Software · head to head
Gravity Sketch vs ARKit
The short version
- Each has a real cost: Gravity Sketch free plan limited to 150MB cloud storage and 3 simultaneous users per room; ARKit iOS-only platform, not available for Android or other operating systems
- They diverge on capability: Gravity Sketch covers VR design, ARKit covers World tracking.
Where they differ
Only the attributes on which Gravity Sketch and ARKit actually diverge.
| Attribute | Gravity Sketch | ARKit |
|---|---|---|
| Pricing model | freemium | free |
| Platforms | VR (Meta Quest, Steam, Web) | iOS, iPadOS, macOS, visionOS |
| Founded | 2014 | 1976 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Gravity Sketch
- VR design
- Desktop app
- Surface modeling
- Collaboration
- Import/export
- Presentation mode
- Rhino
- Alias
Only in ARKit
- World tracking
- Face tracking
- Body tracking
- LiDAR support
- RealityKit
- Reality Composer
- SceneKit
- Ar support
What people use each for
The jobs each tool is most often brought in to do.
Gravity Sketch
- Spatial 3D design and conceptualisation in VRnot ARKit
- Collaborative product design sessionsnot ARKit
- Conceptual model generationnot ARKit
- Engineering and design team collaboration in immersive environmentnot ARKit
ARKit
- VR Gamingnot Gravity Sketch
- AR Marketingnot Gravity Sketch
- Virtual Trainingnot Gravity Sketch
- 3D Visualizationnot Gravity Sketch
- Immersive Experiencesnot Gravity Sketch
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Gravity Sketch
- Free plan limited to 150MB cloud storage and 3 simultaneous users per room
- File format support limited to OBJ and STL on free plan; other formats require paid plan
- Evaluation tools (surface contours, viewpoints, section tool) not available on free tier
- VR access requires Meta Quest, Steam, or web app; limited to specific platforms
- Data localisation only available on Enterprise plan
ARKit
- iOS-only platform, not available for Android or other operating systems
- Location-based AR accuracy limited to 3-5 meters, insufficient for precise applications
- Cannot handle very fast motion capture
- Accuracy varies with lighting conditions and surface characteristics
- Requires iOS 11 or later and specific device hardware
Pricing, plan by plan
Gravity Sketch
FreeNo published plan breakdown. See the Gravity Sketch review.
ARKit
Free- FreeFree
- Full SDK
- Documentation
- Sample code
Which should you pick?
Choose Gravity Sketch if
- You need vr design.
- You want to start without paying.
- You work on VR (Meta Quest, Steam, Web).
- You also want desktop app.
Choose ARKit if
- You need world tracking.
- You want to start without paying.
- You work on iOS, iPadOS, macOS, visionOS.
- You also want face tracking.
Questions people ask
- Is Gravity Sketch or ARKit better?
- Neither clearly leads. Gravity Sketch starts at Free and ARKit at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Gravity Sketch or ARKit?
- Gravity Sketch starts at Free and ARKit at Free.
- Does Gravity Sketch or ARKit run on more platforms?
- Gravity Sketch runs on VR (Meta Quest, Steam, Web). ARKit runs on iOS, iPadOS, macOS, visionOS.
- Can I use Gravity Sketch for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Gravity Sketch best used for?
- Gravity Sketch is most often used for spatial 3d design and conceptualisation in vr, collaborative product design sessions, conceptual model generation, engineering and design team collaboration in immersive environment. Of those, spatial 3d design and conceptualisation in vr and collaborative product design sessions are not what ARKit is typically brought in for.
- What can Gravity Sketch do that ARKit cannot?
- Gravity Sketch covers VR design, Desktop app, Surface modeling, Collaboration. ARKit covers World tracking, Face tracking, Body tracking, LiDAR support.
Answered from the vendors’ own pages
ARKit: Is ARKit free to use?
Yes, ARKit is free to use. It is included in Apple's iOS SDK and requires only Xcode and a Mac to start building AR apps. There are no licensing fees or subscription costs.
SourceARKit: What iOS devices support ARKit?
ARKit is supported on iPhone 6s and later, iPad Pro models, and the latest iPad models. It requires iOS 11 or later. Apple Vision Pro also supports ARKit with enhanced capabilities through visionOS.
SourceARKit: Can ARKit work offline?
ARKit can function offline for tracking and scene understanding since these operations run locally on the device. However, multiplayer AR features and cloud-based object detection require internet connectivity.
SourceARKit: Does ARKit integrate with game engines?
Yes, ARKit integrates with Unity through the Unity ARKit Plugin and with Unreal Engine. Developers can also use it with Metal, SceneKit, and Apple's RealityKit framework.
SourceARKit: What are ARKit's limitations with location-based AR?
ARKit's location-based positioning has accuracy limitations. Image-based positioning is primarily useful in urban areas, and beacon-based navigation provides accuracy of 3-5 meters, which is insufficient for precise AR applications requiring 1-meter accuracy or better.
SourceRelated pages
More on Gravity Sketch
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