Software · head to head
3D-Coat vs DragonBones
The short version
- Only DragonBones has a free tier, so it costs nothing to try first.
- Each has a real cost: 3D-Coat split into separate products, so 3DCoatTextura covers texturing only and the full sculpting toolset needs the complete 3DCoat licence; DragonBones javaScript/TypeScript runtime limited to specific game engines (Egret, PixiJS, Phaser, Hilo, Cocos Creator)
- They diverge on capability: 3D-Coat covers Voxel sculpting, DragonBones covers Skeletal animation.
Where they differ
Only the attributes on which 3D-Coat and DragonBones actually diverge.
| Attribute | 3D-Coat | DragonBones |
|---|---|---|
| Starting price | $29/month | Free |
| Pricing model | one-time | open-source |
| Free tier | No | Yes |
| Platforms | Windows, MacOS, Linux | Egret, PixiJS, Phaser, Hilo, Cocos Creator |
| Founded | 2007 | 2014 |
Identical on both: user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in 3D-Coat
- Voxel sculpting
- Surface sculpting
- Retopology
- UV mapping
- Texture painting
- PBR materials
- Smart materials
- Baking
Only in DragonBones
- Skeletal animation
- Mesh deformation
- IK system
- Texture atlas
- Animation blending
- Bone constraints
- FFD
- Multi-resolution
Both cover
- Unity
- Windows support
What people use each for
The jobs each tool is most often brought in to do.
3D-Coat
- Voxel sculpting from a digital clay blocknot DragonBones
- Retopology of high-density sculpts into production meshesnot DragonBones
- UV mapping and PBR texturingnot DragonBones
- Preparing print-ready models for 3D printingnot DragonBones
- Node-based material authoring on the GPUnot DragonBones
DragonBones
- 2D skeletal animation for JavaScript and TypeScript game enginesnot 3D-Coat
- Cross-engine animation library for indie game developmentnot 3D-Coat
- Animation creation with LoongBones editornot 3D-Coat
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
3D-Coat
- Split into separate products, so 3DCoatTextura covers texturing only and the full sculpting toolset needs the complete 3DCoat licence
- Pricing is not published on the product pages
- Licences are sold node-locked or floating, so moving a seat between machines depends on which was bought
DragonBones
- JavaScript/TypeScript runtime limited to specific game engines (Egret, PixiJS, Phaser, Hilo, Cocos Creator)
Pricing, plan by plan
3D-Coat
$29/month- Amateur$99/month
- Non-commercial use
- Professional$379/month
- Full commercial license
- Floating$568/month
- Network licensing
DragonBones
FreeNo published plan breakdown. See the DragonBones review.
Which should you pick?
Choose 3D-Coat if
- You need voxel sculpting.
- You work on Windows, MacOS, Linux.
- You also want surface sculpting.
Choose DragonBones if
- You need skeletal animation.
- You want to start without paying.
- You work on Egret, PixiJS, Phaser, Hilo, Cocos Creator.
- You also want mesh deformation.
Questions people ask
- Is 3D-Coat or DragonBones better?
- Neither clearly leads. 3D-Coat starts at $29/month and DragonBones at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, 3D-Coat or DragonBones?
- DragonBones has a free tier; the other does not. Paid plans start at $29/month for 3D-Coat and Free for DragonBones.
- Does 3D-Coat or DragonBones run on more platforms?
- 3D-Coat runs on Windows, MacOS, Linux. DragonBones runs on Egret, PixiJS, Phaser, Hilo, Cocos Creator.
- Can I use DragonBones for free?
- Yes. DragonBones has a free tier, so you can try it without paying. 3D-Coat starts at $29/month.
- What is 3D-Coat best used for?
- 3D-Coat is most often used for voxel sculpting from a digital clay block, retopology of high-density sculpts into production meshes, uv mapping and pbr texturing, preparing print-ready models for 3d printing. Of those, voxel sculpting from a digital clay block and retopology of high-density sculpts into production meshes are not what DragonBones is typically brought in for.
- What can 3D-Coat do that DragonBones cannot?
- 3D-Coat covers Voxel sculpting, Surface sculpting, Retopology, UV mapping. DragonBones covers Skeletal animation, Mesh deformation, IK system, Texture atlas. Both handle Unity, Windows support.
Related pages
More on DragonBones
Keep looking
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- DragonBones vs Armory3D
- DragonBones vs Bevy
- DragonBones vs Buildbox
- DragonBones vs Clickteam Fusion
- DragonBones vs Cocos2d-x
- DragonBones vs CryEngine
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