Software · head to head
DragonBones vs ZBrush
The short version
- Only DragonBones has a free tier, so it costs nothing to try first.
- Each has a real cost: DragonBones javaScript/TypeScript runtime limited to specific game engines (Egret, PixiJS, Phaser, Hilo, Cocos Creator); ZBrush subscription model required; no perpetual licence option available
- They diverge on capability: DragonBones covers Skeletal animation, ZBrush covers Digital sculpting.
Where they differ
Only the attributes on which DragonBones and ZBrush actually diverge.
| Attribute | DragonBones | ZBrush |
|---|---|---|
| Starting price | Free | On request |
| Pricing model | open-source | subscription |
| Free tier | Yes | No |
| Platforms | Egret, PixiJS, Phaser, Hilo, Cocos Creator | Windows, macOS, iPadOS |
| Founded | 2014 | 1986 |
Identical on both: user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in DragonBones
- Skeletal animation
- Mesh deformation
- IK system
- Texture atlas
- Animation blending
- Bone constraints
- FFD
- Multi-resolution
Only in ZBrush
- Digital sculpting
- Dynamesh
- ZRemesher
- PolyPaint
- Live Boolean
- Sculptris Pro
- UV Master
- High polygon handling
Both cover
- Windows support
What people use each for
The jobs each tool is most often brought in to do.
DragonBones
- 2D skeletal animation for JavaScript and TypeScript game enginesnot ZBrush
- Cross-engine animation library for indie game developmentnot ZBrush
- Animation creation with LoongBones editornot ZBrush
ZBrush
- Digital character and creature sculptingnot DragonBones
- High-polygon organic form designnot DragonBones
- Texture painting and PolyPaint worknot DragonBones
- Game asset creation and 3D modellingnot DragonBones
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
DragonBones
- JavaScript/TypeScript runtime limited to specific game engines (Egret, PixiJS, Phaser, Hilo, Cocos Creator)
ZBrush
- Subscription model required; no perpetual licence option available
- iPad version requires separate subscription to ZBrush for iPad
Pricing, plan by plan
DragonBones
FreeNo published plan breakdown. See the DragonBones review.
ZBrush
On requestNo published plan breakdown. See the ZBrush review.
Which should you pick?
Choose DragonBones if
- You need skeletal animation.
- You want to start without paying.
- You work on Egret, PixiJS, Phaser, Hilo, Cocos Creator.
- You also want mesh deformation.
Choose ZBrush if
- You need digital sculpting.
- You work on Windows, macOS, iPadOS.
- You also want dynamesh.
Questions people ask
- Is DragonBones or ZBrush better?
- Neither clearly leads. DragonBones starts at Free and ZBrush at On request, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, DragonBones or ZBrush?
- DragonBones has a free tier; the other does not. Paid plans start at Free for DragonBones and On request for ZBrush.
- Does DragonBones or ZBrush run on more platforms?
- DragonBones runs on Egret, PixiJS, Phaser, Hilo, Cocos Creator. ZBrush runs on Windows, macOS, iPadOS.
- Can I use DragonBones for free?
- Yes. DragonBones has a free tier, so you can try it without paying. ZBrush starts at On request.
- What is DragonBones best used for?
- DragonBones is most often used for 2d skeletal animation for javascript and typescript game engines, cross-engine animation library for indie game development, animation creation with loongbones editor. Of those, 2d skeletal animation for javascript and typescript game engines and cross-engine animation library for indie game development are not what ZBrush is typically brought in for.
- What can DragonBones do that ZBrush cannot?
- DragonBones covers Skeletal animation, Mesh deformation, IK system, Texture atlas. ZBrush covers Digital sculpting, Dynamesh, ZRemesher, PolyPaint. Both handle Windows support.
Related pages
More on DragonBones
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