Software · head to head
ARKit vs CryEngine

CryEngine
Software
Build worlds, break limits. Professional game development engine.
- From
- Free
- Rated
- -
The short version
- Each has a real cost: ARKit iOS-only platform, not available for Android or other operating systems; CryEngine a royalty of 5% of Gross Receipts is payable to Crytek on every game built with CRYENGINE
- They diverge on capability: ARKit covers World tracking, CryEngine covers Advanced graphics.
Where they differ
Only the attributes on which ARKit and CryEngine actually diverge.
Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in ARKit
- World tracking
- Face tracking
- Body tracking
- LiDAR support
- RealityKit
- Reality Composer
- SceneKit
- Ar support
Only in CryEngine
- Advanced graphics
- Physics engine
- AI system
- Animation tools
- Flow Graph visual scripting
- C++ and Lua support
- Entity component system
- Sandbox editor
What people use each for
The jobs each tool is most often brought in to do.
ARKit
- VR Gamingnot CryEngine
- AR Marketingnot CryEngine
- Virtual Trainingnot CryEngine
- 3D Visualizationnot CryEngine
- Immersive Experiencesnot CryEngine
CryEngine
- Building photorealistic first person and open world games with real time global illuminationnot ARKit
- Developing with full engine source code accessnot ARKit
- Sandbox based level design with what you see is what you get exportnot ARKit
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
ARKit
- iOS-only platform, not available for Android or other operating systems
- Location-based AR accuracy limited to 3-5 meters, insufficient for precise applications
- Cannot handle very fast motion capture
- Accuracy varies with lighting conditions and surface characteristics
- Requires iOS 11 or later and specific device hardware
CryEngine
- A royalty of 5% of Gross Receipts is payable to Crytek on every game built with CRYENGINE
- Royalties are waived only on the first USD 5,000.00 of Gross Receipts per year per game
- Royalties are calculated at source on gross receipts before any publisher or platform deductions, so a developer receiving 70% of USD 100,000 still owes USD 4,750
- Military projects, gambling, simulation, science, architecture and serious games are excluded from the standard licence and are not covered as Games
- The licence forbids combining CRYENGINE with code from other game engine providers
- Supported platforms are limited to those Crytek announces at its sole discretion, listed in the agreement as Windows, Linux, PlayStation 4 and Xbox One
- Support is only provided against payment of a separate Support Fee that Crytek may change at its sole discretion
- Crytek may modify the licence agreement at any time, with the only remedy for disagreement being to stop using CRYENGINE
Pricing, plan by plan
ARKit
Free- FreeFree
- Full SDK
- Documentation
- Sample code
CryEngine
Free- FreeFree
- Full engine access
- Source code
- Asset library
Which should you pick?
Choose ARKit if
- You need world tracking.
- You want to start without paying.
- You work on iOS, iPadOS, macOS, visionOS.
- You also want face tracking.
Choose CryEngine if
- You need advanced graphics.
- You want to start without paying.
- You work on Windows, Playstation, Xbox, Linux.
- You also want physics engine.
Questions people ask
- Is ARKit or CryEngine better?
- Neither clearly leads. ARKit starts at Free and CryEngine at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, ARKit or CryEngine?
- ARKit starts at Free and CryEngine at Free.
- Does ARKit or CryEngine run on more platforms?
- ARKit runs on iOS, iPadOS, macOS, visionOS. CryEngine runs on Windows, Playstation, Xbox, Linux.
- Can I use ARKit for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is ARKit best used for?
- ARKit is most often used for vr gaming, ar marketing, virtual training, 3d visualization. Of those, vr gaming and ar marketing are not what CryEngine is typically brought in for.
- What can ARKit do that CryEngine cannot?
- ARKit covers World tracking, Face tracking, Body tracking, LiDAR support. CryEngine covers Advanced graphics, Physics engine, AI system, Animation tools.
Answered from the vendors’ own pages
ARKit: Is ARKit free to use?
Yes, ARKit is free to use. It is included in Apple's iOS SDK and requires only Xcode and a Mac to start building AR apps. There are no licensing fees or subscription costs.
SourceARKit: What iOS devices support ARKit?
ARKit is supported on iPhone 6s and later, iPad Pro models, and the latest iPad models. It requires iOS 11 or later. Apple Vision Pro also supports ARKit with enhanced capabilities through visionOS.
SourceARKit: Can ARKit work offline?
ARKit can function offline for tracking and scene understanding since these operations run locally on the device. However, multiplayer AR features and cloud-based object detection require internet connectivity.
SourceARKit: Does ARKit integrate with game engines?
Yes, ARKit integrates with Unity through the Unity ARKit Plugin and with Unreal Engine. Developers can also use it with Metal, SceneKit, and Apple's RealityKit framework.
SourceARKit: What are ARKit's limitations with location-based AR?
ARKit's location-based positioning has accuracy limitations. Image-based positioning is primarily useful in urban areas, and beacon-based navigation provides accuracy of 3-5 meters, which is insufficient for precise AR applications requiring 1-meter accuracy or better.
SourceRelated pages
Keep looking
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