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Software · head to head

DragonBones vs Plasticity

D

DragonBones

Software

Free 2D skeletal animation solution

From
Free
Rated
-
Plasticity logo

Plasticity

Software

CAD for artists

From
On request
Rated
-

The short version

  • Only DragonBones has a free tier, so it costs nothing to try first.
  • Each has a real cost: DragonBones javaScript/TypeScript runtime limited to specific game engines (Egret, PixiJS, Phaser, Hilo, Cocos Creator); Plasticity limited plugin ecosystem compared to Rhino; fewer third-party extensions available
  • They diverge on capability: DragonBones covers Skeletal animation, Plasticity covers Smooth surface modeling.

Where they differ

Only the attributes on which DragonBones and Plasticity actually diverge.

Attributes where DragonBones and Plasticity differ
AttributeDragonBonesPlasticity
Starting priceFreeOn request
Pricing modelopen-sourceUnknown
Free tierYesNo
PlatformsEgret, PixiJS, Phaser, Hilo, Cocos CreatorWindows, macOS, Linux, Ubuntu
Founded20142023

Identical on both: user rating (Not yet rated), category (Unknown).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in DragonBones

  • Skeletal animation
  • Mesh deformation
  • IK system
  • Texture atlas
  • Animation blending
  • Bone constraints
  • FFD
  • Multi-resolution

Only in Plasticity

  • Smooth surface modeling
  • Fillet operations
  • Boolean operations
  • Mesh export
  • Fast workflow
  • Artist-friendly
  • Blender
  • Game engines

Both cover

  • Windows support

What people use each for

The jobs each tool is most often brought in to do.

DragonBones

  • 2D skeletal animation for JavaScript and TypeScript game enginesnot Plasticity
  • Cross-engine animation library for indie game developmentnot Plasticity
  • Animation creation with LoongBones editornot Plasticity

Plasticity

  • Concept designnot DragonBones
  • Hard surface modelingnot DragonBones

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

DragonBones

  • JavaScript/TypeScript runtime limited to specific game engines (Egret, PixiJS, Phaser, Hilo, Cocos Creator)

Plasticity

  • Limited plugin ecosystem compared to Rhino; fewer third-party extensions available
  • Young product with shorter track record; fewer industry case studies and community resources
  • No parametric history tree; may require different workflow for some users accustomed to feature-based modeling
  • Premium pricing for Indie users despite being positioned as affordable alternative

Pricing, plan by plan

DragonBones

Free

No published plan breakdown. See the DragonBones review.

Plasticity

On request
  • Indie$149/one-time

Which should you pick?

Choose DragonBones if

  • You need skeletal animation.
  • You want to start without paying.
  • You work on Egret, PixiJS, Phaser, Hilo, Cocos Creator.
  • You also want mesh deformation.

Choose Plasticity if

  • You need smooth surface modeling.
  • You work on Windows, macOS, Linux, Ubuntu.
  • You also want fillet operations.

Questions people ask

Is DragonBones or Plasticity better?
Neither clearly leads. DragonBones starts at Free and Plasticity at On request, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, DragonBones or Plasticity?
DragonBones has a free tier; the other does not. Paid plans start at Free for DragonBones and On request for Plasticity.
Does DragonBones or Plasticity run on more platforms?
DragonBones runs on Egret, PixiJS, Phaser, Hilo, Cocos Creator. Plasticity runs on Windows, macOS, Linux, Ubuntu.
Can I use DragonBones for free?
Yes. DragonBones has a free tier, so you can try it without paying. Plasticity starts at On request.
What is DragonBones best used for?
DragonBones is most often used for 2d skeletal animation for javascript and typescript game engines, cross-engine animation library for indie game development, animation creation with loongbones editor. Of those, 2d skeletal animation for javascript and typescript game engines and cross-engine animation library for indie game development are not what Plasticity is typically brought in for.
What can DragonBones do that Plasticity cannot?
DragonBones covers Skeletal animation, Mesh deformation, IK system, Texture atlas. Plasticity covers Smooth surface modeling, Fillet operations, Boolean operations, Mesh export. Both handle Windows support.

Answered from the vendors’ own pages

Plasticity: What is Plasticity designed for?

Plasticity is a NURBS-based 3D modeler designed for concept and product design, prioritizing an artist-friendly workflow over parametric history-based modeling.

Source
Plasticity: What platforms does Plasticity support?

Plasticity runs on Windows, macOS (Intel and M-Series), Linux, and Ubuntu using Parasolid's geometric modeling kernel.

Source
Plasticity: What is the pricing model for Plasticity?

Plasticity is a one-time purchase: Indie tier costs $149 and Studio tier is available at a higher price point. A 30-day free trial is available.

Source
Plasticity: Does Plasticity integrate with Blender?

Yes. Plasticity includes a Blender Bridge add-on that enables live-linking between Plasticity and Blender, allowing you to preview Plasticity models inside Blender with proper materials and lighting.

Source
Plasticity: What key features distinguish Plasticity from other CAD tools?

Plasticity features streamlined UI with context-sensitive widgets, chordal fillets, key bindings familiar to Blender users, radial menus, Dimension and Measure commands for absolute constraints, and handles complex Boolean operations on dense geometry.

Source

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