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AR VR · head to head

Mozilla Hubs vs SolveSpace

Mozilla Hubs logo

Mozilla Hubs

AR VR

Open-source social VR platform for the web

From
Free
Rated
-
S

SolveSpace

CAD

Open source parametric CAD with a constraint solver in a few megabytes

From
Free
Rated
-

The short version

  • Each has a real cost: Mozilla Hubs the Internet Archive's capture of Mozilla Hubs' homepage on 31 December 2022 priced the Early Access Hub at $20 USD/month for unlimited spaces, 25 online guest capacity, and 2GB asset storage; the product's own support URL now redirects to a page titled 'end-support-mozilla-hubs', indicating the service has since been discontinued.; SolveSpace the in-house geometry kernel fails on complex boolean operations and fillets, and the failure is sometimes silent bad geometry rather than an error message, so models must be checked before export or manufacture.
  • They diverge on capability: Mozilla Hubs covers Browser-based VR, SolveSpace covers Constraint solver.
  • Prices and features above were last checked on 1 September 2026.

Where they differ

Only the attributes on which Mozilla Hubs and SolveSpace actually diverge.

Attributes where Mozilla Hubs and SolveSpace differ
AttributeMozilla HubsSolveSpace
Pricing modelfreemiumOpen source, no licence fee
PlatformsWebvr, Web, Vr, MobileWindows, macOS, Linux
CategoryAR VRCAD
Founded1998Unknown

Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Mozilla Hubs

  • Browser-based VR
  • Room creation
  • Avatar system
  • Spatial audio
  • Spoke editor
  • Custom assets
  • Webhooks
  • Webvr support

Only in SolveSpace

  • Constraint solver
  • Solid modelling
  • Assemblies
  • Export formats
  • Cross-platform
  • Small footprint

What people use each for

The jobs each tool is most often brought in to do.

Mozilla Hubs

  • VR Gamingnot SolveSpace
  • AR Marketingnot SolveSpace
  • Virtual Trainingnot SolveSpace
  • 3D Visualizationnot SolveSpace
  • Immersive Experiencesnot SolveSpace

SolveSpace

  • Designing 3D printed parts on a machine that cannot run mainstream CADnot Mozilla Hubs
  • Teaching constraint-based parametric modelling without buying licences for a classroomnot Mozilla Hubs
  • Checking that a mechanical linkage moves as intended before cutting metalnot Mozilla Hubs
  • Producing dimensionally accurate STEP or STL output from a small open source toolchainnot Mozilla Hubs

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Mozilla Hubs

  • The Internet Archive's capture of Mozilla Hubs' homepage on 31 December 2022 priced the Early Access Hub at $20 USD/month for unlimited spaces, 25 online guest capacity, and 2GB asset storage; the product's own support URL now redirects to a page titled 'end-support-mozilla-hubs', indicating the service has since been discontinued.

SolveSpace

  • The in-house geometry kernel fails on complex boolean operations and fillets, and the failure is sometimes silent bad geometry rather than an error message, so models must be checked before export or manufacture.
  • There is no proper drawing and dimensioning workflow, so manufacturing documentation has to be produced in another application.
  • Development is volunteer-led and intermittent; long gaps between releases are normal and there is no support contract available at any price.
  • Assembly-level import of external CAD is very limited, so it does not fit a supply chain that exchanges native or assembly-level models with suppliers.
  • The interface follows its own conventions rather than mainstream CAD ones, so existing SolidWorks or Fusion users spend time unlearning habits for a tool with a lower ceiling.

Pricing, plan by plan

Mozilla Hubs

Free
  • FreeFree
    • Public rooms
    • Avatar customization
    • Screen sharing

SolveSpace

Free
  • SolveSpaceFree
    • Full application under the GPL
    • No seat limit
    • Windows, macOS and Linux builds

Which should you pick?

Choose Mozilla Hubs if

  • You need browser-based vr.
  • You want to start without paying.
  • You work on Webvr, Web, Vr, Mobile.
  • You also want room creation.

Choose SolveSpace if

  • You need constraint solver.
  • You want to start without paying.
  • You work on Windows, macOS, Linux.
  • You also want solid modelling.

Questions people ask

Is Mozilla Hubs or SolveSpace better?
Neither clearly leads. Mozilla Hubs starts at Free and SolveSpace at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Mozilla Hubs or SolveSpace?
Mozilla Hubs starts at Free and SolveSpace at Free.
Does Mozilla Hubs or SolveSpace run on more platforms?
Mozilla Hubs runs on Webvr, Web, Vr, Mobile. SolveSpace runs on Windows, macOS, Linux.
Can I use Mozilla Hubs for free?
Both have a free tier, so you can try either at no cost before committing.
What is Mozilla Hubs best used for?
Mozilla Hubs is most often used for vr gaming, ar marketing, virtual training, 3d visualization. Of those, vr gaming and ar marketing are not what SolveSpace is typically brought in for.
What can Mozilla Hubs do that SolveSpace cannot?
Mozilla Hubs covers Browser-based VR, Room creation, Avatar system, Spatial audio. SolveSpace covers Constraint solver, Solid modelling, Assemblies, Export formats.

Answered from the vendors’ own pages

SolveSpace: Is it really free for commercial work?

Yes. It is released under the GPL with no licence fee and no seat limit. Support is community only.

SolveSpace: Can it replace Fusion 360 or SolidWorks?

No. It handles parts and simple assemblies well. Complex geometry, drawings and supply chain interoperability are outside its range.

SolveSpace: What hardware does it need?

Very little. It runs on old laptops and small Linux machines where mainstream CAD will not start.

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