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AR VR · head to head

A-Frame vs SolveSpace

A-Frame logo

A-Frame

AR VR

Web framework for building VR experiences

From
Free
Rated
-
S

SolveSpace

CAD

Open source parametric CAD with a constraint solver in a few megabytes

From
Free
Rated
-

The short version

  • Each has a real cost: A-Frame no commercial support or SLA agreements documented; SolveSpace the in-house geometry kernel fails on complex boolean operations and fillets, and the failure is sometimes silent bad geometry rather than an error message, so models must be checked before export or manufacture.
  • They diverge on capability: A-Frame covers Declarative HTML, SolveSpace covers Constraint solver.
  • Prices and features above were last checked on 1 September 2026.

Where they differ

Only the attributes on which A-Frame and SolveSpace actually diverge.

Attributes where A-Frame and SolveSpace differ
AttributeA-FrameSolveSpace
Pricing modelopen-sourceOpen source, no licence fee
PlatformsWeb (via WebXR), VR headsets, AR-capable mobile devicesWindows, macOS, Linux
CategoryAR VRCAD
Founded2015Unknown

Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in A-Frame

  • Declarative HTML
  • Entity-component system
  • WebXR support
  • Three.js
  • AR.js
  • Physics engines
  • Networking
  • Webvr support

Only in SolveSpace

  • Constraint solver
  • Solid modelling
  • Assemblies
  • Export formats
  • Small footprint

Both cover

  • Cross-platform

What people use each for

The jobs each tool is most often brought in to do.

A-Frame

  • 3D and AR/VR web experiencesnot SolveSpace
  • WebVR applicationsnot SolveSpace
  • WebGPU implementationsnot SolveSpace
  • Hand-tracking interactive contentnot SolveSpace

SolveSpace

  • Designing 3D printed parts on a machine that cannot run mainstream CADnot A-Frame
  • Teaching constraint-based parametric modelling without buying licences for a classroomnot A-Frame
  • Checking that a mechanical linkage moves as intended before cutting metalnot A-Frame
  • Producing dimensionally accurate STEP or STL output from a small open source toolchainnot A-Frame

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

A-Frame

  • No commercial support or SLA agreements documented
  • No enterprise licensing options available
  • Documentation and community support are primary resources

SolveSpace

  • The in-house geometry kernel fails on complex boolean operations and fillets, and the failure is sometimes silent bad geometry rather than an error message, so models must be checked before export or manufacture.
  • There is no proper drawing and dimensioning workflow, so manufacturing documentation has to be produced in another application.
  • Development is volunteer-led and intermittent; long gaps between releases are normal and there is no support contract available at any price.
  • Assembly-level import of external CAD is very limited, so it does not fit a supply chain that exchanges native or assembly-level models with suppliers.
  • The interface follows its own conventions rather than mainstream CAD ones, so existing SolidWorks or Fusion users spend time unlearning habits for a tool with a lower ceiling.

Pricing, plan by plan

A-Frame

Free

No published plan breakdown. See the A-Frame review.

SolveSpace

Free
  • SolveSpaceFree
    • Full application under the GPL
    • No seat limit
    • Windows, macOS and Linux builds

Which should you pick?

Choose A-Frame if

  • You need declarative html.
  • You want to start without paying.
  • You work on Web (via WebXR), VR headsets, AR-capable mobile devices.
  • You also want entity-component system.

Choose SolveSpace if

  • You need constraint solver.
  • You want to start without paying.
  • You work on Windows, macOS, Linux.
  • You also want solid modelling.

Questions people ask

Is A-Frame or SolveSpace better?
Neither clearly leads. A-Frame starts at Free and SolveSpace at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, A-Frame or SolveSpace?
A-Frame starts at Free and SolveSpace at Free.
Does A-Frame or SolveSpace run on more platforms?
A-Frame runs on Web (via WebXR), VR headsets, AR-capable mobile devices. SolveSpace runs on Windows, macOS, Linux.
Can I use A-Frame for free?
Both have a free tier, so you can try either at no cost before committing.
What is A-Frame best used for?
A-Frame is most often used for 3d and ar/vr web experiences, webvr applications, webgpu implementations, hand-tracking interactive content. Of those, 3d and ar/vr web experiences and webvr applications are not what SolveSpace is typically brought in for.
What can A-Frame do that SolveSpace cannot?
A-Frame covers Declarative HTML, Entity-component system, WebXR support, Three.js. SolveSpace covers Constraint solver, Solid modelling, Assemblies, Export formats. Both handle Cross-platform.

Answered from the vendors’ own pages

A-Frame: Is A-Frame free to use?

A-Frame is a free, open-source web framework for building 3D, AR, and VR experiences. There are no licensing costs or subscription fees associated with using A-Frame.

Source
SolveSpace: Is it really free for commercial work?

Yes. It is released under the GPL with no licence fee and no seat limit. Support is community only.

A-Frame: What platforms does A-Frame support?

A-Frame is cross-platform and works on VR headsets, mobile devices, and desktop computers. It supports WebVR, WebGPU, and hand tracking capabilities.

Source
SolveSpace: Can it replace Fusion 360 or SolidWorks?

No. It handles parts and simple assemblies well. Complex geometry, drawings and supply chain interoperability are outside its range.

A-Frame: What is the difference between A-Frame and traditional 3D development frameworks?

A-Frame uses HTML and Entity-Component architecture to simplify 3D creation. This makes building immersive experiences accessible to web developers without specialized 3D graphics expertise.

Source
SolveSpace: What hardware does it need?

Very little. It runs on old laptops and small Linux machines where mainstream CAD will not start.

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