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Software · head to head

ARCore vs CryEngine

ARCore logo

ARCore

Software

Google's platform for building AR experiences

From
Free
Rated
-
CryEngine logo

CryEngine

Software

Build worlds, break limits. Professional game development engine.

From
Free
Rated
-

The short version

  • Each has a real cost: ARCore aRCore limited to Android 7.0+, excluding older Android devices; CryEngine a royalty of 5% of Gross Receipts is payable to Crytek on every game built with CRYENGINE
  • They diverge on capability: ARCore covers Motion tracking, CryEngine covers Advanced graphics.

Where they differ

Only the attributes on which ARCore and CryEngine actually diverge.

Attributes where ARCore and CryEngine differ
AttributeARCoreCryEngine
PlatformsAndroid, iOS, WebWindows, Playstation, Xbox, Linux
Founded19981999

Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Unknown).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in ARCore

  • Motion tracking
  • Environmental understanding
  • Light estimation
  • Depth API
  • Unity
  • Unreal
  • Android Studio
  • Ar support

Only in CryEngine

  • Advanced graphics
  • Physics engine
  • AI system
  • Animation tools
  • Flow Graph visual scripting
  • C++ and Lua support
  • Entity component system
  • Sandbox editor

What people use each for

The jobs each tool is most often brought in to do.

ARCore

  • VR Gamingnot CryEngine
  • AR Marketingnot CryEngine
  • Virtual Trainingnot CryEngine
  • 3D Visualizationnot CryEngine
  • Immersive Experiencesnot CryEngine

CryEngine

  • Building photorealistic first person and open world games with real time global illuminationnot ARCore
  • Developing with full engine source code accessnot ARCore
  • Sandbox based level design with what you see is what you get exportnot ARCore

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

ARCore

  • ARCore limited to Android 7.0+, excluding older Android devices
  • Requires integration with game engines or frameworks for most applications
  • Cloud anchors rely on internet connectivity for shared AR experiences
  • Performance varies significantly across different Android device capabilities

CryEngine

  • A royalty of 5% of Gross Receipts is payable to Crytek on every game built with CRYENGINE
  • Royalties are waived only on the first USD 5,000.00 of Gross Receipts per year per game
  • Royalties are calculated at source on gross receipts before any publisher or platform deductions, so a developer receiving 70% of USD 100,000 still owes USD 4,750
  • Military projects, gambling, simulation, science, architecture and serious games are excluded from the standard licence and are not covered as Games
  • The licence forbids combining CRYENGINE with code from other game engine providers
  • Supported platforms are limited to those Crytek announces at its sole discretion, listed in the agreement as Windows, Linux, PlayStation 4 and Xbox One
  • Support is only provided against payment of a separate Support Fee that Crytek may change at its sole discretion
  • Crytek may modify the licence agreement at any time, with the only remedy for disagreement being to stop using CRYENGINE

Pricing, plan by plan

ARCore

Free
  • FreeFree
    • Full SDK
    • Cloud Anchors
    • Geospatial API

CryEngine

Free
  • FreeFree
    • Full engine access
    • Source code
    • Asset library

Which should you pick?

Choose ARCore if

  • You need motion tracking.
  • You want to start without paying.
  • You work on Android, iOS, Web.
  • You also want environmental understanding.

Choose CryEngine if

  • You need advanced graphics.
  • You want to start without paying.
  • You work on Windows, Playstation, Xbox, Linux.
  • You also want physics engine.

Questions people ask

Is ARCore or CryEngine better?
Neither clearly leads. ARCore starts at Free and CryEngine at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, ARCore or CryEngine?
ARCore starts at Free and CryEngine at Free.
Does ARCore or CryEngine run on more platforms?
ARCore runs on Android, iOS, Web. CryEngine runs on Windows, Playstation, Xbox, Linux.
Can I use ARCore for free?
Both have a free tier, so you can try either at no cost before committing.
What is ARCore best used for?
ARCore is most often used for vr gaming, ar marketing, virtual training, 3d visualization. Of those, vr gaming and ar marketing are not what CryEngine is typically brought in for.
What can ARCore do that CryEngine cannot?
ARCore covers Motion tracking, Environmental understanding, Light estimation, Depth API. CryEngine covers Advanced graphics, Physics engine, AI system, Animation tools.

Answered from the vendors’ own pages

ARCore: What platforms does ARCore support?

ARCore supports Android 7.0 (Nougat) and later on qualified Android phones. SDKs are also available for iOS, Unity, Unreal Engine, and Web (WebXR).

Source
ARCore: What are the three core capabilities of ARCore?

ARCore provides motion tracking to monitor device position, environmental understanding to detect surfaces like floors and walls, and light estimation to analyze surrounding lighting conditions.

Source
ARCore: Can developers build shared AR experiences with ARCore?

Yes, ARCore supports cloud anchors enabling multiple users to see the same virtual objects in the real world, enabling shared AR experiences.

Source
ARCore: What programming languages does ARCore support?

ARCore supports Kotlin and Java for Android, C through Android NDK, and provides APIs for Unity, Unreal Engine, iOS, and Web platforms.

Source

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