwise prices current?
- They are what the catalogue entry holds, refreshed when the entry is. Vendors change pricing without notice and nobody at Softwr re-verifies each tier by hand, so treat this as a structured summary and the vendor's own pricing page as the authority.
- What should I compare Wwise against before paying?
- Nothing else in this directory is filed close enough to Wwise to make a useful price comparison.
